mirror of
https://github.com/holub/mame
synced 2025-04-22 16:31:49 +03:00
New working machines
-------------------- Scrabble Sensor - Electronic Word Game [hap, Sean Riddle]
This commit is contained in:
parent
3a2d9b490e
commit
9605d49146
@ -9,12 +9,12 @@
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// internal helpers
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inline u8 mm76_device::ram_r()
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u8 mm76_device::ram_r()
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{
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return m_data->read_byte(m_ram_addr & m_datamask) & 0xf;
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}
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inline void mm76_device::ram_w(u8 data)
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void mm76_device::ram_w(u8 data)
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{
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m_data->write_byte(m_ram_addr & m_datamask, data & 0xf);
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}
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@ -210,7 +210,7 @@ void mm78_device::execute_one()
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}
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}
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// TAB is delayed by 1 cycle
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// TAB is delayed by 1 opcode (including a single TR)
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if (m_prev_op == 0x2c)
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op_tab();
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}
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@ -26,8 +26,8 @@
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Vss 7 | | 36 DIO3 Vss 7 | | 34 DIO3
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N/C 8 | | 35 DIO2 TEST 8 | | 33 DIO2
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TEST 9 | | 34 DIO1 PI4 9 | | 32 DIO1
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PI4 10 | MM78 | 33 DIO0 PI8 10 | MM78L | 31 DIO0
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PI8 11 | MM77 | 32 INT1 PI3 11 | MM77L | 30 INT1
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PI4 10 | MM77 | 33 DIO0 PI8 10 | MM77L | 31 DIO0
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PI8 11 | MM78 | 32 INT1 PI3 11 | MM78L | 30 INT1
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PI3 12 | | 31 INT0 PI7 12 | | 29 INT0
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PI7 13 | | 30 DATAI PI6 13 | | 28 DATAI
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PI6 14 | | 29 DATAO PI2 14 | | 27 DATAO
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@ -116,19 +116,23 @@ void mm78_device::op_tab()
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void mm78_device::op_ix()
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{
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// IX: input to X from channel X(aka B)
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op_todo();
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m_x = (m_read_r() & m_r_output) >> 4;
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}
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void mm78_device::op_ox()
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{
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// OX: output from X to channel X(aka B)
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op_todo();
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m_r_output = (m_r_output & 0xf) | m_x << 4;
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m_write_r(m_r_output);
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}
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void mm78_device::op_ioa()
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{
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// IOA: exchange A with channel A
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op_todo();
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u8 a = m_read_r() & m_r_output & 0xf;
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m_r_output = (m_r_output & ~0xf) | m_a;
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m_write_r(m_r_output);
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m_a = a;
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}
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void mm78_device::op_i1sk()
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@ -33,7 +33,7 @@ TODO:
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- add extended opcodes to disasm? it's easy to add there, but the emulation goes
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through prefixes 1 cycle at the time which means the live disasm gets messy
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- documentation discourages long jumps to the subroutine pages, but does not
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explain what would happen
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explain what would happen. Scrabble Sensor does it, so it's probably ok.
