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video_screen_get_vblank() was also incorrect for games with MDRV_SCREEN_VBLANK_TIME, this could easily explain a bunch of changed screenshots.
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@ -970,8 +970,11 @@ int video_screen_get_vblank(const device_config *screen)
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{
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screen_state *state = get_safe_token(screen);
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internal_screen_state *internal_state = (internal_screen_state *)state->private_data;
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int vpos = video_screen_get_vpos(screen);
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return (vpos < internal_state->visarea.min_y || vpos > internal_state->visarea.max_y);
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/* we should never be called with no VBLANK period - indication of a buggy driver */
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assert(internal_state->vblank_period != 0);
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return (attotime_compare(timer_get_time(), internal_state->vblank_end_time) < 0);
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}
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@ -1085,7 +1088,7 @@ attotime video_screen_get_time_until_vblank_end(const device_config *screen)
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attotime current_time = timer_get_time();
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/* we are in the VBLANK region, compute the time until the end of the current VBLANK period */
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if (attotime_compare(current_time, internal_state->vblank_end_time) < 0)
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if (video_screen_get_vblank(screen))
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ret = attotime_sub(internal_state->vblank_end_time, current_time);
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/* otherwise compute the time until the end of the next frame VBLANK period */
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