mirror of
https://github.com/holub/mame
synced 2025-05-21 05:08:54 +03:00
Initially, this was to address adding the DIPs for the game, Naratte Chu.
After adding these, I also added DIP LOCATIONS for all sets in the driver. There was an issue where a manual setting was different than what MAME expected (Demo_Sound in the manual listed OFF, but MAME likes them ON). Kale helped me a bit with some pointers about PORT_BIT reassignment which helped clear up the duplicate Service Mode assignments. I'm sure I made errors, but it's a start :) This .DIFF is based on 0.128u7 sources and resolves MAMETesters Bug #02787. Tafoid tafoid@yahoo.com
This commit is contained in:
parent
200b0a0159
commit
958bdddf5a
@ -5,6 +5,8 @@
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Todo:
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- find NMI source, and NMI enable/disable (timer ? video hw ?)
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Dips verified for Neratte Chu (nratechu) from manual
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*/
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#include "driver.h"
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@ -191,54 +193,54 @@ static INPUT_PORTS_START( st0016 )
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused ? */
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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@ -257,27 +259,26 @@ static INPUT_PORTS_START( renju )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("DSW1") /* Dip switch A */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
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PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
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PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
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PORT_MODIFY("DSW2") /* Dip switch B */
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
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@ -297,25 +298,27 @@ static INPUT_PORTS_START( koikois )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("DSW1") /* Dip switch A */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPNAME( 0x02, 0x02, "Crt Mode" ) //flip screen ?
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Crt Mode" ) PORT_DIPLOCATION("SW1:2") // flip screen ?
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
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PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Controls ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x00, "Majyan Panel" )
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PORT_DIPSETTING( 0x40, DEF_STR( Joystick ) )
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PORT_MODIFY("DSW2") /* Dip switch B */
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
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@ -325,8 +328,13 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( nratechu )
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PORT_INCLUDE( st0016 )
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PORT_MODIFY("SYSTEM")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("DSW1") /* Dip switch A */
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
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PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
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@ -334,34 +342,45 @@ static INPUT_PORTS_START( nratechu )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) )
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PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:4" )
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PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:5" )
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PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW1:6" )
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PORT_DIPNAME( 0x40, 0x40, "How To Play" ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x00, DEF_STR( English ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
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PORT_MODIFY("DSW2") /* Dip switch B */
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) // speed / time..
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") // speed / time..
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PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x03, DEF_STR( Normal ))
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0C, 0x0C, "VS Round" )
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPSETTING( 0x0C, "2" )
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PORT_DIPSETTING( 0x08, "3" )
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PORT_DIPSETTING( 0x04, "4" )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x0C, 0x0c, "VS Round" ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x00, "First one to win" )
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PORT_DIPSETTING( 0x04, "Best 4 out of 7" )
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PORT_DIPSETTING( 0x08, "Best 3 out of 5" )
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PORT_DIPSETTING( 0x0C, "Best 2 out of 3" )
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PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") // Manual has this Defaulted OFF
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Test Mode" )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:8")
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INPUT_PORTS_END
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static INPUT_PORTS_START( mayjisn2 )
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PORT_INCLUDE( st0016 )
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PORT_MODIFY("SYSTEM")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("DSW1") /* Dip switch A */
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
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PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
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@ -369,27 +388,24 @@ static INPUT_PORTS_START( mayjisn2 )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
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PORT_DIPNAME( 0x18, 0x18, "Timer" )
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PORT_DIPNAME( 0x18, 0x18, "Timer" ) PORT_DIPLOCATION("SW1:4,5")
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PORT_DIPSETTING( 0x00, "6:00" )
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PORT_DIPSETTING( 0x08, "5:00" )
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PORT_DIPSETTING( 0x18, "4:00" )
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PORT_DIPSETTING( 0x10, "3:00" )
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PORT_MODIFY("DSW2") /* Dip switch B */
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PORT_DIPNAME( 0x18, 0x18, "Music in Game" )
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PORT_DIPNAME( 0x18, 0x18, "Music in Game" ) PORT_DIPLOCATION("SW2:4,5")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, "Remixed" )
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PORT_DIPSETTING( 0x18, "Only Intro" )
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PORT_DIPSETTING( 0x10, "Classic" )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "Position of Title" )
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PORT_DIPNAME( 0x40, 0x40, "Position of Title" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x00, "B" )
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PORT_DIPSETTING( 0x40, "A" )
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PORT_DIPNAME( 0x80, 0x80, "Test mode" )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static GFXDECODE_START( st0016 )
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