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- documentation discourages use of some extended opcodes when in subroutine pages,
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but again does not explain why
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- documentation is conflicting whether or not MM76/MM75 can (re)set interrupt flip-
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@ -10,6 +10,7 @@
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#include "emu.h"
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#include "cpu/pps41/mm75.h"
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#include "cpu/pps41/mm76.h"
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#include "video/pwm.h"
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#include "sound/spkrdev.h"
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#include "speaker.h"
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@ -17,6 +18,7 @@
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// internal artwork
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#include "mastmind.lh"
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#include "memoquiz.lh"
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#include "scrabsen.lh"
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//#include "hh_pps41_test.lh" // common test-layout - use external artwork
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@ -36,7 +38,7 @@ public:
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required_device<pps41_base_device> m_maincpu;
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optional_device<pwm_display_device> m_display;
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optional_device<speaker_sound_device> m_speaker;
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optional_ioport_array<5> m_inputs; // max 5
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optional_ioport_array<6> m_inputs; // max 6
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u16 m_inp_mux = 0;
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@ -47,12 +49,15 @@ public:
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u8 read_inputs(int columns);
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protected:
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virtual void update_int() { ; }
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virtual void machine_start() override;
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virtual void machine_reset() override;
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virtual void machine_reset() override { update_int(); }
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virtual void device_post_load() override { update_int(); }
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};
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// machine start/reset
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// machine start
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void hh_pps41_state::machine_start()
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{
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@ -62,10 +67,6 @@ void hh_pps41_state::machine_start()
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save_item(NAME(m_r));
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}
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void hh_pps41_state::machine_reset()
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{
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}
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/***************************************************************************
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@ -183,7 +184,7 @@ INPUT_PORTS_END
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void mastmind_state::mastmind(machine_config &config)
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{
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/* basic machine hardware */
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MM75(config, m_maincpu, 100000); // approximation
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MM75(config, m_maincpu, 90000); // approximation
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m_maincpu->write_d().set(FUNC(mastmind_state::write_d));
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m_maincpu->write_r().set(FUNC(mastmind_state::write_r));
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m_maincpu->read_p().set(FUNC(mastmind_state::read_p));
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@ -236,28 +237,19 @@ public:
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hh_pps41_state(mconfig, type, tag)
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{ }
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DECLARE_INPUT_CHANGED_MEMBER(digits_switch) { set_digits(); }
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void set_digits();
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DECLARE_INPUT_CHANGED_MEMBER(digits_switch) { update_int(); }
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virtual void update_int() override;
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void update_display();
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void write_d(u16 data);
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void write_r(u8 data);
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u8 read_p();
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void memoquiz(machine_config &config);
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protected:
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virtual void machine_reset() override;
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};
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void memoquiz_state::machine_reset()
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{
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hh_pps41_state::machine_reset();
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set_digits();
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}
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// handlers
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void memoquiz_state::set_digits()
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void memoquiz_state::update_int()
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{
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// digits switch is tied to MCU interrupt pins
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u8 inp = m_inputs[4]->read();
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@ -277,7 +269,7 @@ void memoquiz_state::write_d(u16 data)
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m_inp_mux = data;
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update_display();
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// DIO08: N/C, looks like they planned to add sound, but didn't
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// DIO8: N/C, looks like they planned to add sound, but didn't
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}
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void memoquiz_state::write_r(u8 data)
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@ -330,7 +322,7 @@ INPUT_PORTS_END
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void memoquiz_state::memoquiz(machine_config &config)
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{
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/* basic machine hardware */
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MM75(config, m_maincpu, 100000); // approximation
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MM75(config, m_maincpu, 90000); // approximation
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m_maincpu->write_d().set(FUNC(memoquiz_state::write_d));
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m_maincpu->write_r().set(FUNC(memoquiz_state::write_r));
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m_maincpu->read_p().set(FUNC(memoquiz_state::read_p));
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@ -356,6 +348,162 @@ ROM_END
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/***************************************************************************
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Selchow & Righter Scrabble Sensor
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* MM76EL MCU (label B8610-11, die label B8610)
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* 16 leds, 1-bit sound
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The game concept is similar to Mastermind. Enter a word (or press AUTO.)
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to start the game, then try to guess it.
