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Utterly broken noise doesn't necessarily mean having imperfect sound ...
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@ -660,4 +660,4 @@ static DRIVER_INIT( mightguy )
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GAME( 1985, cop01, 0, cop01, cop01, 0, ROT0, "Nichibutsu", "Cop 01 (set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1985, cop01a, cop01, cop01, cop01, 0, ROT0, "Nichibutsu", "Cop 01 (set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1986, mightguy, 0, mightguy, mightguy, mightguy, ROT270, "Nichibutsu", "Mighty Guy", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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GAME( 1986, mightguy, 0, mightguy, mightguy, mightguy, ROT270, "Nichibutsu", "Mighty Guy", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
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