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New working clones
------------------ Ball Boy (3 players) [juking, xuserv]
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@ -664,6 +664,23 @@ static INPUT_PORTS_START( snowbroj )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( ballboy3p )
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PORT_INCLUDE(snowbros)
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PORT_MODIFY("DSW1") // on the PCB in place of the dips there's the plug for the controls of the 3rd player
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
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PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_MODIFY("SYSTEM")
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_START3 )
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INPUT_PORTS_END
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static INPUT_PORTS_START( honeydol )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) )
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@ -2766,6 +2783,27 @@ ROM_START( ballboy )
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ROM_END
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ROM_START( ballboy3p ) //PCB etched JOYCUS10 (or JOYCU510) 2081627 (0, 6 and 8 aren't clearly readable)
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ROM_REGION( 0x40000, "maincpu", 0 ) // 68000 code
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ROM_LOAD16_BYTE( "ur4", 0x00000, 0x20000, CRC(32153d8f) SHA1(1fa698b93507fb775dfff6da8701ab65c986cac5) )
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ROM_LOAD16_BYTE( "ur3", 0x00001, 0x20000, CRC(4d462a75) SHA1(30a84a618bea5c64201329d02847382c2d0c84ba) )
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// the sound is driven by an MCU
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ROM_REGION( 0x10000, "cpu2", 0 )
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ROM_LOAD( "sound.mcu", 0x00000, 0x10000 , NO_DUMP )
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ROM_REGION( 0x80000, "gfx1", 0 )
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ROM_LOAD( "ua5", 0x000000, 0x80000, CRC(fc72011f) SHA1(f1f10b34fd3365c6542299bd0224dad926d650b4) ) // 16x16 tiles
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ROM_REGION( 0x400000, "gfx2", 0 ) // 16x16 BG Tiles
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ROM_LOAD( "un7", 0x000000, 0x400000, CRC(fe427e9d) SHA1(6932ad18b6807af860f8430e2a00e959d6c36a23) )
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ROM_REGION( 0x100000, "oki", 0 ) // OKIM6295 samples
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ROM_LOAD( "us5", 0x00000, 0x20000, CRC(7c6368ef) SHA1(53393c570c605f7582b61c630980041e2ed32e2d) ) // only ROM identical to the 2 player version
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ROM_CONTINUE(0x80000,0x60000)
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ROM_END
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/*
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Information from Korean arcade gaming magazine
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@ -2912,6 +2950,13 @@ void snowbros_state::init_snowbro3()
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save_item(NAME(m_sb3_music));
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}
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void snowbros_state::init_ballboy3p()
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{
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init_snowbro3();
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m_maincpu->space(AS_PROGRAM).unmap_write(0x400000, 0x400001); // unmap flipscreen as the DSW has been removed in favor of the controls for the 3rd player
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}
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uint16_t snowbros_state::_3in1_read()
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{
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return 0x000a;
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@ -3028,9 +3073,9 @@ GAME( 1996, multi96, twinadv, twinadv, twinadv, snowbros_state, empty_i
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// The Korean games database shows an earlier version of this called Ball Boy with a different title screen to the version of Ball Boy we have
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// http://mamedev.emulab.it/undumped/images/Ballboy.jpg
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// it is possible this 'ball boy' is the original bootleg, with snwobro3 being a hack of that, and the ballboy set we have a further hack of that
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// there is also a later 2004 version with 3 player support
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// these use an MCU to drive the sound
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GAME( 2002, snowbro3, 0, snowbro3, snowbroj, snowbros_state, init_snowbro3, ROT0, "Syrmex", "Snow Brothers 3 - Magical Adventure", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // hacked from SnowBros code but released as an original game
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GAME( 2003, ballboy, snowbro3, snowbro3, snowbroj, snowbros_state, init_snowbro3, ROT0, "bootleg", "Ball Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 2002, snowbro3, 0, snowbro3, snowbroj, snowbros_state, init_snowbro3, ROT0, "Syrmex", "Snow Brothers 3 - Magical Adventure", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // hacked from SnowBros code but released as an original game
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GAME( 2003, ballboy, snowbro3, snowbro3, snowbroj, snowbros_state, init_snowbro3, ROT0, "bootleg", "Ball Boy (2 players)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 2004, ballboy3p, snowbro3, snowbro3, ballboy3p, snowbros_state, init_ballboy3p, ROT0, "bootleg", "Ball Boy (3 players)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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// protection appears to handle the sound, should check if it's just a block of code that is conditionally executed like some of the Semicom titles.
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GAME( 1999, yutnori, 0, yutnori, yutnori, snowbros_state, init_yutnori, ROT0, "Nunal", "Puzzle Yutnori (Korea)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NO_SOUND ) // Nunal is apparently Korean slang for Eyeball, hence the logo. Some places report 'JCC Soft' as the manufacturer
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GAME( 1999, yutnori, 0, yutnori, yutnori, snowbros_state, init_yutnori, ROT0, "Nunal", "Puzzle Yutnori (Korea)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NO_SOUND ) // Nunal is apparently Korean slang for Eyeball, hence the logo. Some places report 'JCC Soft' as the manufacturer
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@ -44,6 +44,7 @@ public:
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void init_pzlbreak();
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void init_snowbro3();
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void init_ballboy3p();
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void init_cookbib3();
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void init_4in1boot();
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void init_3in1semi();
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@ -38478,6 +38478,7 @@ crystalca // 1998 JCD srl
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3in1semi // (c) 1998 SemiCom
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4in1boot // (c) 2002 KISoft (includes hacks of Semicom games + Snowbros)
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ballboy // bootleg
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ballboy3p // bootleg
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cookbib2 // (c) 1996 SemiCom
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cookbib2a // (c) 1996 SemiCom
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cookbib2b // (c) 1996 SemiCom
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