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nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd because both he and I have ATI cards, but it didn't happen for me.
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parent
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commit
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@ -7,9 +7,9 @@ texture Diffuse;
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sampler DiffuseSampler = sampler_state
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sampler DiffuseSampler = sampler_state
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{
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{
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Texture = <Diffuse>;
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Texture = <Diffuse>;
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MipFilter = POINT;
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MipFilter = LINEAR;
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MinFilter = POINT;
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MinFilter = LINEAR;
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MagFilter = POINT;
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MagFilter = LINEAR;
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AddressU = CLAMP;
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AddressU = CLAMP;
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AddressV = CLAMP;
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AddressV = CLAMP;
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AddressW = CLAMP;
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AddressW = CLAMP;
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