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Systems promoted to working
--------------------------- Super Mario World (Nelsonic) [Sean Riddle]
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@ -27,7 +27,6 @@ TODO:
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per segment, adding pwm_display_device right now has no added value
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per segment, adding pwm_display_device right now has no added value
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- add nstarfox sound effect chip emulation
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- add nstarfox sound effect chip emulation
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- naltair IPT_DIAL should be 1-way, it's not supposed to rotate left
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- naltair IPT_DIAL should be 1-way, it's not supposed to rotate left
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- add svg screen for nsmw
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- Currently there is no accurate way to dump the SM511/SM512 melody ROM
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- Currently there is no accurate way to dump the SM511/SM512 melody ROM
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electronically. For the ones that weren't decapped, they were read by
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electronically. For the ones that weren't decapped, they were read by
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playing back all melody data and reconstructing it to ROM. Visual(decap)
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playing back all melody data and reconstructing it to ROM. Visual(decap)
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@ -6646,7 +6645,7 @@ void gamewatch_state::nsmb3(machine_config &config)
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void gamewatch_state::nsmw(machine_config &config)
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void gamewatch_state::nsmw(machine_config &config)
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{
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{
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sm530_common(config, 1000, 1000);
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sm530_common(config, 1190, 1080);
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config.set_default_layout(layout_hh_sm500_test);
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config.set_default_layout(layout_hh_sm500_test);
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}
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}
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@ -6670,8 +6669,8 @@ ROM_START( nsmw )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "636.melody", 0x000, 0x100, CRC(5df99e13) SHA1(98d5f78b5bcf59a232ccb5c61210568948c4501b) )
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ROM_LOAD( "636.melody", 0x000, 0x100, CRC(5df99e13) SHA1(98d5f78b5bcf59a232ccb5c61210568948c4501b) )
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ROM_REGION( 100000, "screen", 0)
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ROM_REGION( 401273, "screen", 0)
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ROM_LOAD( "nsmw.svg", 0, 100000, NO_DUMP )
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ROM_LOAD( "nsmw.svg", 0, 401273, CRC(72cb618d) SHA1(cecf9bb7ad21896c9a68ca606359f2b6f9c08d5d) )
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ROM_END
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ROM_END
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@ -12426,7 +12425,7 @@ SYST( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarf
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// Nelsonic Game Watch series
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// Nelsonic Game Watch series
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SYST( 1990, nsmb3, 0, 0, nsmb3, gamewatch, gamewatch_state, empty_init, "Nelsonic", "Super Mario Bros. 3 (Nelsonic)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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SYST( 1990, nsmb3, 0, 0, nsmb3, gamewatch, gamewatch_state, empty_init, "Nelsonic", "Super Mario Bros. 3 (Nelsonic)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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SYST( 1991, nsmw, 0, 0, nsmw, gamewatch, gamewatch_state, empty_init, "Nelsonic", "Super Mario World (Nelsonic)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_NOT_WORKING )
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SYST( 1991, nsmw, 0, 0, nsmw, gamewatch, gamewatch_state, empty_init, "Nelsonic", "Super Mario World (Nelsonic)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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SYST( 1993, nstarfox, 0, 0, nstarfox, nstarfox, nstarfox_state, empty_init, "Nelsonic", "Star Fox (Nelsonic)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_IMPERFECT_SOUND )
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SYST( 1993, nstarfox, 0, 0, nstarfox, nstarfox, nstarfox_state, empty_init, "Nelsonic", "Star Fox (Nelsonic)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_IMPERFECT_SOUND )
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// Tiger 7-xxx/78-xxx models
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// Tiger 7-xxx/78-xxx models
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