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***************************************************************************/
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class scrabsen_state : public hh_pps41_state
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{
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public:
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scrabsen_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_pps41_state(mconfig, type, tag)
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{ }
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DECLARE_INPUT_CHANGED_MEMBER(players_switch) { update_int(); }
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virtual void update_int() override;
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void update_display();
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void write_d(u16 data);
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void write_r(u8 data);
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u8 read_p();
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void scrabsen(machine_config &config);
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};
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// handlers
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void scrabsen_state::update_int()
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{
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// players switch is tied to MCU INT0
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m_maincpu->set_input_line(0, (m_inputs[5]->read() & 1) ? ASSERT_LINE : CLEAR_LINE);
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}
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void scrabsen_state::update_display()
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{
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m_display->matrix(m_inp_mux >> 6 & 3, ~m_r);
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}
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void scrabsen_state::write_d(u16 data)
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{
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// DIO0-DIO4: input mux
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// DIO6,DIO7: led select
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m_inp_mux = data;
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update_display();
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// DIO8: speaker out
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m_speaker->level_w(BIT(data, 8));
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}
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void scrabsen_state::write_r(u8 data)
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{
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// RIO1-RIO8: led data
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m_r = data;
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update_display();
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}
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u8 scrabsen_state::read_p()
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{
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// PI1-PI7: multiplexed inputs
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return ~read_inputs(5);
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}
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// config
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static INPUT_PORTS_START( scrabsen )
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PORT_START("IN.0") // DIO0
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_D) PORT_CHAR('D')
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_S) PORT_CHAR('S')
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_N) PORT_CHAR('N')
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_CHAR(8) PORT_NAME("Clear")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_I) PORT_CHAR('I')
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.1") // DIO1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_A) PORT_CHAR('A')
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_E) PORT_CHAR('E')
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_T) PORT_CHAR('T')
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_X) PORT_CHAR('X')
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_O) PORT_CHAR('O')
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_SPACE) PORT_CHAR(' ') PORT_NAME("Space")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_J) PORT_CHAR('J')
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.4") // DIO4
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_B) PORT_CHAR('B')
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_F) PORT_CHAR('F')
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_U) PORT_CHAR('U')
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_Y) PORT_CHAR('Y')
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_P) PORT_CHAR('P')
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_K) PORT_CHAR('K')
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.3") // DIO3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_C) PORT_CHAR('C')
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_G) PORT_CHAR('G')
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_V) PORT_CHAR('V')
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_Z) PORT_CHAR('Z')
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_Q) PORT_CHAR('Q')
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_STOP) PORT_CHAR('.') PORT_NAME("Auto.")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_L) PORT_CHAR('L')
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.2") // DIO2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_H) PORT_CHAR('H')
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_W) PORT_CHAR('W')
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_R) PORT_CHAR('R')
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_CHAR(13) PORT_NAME("Enter")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_M) PORT_CHAR('M')
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.5") // INT0
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PORT_CONFNAME( 0x01, 0x01, "Players" ) PORT_CHANGED_MEMBER(DEVICE_SELF, scrabsen_state, players_switch, 0)
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PORT_CONFSETTING( 0x01, "1" ) // single
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PORT_CONFSETTING( 0x00, "2" ) // double
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INPUT_PORTS_END
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void scrabsen_state::scrabsen(machine_config &config)
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{
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/* basic machine hardware */
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MM76EL(config, m_maincpu, 95000); // approximation
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m_maincpu->write_d().set(FUNC(scrabsen_state::write_d));
