Fixed inputs

* added missing button mappings
* corrected dip switch

This seems to be a prototype. The number of remaining ships displayed is not correct.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Astropal (Sidam?) [Couriersud]
This commit is contained in:
Couriersud 2008-10-04 21:33:41 +00:00
parent 88c710d582
commit 96ea69015f

View File

@ -293,6 +293,70 @@ static MACHINE_DRIVER_START( spcewars )
MACHINE_DRIVER_END
/*******************************************************/
/* */
/* Astro Sidam? */
/* */
/*******************************************************/
static ADDRESS_MAP_START( astropal_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0x7)
AM_RANGE(0x00, 0x00) AM_MIRROR(0x04) AM_READ_PORT("IN0")
AM_RANGE(0x01, 0x01) AM_MIRROR(0x04) AM_READ_PORT("IN1")
AM_RANGE(0x03, 0x03) AM_MIRROR(0x04) AM_READ_PORT("IN3")
AM_RANGE(0x03, 0x03) AM_WRITE(invaders_audio_1_w)
AM_RANGE(0x05, 0x05) AM_WRITE(invaders_audio_2_w)
AM_RANGE(0x06, 0x06) AM_WRITE(watchdog_reset_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( astropal )
PORT_START("IN0")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED ) /* never read */
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* PORT_START("IN2") - never read */
PORT_START("IN3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 )
/* Dummy port for cocktail mode (not used) */
INVADERS_CAB_TYPE_PORT
PORT_MODIFY(INVADERS_CAB_TYPE_PORT_TAG)
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static MACHINE_DRIVER_START( astropal )
/* basic machine hardware */
MDRV_IMPORT_FROM(invaders)
MDRV_CPU_MODIFY("main")
MDRV_CPU_IO_MAP(astropal_io_map, 0)
MACHINE_DRIVER_END
/*******************************************************/
/* */
/* Cosmo */
@ -2464,7 +2528,7 @@ GAMEL(19??, tst_invd, invaders, invaders, sicv, 0, ROT0, "Test ROM", "Spac
GAMEL(19??, alieninv, invaders, invaders, searthin, 0, ROT270, "bootleg", "Alien Invasion Part II", 0, layout_invaders )
GAMEL(1978, spceking, invaders, invaders, sicv, 0, ROT270, "Leijac Corporation (Konami)","Space King", 0, layout_invaders )
GAMEL(1978, spcewars, invaders, spcewars, spcewars, 0, ROT270, "Sanritsu", "Space War (Sanritsu)", 0, layout_invaders )
GAME (19??, astropal, 0, invaders, spcewars, 0, ROT0, "Sidam?", "Astropal", GAME_NOT_WORKING )
GAME (19??, astropal, 0, astropal, astropal, 0, ROT0, "Sidam?", "Astropal", GAME_IMPERFECT_SOUND )
GAMEL(1978, spacewr3, invaders, spcewars, sicv, 0, ROT270, "bootleg", "Space War Part 3", 0, layout_invaders )
GAMEL(1978, invaderl, invaders, invaders, sicv, 0, ROT270, "Logitec", "Space Invaders (Logitec)", 0, layout_invaders )
GAMEL(1978, invader4, invaders, invaders, sicv, 0, ROT270, "bootleg", "Space Invaders Part Four", 0, layout_invaders )