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https://github.com/holub/mame
synced 2025-07-02 00:29:37 +03:00
Changed refreshspeed target to 0.25Hz below rate provided, in order to guarantee that
inexact timings do not lead to sound stuttering.
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@ -2073,13 +2073,15 @@ static void update_refresh_speed(running_machine *machine)
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}
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/* compute a target speed as an integral percentage */
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target_speed = floor(minrefresh * 100.0 / ATTOSECONDS_TO_HZ(min_frame_period));
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/* note that we lop 0.25Hz off of the minrefresh when doing the computation to allow for
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the fact that most refresh rates are not accurate to 10 digits... */
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target_speed = floor((minrefresh - 0.25f) * 100.0 / ATTOSECONDS_TO_HZ(min_frame_period));
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target_speed = MIN(target_speed, original_speed);
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/* if we changed, log that verbosely */
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if (target_speed != global.speed)
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{
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mame_printf_verbose("Adjusting target speed to %d%%\n", target_speed);
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mame_printf_verbose("Adjusting target speed to %d%% (hw=%.2fHz, game=%.2fHz, adjusted=%.2fHz)\n", target_speed, minrefresh, ATTOSECONDS_TO_HZ(min_frame_period), ATTOSECONDS_TO_HZ(min_frame_period * 100 / target_speed));
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global.speed = target_speed;
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}
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}
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