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https://github.com/holub/mame
synced 2025-05-20 20:58:51 +03:00
new working game
---------------------- Denjin Makai [Angelo Salese, David Haywood, Tomasz Slanina] (added some dips)
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abf9aa4b67
commit
97cbb1f2bc
@ -19,8 +19,6 @@ TODO
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Unemulated protection messes up both games.
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Sound System isn't working properly, hangs / denjinmk isn't happy with status without a hack
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Legionnaire
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-----------
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@ -35,11 +33,15 @@ The 0x104000 area appears to be extra paletteram?
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Denjin Makai
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------------
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Palette Ram format correct,but color offset wrong?
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Probably protection related,game updates paletteram with rom data (or bad program rom?)..
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- Palette Ram format correct,but color offset wrong? Probably protection related,game updates paletteram with rom data (or bad program rom?)..
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Need a sound kludge to start.
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- Needs to patch a sound-related comm to make this to work, same as SD Gundam Psycho Salamander No Kyoui (68k never writes to port 6 for whatever reason).
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- There are a bunch of unemulated registers, one of them seems to be a brightness control of some sort. Needs a PCB side-by-side test.
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- backdrop color is ugly, especially noticeable in the port harbour stage (level 4). It should be dark blue or black but it's currently grey.
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- there are some ROM writes from time to time, could be a coding bug or something related to the protection.
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Godzilla
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--------
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@ -668,7 +670,9 @@ static INPUT_PORTS_START( grainbow )
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INPUT_PORTS_END
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static INPUT_PORTS_START( denjinmk )
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SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
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PORT_START("COIN") /* coin inputs read through sound cpu, an impulse of 4 frame is too much for this game, especially for coin 2 */
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(2)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(2)
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PORT_START("DSW1")
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PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
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@ -686,50 +690,48 @@ static INPUT_PORTS_START( denjinmk )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Service_Mode ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
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PORT_SERVICE( 0x0040, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Language ) ) //it actually skips the story entirely, so just remain JP as default
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PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
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PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0600, "3c 5c" )
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PORT_DIPSETTING( 0x0600, "3 Coins / 5 Credits" )
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PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ))
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PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ))
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PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ))
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PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ))
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PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ))
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PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ))
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PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ))
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PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x6000, "3 Coins / 5 Credits" )
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PORT_DIPSETTING( 0x4000, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x3000, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x7000, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x9000, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
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PORT_DIPSETTING( 0x1000, "1" )
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PORT_DIPSETTING( 0x2000, "2" )
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PORT_DIPSETTING( 0x3000, "3" )
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PORT_DIPSETTING( 0x4000, "4" )
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PORT_DIPSETTING( 0x5000, "5" )
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PORT_DIPSETTING( 0x6000, "6" )
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PORT_DIPSETTING( 0x7000, "7" )
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PORT_DIPSETTING( 0x8000, "8" )
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PORT_DIPSETTING( 0x9000, "9" )
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PORT_DIPSETTING( 0xa000, "a" )
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PORT_DIPSETTING( 0xb000, "b" )
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PORT_DIPSETTING( 0xc000, "c" )
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PORT_DIPSETTING( 0xd000, "d" )
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PORT_DIPSETTING( 0xe000, "e" )
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PORT_DIPSETTING( 0xf000, "f" )
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PORT_START("PLAYERS12")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
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@ -779,54 +781,7 @@ static INPUT_PORTS_START( denjinmk )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED ) //unused according to the test mode
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INPUT_PORTS_END
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@ -2174,7 +2129,7 @@ GAME( 1992, heatbrlu, heatbrl, heatbrl, heatbrl, 0, ROT0, "TAD Corpor
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GAME( 1993, godzilla, 0, godzilla, godzilla, 0, ROT0, "Banpresto", "Godzilla", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1993, grainbow, 0, grainbow, grainbow, 0, ROT0, "Banpresto", "SD Gundam Sangokushi Rainbow Tairiku Senki", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1993, denjinmk, 0, denjinmk, denjinmk, denjinmk, ROT0, "Banpresto", "Denjin Makai", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1993, denjinmk, 0, denjinmk, denjinmk, denjinmk, ROT0, "Banpresto", "Denjin Makai", GAME_IMPERFECT_GRAPHICS )
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GAME( 1992, cupsoc, 0, cupsoc, cupsoc, 0, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 1)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1992, cupsoca, cupsoc, cupsoc, cupsoc, 0, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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