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Fixed up the flicky and clones (system1.c) Dip Switches after a fair amount of playtesting. Also, added some specific set notes related to oddness/differences observed. [Tafoid]
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@ -185,6 +185,22 @@ Notes:
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VSync - 60.0952Hz
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VSync - 60.0952Hz
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HSync - 15.4442kHz
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HSync - 15.4442kHz
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Flicky sets version notes:
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flicky, flickyo
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---------------
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The both seem to be very similar programs. Difficulty is easier than the S1,S2 sets.
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DIPs are also shared 100% with each other.
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flickys1, flickys2
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------------------
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Very noticibly more difficult than the other two sets. DIPs have changes (less lives
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and bonus options). There is no screen which shows the bonus lives values like the
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other two sets, either. flickys1 allows for DEMO SOUND which none of the others sets
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seem to have access to as well as does not looping back during demonstration mode and
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staying at one screen continuously (level 5). Protection error or proto?
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******************************************************************************/
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******************************************************************************/
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#include "emu.h"
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#include "emu.h"
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@ -1091,6 +1107,32 @@ static INPUT_PORTS_START( flicky )
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PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
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INPUT_PORTS_END
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INPUT_PORTS_END
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static INPUT_PORTS_START( flickys1 )
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PORT_INCLUDE( flicky )
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PORT_MODIFY("SWB")
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:3,4")
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PORT_DIPSETTING( 0x0c, "2" )
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PORT_DIPSETTING( 0x08, "3" )
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PORT_DIPSETTING( 0x04, "4" )
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PORT_DIPSETTING( 0x00, "5 (Infinite)" )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:5,6")
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PORT_DIPSETTING( 0x30, "80000" )
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PORT_DIPSETTING( 0x20, "160000" )
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PORT_DIPSETTING( 0x10, "240000" )
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PORT_DIPSETTING( 0x00, "320000" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( flickys2 )
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PORT_INCLUDE( flickys1 )
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PORT_MODIFY("SWB")
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PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SWB:2" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( wmatch )
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static INPUT_PORTS_START( wmatch )
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PORT_INCLUDE( system1_generic )
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PORT_INCLUDE( system1_generic )
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@ -4712,7 +4754,7 @@ GAME( 1984, mrviking, 0, sys1ppis, mrviking, mrviking, ROT270, "Sega",
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GAME( 1984, mrvikingj, mrviking, sys1ppis, mrvikingj, mrviking, ROT270, "Sega", "Mister Viking (315-5041, Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1984, mrvikingj, mrviking, sys1ppis, mrvikingj, mrviking, ROT270, "Sega", "Mister Viking (315-5041, Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1984, swat, 0, sys1ppi, swat, swat, ROT270, "Coreland / Sega", "SWAT (315-5048)", GAME_SUPPORTS_SAVE )
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GAME( 1984, swat, 0, sys1ppi, swat, swat, ROT270, "Coreland / Sega", "SWAT (315-5048)", GAME_SUPPORTS_SAVE )
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GAME( 1984, flickyo, flicky, sys1ppi, flicky, flicky, ROT0, "Sega", "Flicky (64k Version, System 1, 315-5051, set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1984, flickyo, flicky, sys1ppi, flicky, flicky, ROT0, "Sega", "Flicky (64k Version, System 1, 315-5051, set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1984, flickys1, flicky, sys1ppi, flicky, flicky, ROT0, "Sega", "Flicky (64k Version, System 1, 315-5051, set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1984, flickys1, flicky, sys1ppi, flickys1, flicky, ROT0, "Sega", "Flicky (64k Version, System 1, 315-5051, set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1984, wmatch, 0, sys1ppis, wmatch, wmatch, ROT270, "Sega", "Water Match (315-5064)", GAME_SUPPORTS_SAVE )
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GAME( 1984, wmatch, 0, sys1ppis, wmatch, wmatch, ROT270, "Sega", "Water Match (315-5064)", GAME_SUPPORTS_SAVE )
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GAME( 1984, bullfgt, 0, sys1ppi, bullfgt, bullfgtj, ROT0, "Coreland / Sega", "Bullfight (315-5065)", GAME_SUPPORTS_SAVE )
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GAME( 1984, bullfgt, 0, sys1ppi, bullfgt, bullfgtj, ROT0, "Coreland / Sega", "Bullfight (315-5065)", GAME_SUPPORTS_SAVE )
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GAME( 1985, nprinces, seganinj, sys1ppi, seganinj, flicky, ROT0, "bootleg?", "Ninja Princess (315-5051, 64k Ver. bootleg?)", GAME_SUPPORTS_SAVE )
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GAME( 1985, nprinces, seganinj, sys1ppi, seganinj, flicky, ROT0, "bootleg?", "Ninja Princess (315-5051, 64k Ver. bootleg?)", GAME_SUPPORTS_SAVE )
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@ -4725,7 +4767,7 @@ GAME( 1986, nobb, nob, nob, nob, nobb, ROT270, "bootle
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/* PIO-based System 1 */
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/* PIO-based System 1 */
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GAME( 1984, flicky, 0, sys1pio, flicky, flicky, ROT0, "Sega", "Flicky (128k Version, System 2, 315-5051)", GAME_SUPPORTS_SAVE )
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GAME( 1984, flicky, 0, sys1pio, flicky, flicky, ROT0, "Sega", "Flicky (128k Version, System 2, 315-5051)", GAME_SUPPORTS_SAVE )
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GAME( 1984, flickys2, flicky, sys1pio, flicky, bank00, ROT0, "Sega", "Flicky (128k Version, System 2, not encrypted)", GAME_SUPPORTS_SAVE )
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GAME( 1984, flickys2, flicky, sys1pio, flickys2, bank00, ROT0, "Sega", "Flicky (128k Version, System 2, not encrypted)", GAME_SUPPORTS_SAVE )
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GAME( 1984, thetogyu, bullfgt, sys1pio, bullfgt, bullfgtj, ROT0, "Coreland / Sega", "The Togyu (315-5065, Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1984, thetogyu, bullfgt, sys1pio, bullfgt, bullfgtj, ROT0, "Coreland / Sega", "The Togyu (315-5065, Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1984, spatter, 0, sys1pios, spatter, spatter, ROT0, "Sega", "Spatter", GAME_SUPPORTS_SAVE )
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GAME( 1984, spatter, 0, sys1pios, spatter, spatter, ROT0, "Sega", "Spatter", GAME_SUPPORTS_SAVE )
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GAME( 1984, ssanchan, spatter, sys1pios, spatter, spatter, ROT0, "Sega", "Sanrin San Chan (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1984, ssanchan, spatter, sys1pios, spatter, spatter, ROT0, "Sega", "Sanrin San Chan (Japan)", GAME_SUPPORTS_SAVE )
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