konmedal.cpp update game flags (nw)

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MetalliC 2020-01-27 00:17:33 +02:00
parent 9c50204b23
commit 963e49cf95

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@ -42,8 +42,8 @@ Konami PWB 402218 boards
Notes and TODOs:
- Priorities not understood and wrong in places of GX-based games, apparently controlled by PROM
- X/Y scroll effects not handled well by current K052109(TMNT tilemaps) emulation.
Mario Roulette glitches "resolved" using hack, Fuusen Pentai still have issues with column scroll (not OK with -6 added to column index).
- X/Y scroll effects not 100% handled by current K052109(TMNT tilemaps) emulation.
Mario Roulette issues currently "resolved" using hack.
***************************************************************************/
@ -1066,9 +1066,9 @@ ROM_START( mariorou )
ROM_END
// Konami PWB 452093A boards (TMNT tilemaps)
GAME( 1991, mariorou, 0, mariorou, mario, konmedal_state, mario_init, ROT0, "Konami", "Mario Roulette", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE)
GAME( 1993, shuriboy, 0, shuriboy, shuriboy, konmedal_state, shuri_init, ROT0, "Konami", "Shuriken Boy", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE)
GAME( 1993, fuusenpn, 0, fuusenpn, fuusenpn, konmedal_state, fuusen_init, ROT0, "Konami", "Fuusen Pentai", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE)
GAME( 1991, mariorou, 0, mariorou, mario, konmedal_state, mario_init, ROT0, "Konami", "Mario Roulette", MACHINE_SUPPORTS_SAVE)
GAME( 1993, shuriboy, 0, shuriboy, shuriboy, konmedal_state, shuri_init, ROT0, "Konami", "Shuriken Boy", MACHINE_SUPPORTS_SAVE)
GAME( 1993, fuusenpn, 0, fuusenpn, fuusenpn, konmedal_state, fuusen_init, ROT0, "Konami", "Fuusen Pentai", MACHINE_SUPPORTS_SAVE)
// Konami PWB 452574A boards (GX tilemaps)
GAME( 1994, buttobi, 0, ddboy, ddboy, konmedal_state, buttobi_init, ROT0, "Konami", "Buttobi Striker", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE)
@ -1076,4 +1076,4 @@ GAME( 1994, ddboy, 0, ddboy, ddboy, konmedal_state, ddboy_init, R
// Konami PWB 402218 boards (GX tilemaps)
GAME( 1994, ddboya, ddboy, tsukande, ddboy, konmedal_state, ddboy_init, ROT0, "Konami", "Dam Dam Boy (on Tsukande Toru Chicchi PCB)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE)
GAME( 1995, tsukande, 0, tsukande, konmedal, konmedal_state, tsuka_init, ROT0, "Konami", "Tsukande Toru Chicchi", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE)
GAME( 1995, tsukande, 0, tsukande, konmedal, konmedal_state, tsuka_init, ROT0, "Konami", "Tsukande Toru Chicchi", MACHINE_SUPPORTS_SAVE)