(spritelayers priority note)

This commit is contained in:
Michaël Banaan Ananas 2010-05-26 00:39:13 +00:00
parent ff7400538c
commit 97bb550d5c

View File

@ -250,9 +250,10 @@ VIDEO_UPDATE( zaccaria )
tilemap_draw(bitmap,cliprect,bg_tilemap,0,0);
// 3 layers of sprites, each with their own palette and priorities
// Not perfect yet, does spriteram(1) layer have a priority bit somewhere?
draw_sprites(screen->machine,bitmap,cliprect,screen->machine->generic.spriteram2.u8,2,1);
draw_sprites(screen->machine,bitmap,cliprect,screen->machine->generic.spriteram.u8,1,0);
draw_sprites(screen->machine,bitmap,cliprect,screen->machine->generic.spriteram2.u8+0x20,0,1);
return 0;
}