diff --git a/src/mame/drivers/paradise.c b/src/mame/drivers/paradise.c index 675877cfb47..a6e90cc60b1 100644 --- a/src/mame/drivers/paradise.c +++ b/src/mame/drivers/paradise.c @@ -17,7 +17,7 @@ Year + Game Board# 95 Target Ball YS-2002 96 Torus YS-0402? Looks identical 98 Mad Ball YS-0402 - Penky* + Penky* YS951004 --------------------------------------------------------------------------- Notes: @@ -308,6 +308,88 @@ static INPUT_PORTS_START( tgtball ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END +static INPUT_PORTS_START( penky ) + PORT_START("DSW1") /* port $2020 */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* Switches 1-3 are difficulty, one setting cuases player's trail to be black */ + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x30, 0x20, "Fill % to Win" ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x30, "Majority at Time Over" ) + PORT_DIPSETTING( 0x20, "Majority at Time or 90%" ) + PORT_DIPSETTING( 0x10, "Majority at Time or 85%" ) + PORT_DIPSETTING( 0x00, "Majority at Time or 80%" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") /* port $2021 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, "Vs. Matches" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x10, "3" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through the backgrounds */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("P1") /* port $2022 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("P2") /* port $2023 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("SYSTEM") /* port $2024 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + static INPUT_PORTS_START( torus ) PORT_START("DSW1") /* port $2020 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) @@ -803,7 +885,7 @@ ROM_END Target Ball -Yunsung, 1995 +Yun Sung, 1995 PCB Layout ---------- @@ -900,6 +982,7 @@ ROM_END /*************************************************************************** Penky +Yun Sung, 1996 YS951004 CPU: Z8400B PS (Z80 6Mhz) @@ -910,7 +993,7 @@ Video: Actel A1020A PL84C YS951004 +--------------------------------------------+ | M6295 M6295 Z80 4MHz U110 U111 | -| U113* U128 U92 | +|VOL U113* U128 U92 | | U85 6264 U93 | | U94 | | 6116 | @@ -1169,7 +1252,7 @@ GAME( 1994+, paradlx, 0, paradise, paradise, paradise, ROT90, "Yun Sung", GAME( 1994+, para2dx, 0, paradise, para2dx, paradise, ROT90, "Yun Sung", "Paradise 2 Deluxe", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) GAME( 1995, tgtball, 0, tgtball, tgtball, tgtball, ROT0, "Yun Sung", "Target Ball (Nude)", GAME_SUPPORTS_SAVE ) GAME( 1995, tgtballa, tgtball, tgtball, tgtball, tgtball, ROT0, "Yun Sung", "Target Ball", GAME_SUPPORTS_SAVE ) -GAME( 1995, penky, 0, penky, paradise, tgtball, ROT0, "Yun Sung", "Penky", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) +GAME( 1996, penky, 0, penky, penky, tgtball, ROT0, "Yun Sung", "Penky", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) GAME( 1996, torus, 0, torus, torus, torus, ROT90, "Yun Sung", "Torus", GAME_SUPPORTS_SAVE ) GAME( 1998, madball, 0, madball, madball, tgtball, ROT0, "Yun Sung", "Mad Ball V2.0", GAME_SUPPORTS_SAVE ) GAME( 1997, madballn, madball, madball, madball, tgtball, ROT0, "Yun Sung", "Mad Ball V2.0 (With Nudity)", GAME_SUPPORTS_SAVE )