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m_maincpu->write_r().set(FUNC(scrabsen_state::write_r));
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m_maincpu->read_p().set(FUNC(scrabsen_state::read_p));
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(2, 8);
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config.set_default_layout(layout_scrabsen);
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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// roms
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ROM_START( scrabsen )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "b8610-11", 0x0000, 0x0400, CRC(97c8a466) SHA1(ed5d2cddd2761ed6e3ddc47d97b2ed19a2aaeee9) )
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ROM_REGION( 314, "maincpu:opla", 0 ) // unused
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ROM_LOAD( "mm76_scrabsen_output.pla", 0, 314, CRC(410fa6d7) SHA1(d46aaf1ec2c942083cba7dbd59d4261dc238d4c8) )
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ROM_END
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} // anonymous namespace
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/***************************************************************************
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@ -368,3 +516,5 @@ ROM_END
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CONS( 1979, mastmind, 0, 0, mastmind, mastmind, mastmind_state, empty_init, "Invicta Plastics", "Electronic Master Mind (Invicta)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
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CONS( 1978, memoquiz, 0, 0, memoquiz, memoquiz, memoquiz_state, empty_init, "M.E.M. Belgium", "Memoquiz", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
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CONS( 1980, scrabsen, 0, 0, scrabsen, scrabsen, scrabsen_state, empty_init, "Selchow & Righter", "Scrabble Sensor - Electronic Word Game", MACHINE_SUPPORTS_SAVE )
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68
src/mame/layout/scrabsen.lay
Normal file
68
src/mame/layout/scrabsen.lay
Normal file
@ -0,0 +1,68 @@
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<?xml version="1.0"?>
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<!--
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license:CC0
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-->
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<mamelayout version="2">
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<!-- define elements -->
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<element name="whited"><disk><color red="0.8" green="0.8" blue="0.8" /></disk></element>
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<element name="text_1"><text string="1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_2"><text string="2"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_3"><text string="3"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_4"><text string="4"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_5"><text string="5"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_6"><text string="6"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_7"><text string="7"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_l1"><text string="Letters" align="2"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_l2"><text string="Position" align="2"><color red="0.8" green="0.8" blue="0.8" /></text></element>
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<element name="text_l3"><text string="Player One" align="1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_l4"><text string="Player Two" align="2"><color red="0.8" green="0.8" blue="0.8" /></text></element>
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="0"><color red="0.2" green="0.04" blue="0.05" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk>
|
||||
</element>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="25" right="190" top="40" bottom="100" />
|
||||
|
||||
<element ref="text_l1"><bounds x="0" y="52" width="47.5" height="6" /></element>
|
||||
<element ref="text_l2"><bounds x="0" y="68" width="47.5" height="6" /></element>
|
||||
<element ref="text_l3"><bounds x="71" y="84" width="90" height="6" /></element>
|
||||
<element ref="text_l4"><bounds x="71" y="84" width="90" height="6" /></element>
|
||||
|
||||
<repeat count="7">
|
||||
<param name="x" start="50" increment="20" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
<element ref="whited"><bounds x="~x~" y="50" width="10" height="10" /></element>
|
||||
<element ref="whited"><bounds x="~x~" y="66" width="10" height="10" /></element>
|
||||
<element ref="text_~i~"><bounds x="~x~" y="60" width="10" height="6" /></element>
|
||||
</repeat>
|
||||
|
||||
<element name="1.0" ref="led"><bounds x="52" y="52" width="6" height="6" /></element>
|
||||
<element name="1.1" ref="led"><bounds x="72" y="52" width="6" height="6" /></element>
|
||||
<element name="1.2" ref="led"><bounds x="92" y="52" width="6" height="6" /></element>
|
||||
<element name="1.3" ref="led"><bounds x="112" y="52" width="6" height="6" /></element>
|
||||
<element name="1.5" ref="led"><bounds x="132" y="52" width="6" height="6" /></element>
|
||||
<element name="1.4" ref="led"><bounds x="152" y="52" width="6" height="6" /></element>
|
||||
<element name="1.6" ref="led"><bounds x="172" y="52" width="6" height="6" /></element>
|
||||
|
||||
<element name="0.0" ref="led"><bounds x="52" y="68" width="6" height="6" /></element>
|
||||
<element name="0.1" ref="led"><bounds x="72" y="68" width="6" height="6" /></element>
|
||||
<element name="0.2" ref="led"><bounds x="92" y="68" width="6" height="6" /></element>
|
||||
<element name="0.3" ref="led"><bounds x="112" y="68" width="6" height="6" /></element>
|
||||
<element name="0.5" ref="led"><bounds x="132" y="68" width="6" height="6" /></element>
|
||||
<element name="0.4" ref="led"><bounds x="152" y="68" width="6" height="6" /></element>
|
||||
<element name="0.6" ref="led"><bounds x="172" y="68" width="6" height="6" /></element>
|
||||
|
||||
<element name="0.7" ref="led"><bounds x="62" y="84" width="6" height="6" /></element>
|
||||
<element name="1.7" ref="led"><bounds x="162" y="84" width="6" height="6" /></element>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -88,8 +88,8 @@ license:CC0
|
||||
</repeat>
|
||||
<repeat count="3">
|
||||
<param name="y" start="44" increment="12" />
|
||||
<param name="t" start="0" increment="1" />
|
||||
<element ref="text_w~t~"><bounds x="75.7" y="~y~" width="12" height="3.4" /></element>
|
||||
<param name="i" start="0" increment="1" />
|
||||
<element ref="text_w~i~"><bounds x="75.7" y="~y~" width="12" height="3.4" /></element>
|
||||
</repeat>
|
||||
|
||||
<element ref="gray"><bounds x="23.4" y="120" width="116.6" height="13.4" /></element>
|
||||
|
@ -16174,6 +16174,7 @@ uspbball // US Games
|
||||
@source:hh_pps41.cpp
|
||||
mastmind // Invicta
|
||||
memoquiz // MEM
|
||||
scrabsen // Selchow & Righter
|
||||
|
||||
@source:hh_sm510.cpp
|
||||
auslalom // Elektronika
|
||||
|
Loading…
Reference in New Issue
Block a user