diff --git a/src/mame/drivers/byvid.cpp b/src/mame/drivers/byvid.cpp index ef556d3f1bf..4daa493d361 100644 --- a/src/mame/drivers/byvid.cpp +++ b/src/mame/drivers/byvid.cpp @@ -576,8 +576,7 @@ WRITE_LINE_MEMBER( by133_state::u7_cb2_w ) // red led m_beep->set_clock(950); m_beep->set_state(state); - if (!m_sound_int_handler.isnull()) - m_sound_int_handler(state); + m_sound_int_handler(state); } WRITE_LINE_MEMBER( by133_state::u10_cb2_w ) @@ -619,11 +618,7 @@ void by133_state::u7_b_w(u8 data) //machine().scheduler().synchronize(); m_u7b = data; // Handle sound - if (!m_sound_select_handler.isnull()) - { - //u8 sound = (m_u11b & 0x0f) | ((data & 0x02) << 3); - m_sound_select_handler(data & 15); - } + m_sound_select_handler(data & 0x1f); } u8 by133_state::u10_a_r() diff --git a/src/mame/drivers/gts80.cpp b/src/mame/drivers/gts80.cpp index df13261d116..d1048191ff1 100644 --- a/src/mame/drivers/gts80.cpp +++ b/src/mame/drivers/gts80.cpp @@ -8,7 +8,7 @@ Gottlieb System 80 An evolution of the original system 1, again plagued by numerous problems. The R6502 and R6532 replaced the ancient 4-bit spider chips, but the problems of poor-quality PCBs, bad connectors and no common grounding were still there. Like most pinball machines, the leaky battery could destroy everything, as could an unnoticed -stuck-on solenoid. If the machine was left on was a while, it could lock up, so a reset board (watchdog) was +stuck-on solenoid. If the machine was left on for a while, it could lock up, so a reset board (watchdog) was added. Here are the key codes to enable play: (may need to hit X to start a ball) diff --git a/src/mame/drivers/st_mp200.cpp b/src/mame/drivers/st_mp200.cpp index 9f37e6f1e53..04a042547a1 100644 --- a/src/mame/drivers/st_mp200.cpp +++ b/src/mame/drivers/st_mp200.cpp @@ -1154,7 +1154,7 @@ GAME(1980, stargzr, 0, st_mp200, mp200, st_mp200_state, init_st_m GAME(1982, dragfist, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Dragonfist", MACHINE_IS_SKELETON_MECHANICAL) GAME(1982, cue, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Cue (Prototype)", MACHINE_IS_SKELETON_MECHANICAL) -// multiball, unusable +// multiball GAME(1980, nineball, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Nine Ball", MACHINE_IS_SKELETON_MECHANICAL) GAME(1981, lightnin, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Lightning", MACHINE_IS_SKELETON_MECHANICAL) GAME(1980, flight2k, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Flight 2000", MACHINE_IS_SKELETON_MECHANICAL)