nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd because both he and I have ATI cards, but it didn't happen for me.

This commit is contained in:
Ryan Holtz 2011-05-28 19:25:14 +00:00
parent c33ec622d3
commit 95a156958b

View File

@ -7,9 +7,9 @@ texture Diffuse;
sampler DiffuseSampler = sampler_state sampler DiffuseSampler = sampler_state
{ {
Texture = <Diffuse>; Texture = <Diffuse>;
MipFilter = POINT; MipFilter = LINEAR;
MinFilter = POINT; MinFilter = LINEAR;
MagFilter = POINT; MagFilter = LINEAR;
AddressU = CLAMP; AddressU = CLAMP;
AddressV = CLAMP; AddressV = CLAMP;
AddressW = CLAMP; AddressW = CLAMP;