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starrider: few more notes (nw)
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@ -138,6 +138,9 @@
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Q ______------------____________------------____________------------______
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LATCH ______________--------________________--------________________--------__
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__----__----__----__----__----__----__----__----__----__----__----__----
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/SRL --------____--------------------____--------------------____------------
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4MHz ___---___---___---___---___---___---___---___---___---___---___---___---
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2MHz ______------______------______------______------______------______------
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Video RAM consists of 6 4416 16k*4 DRAMs at U25, U26, U41, U42, U55 and
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U56. The CPU and DMA chips have their addressing mangled by the 6349
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@ -170,10 +173,13 @@
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U14.6 (active low) 1111x xxxx xxxxxxxx xxxxxxxx
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U15.13 (active high) xxxxx xx11 xxxxxxxx xxxxxxxx (W)
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U18.8 (active low) xxxxx xx10 xxxxxxxx xxxxxxxx (CPU access)
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U46.3 /1E 11110 xxxx xxxxxxxx xxxxxxxx
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U46.8 /1F 11111 xxxx xxxxxxxx xxxxxxxx
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U46.11 (active low) 11110 xx01 xxxxxxxx xxxxxxxx
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U33.8 (active low) 11001011 xxxxxxxx 0xcb00-0xcbff
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@ -613,6 +619,8 @@ u16 sr_state::vgg_drams_map(u16 a) const
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void sr_state::vgg_drams_w(offs_t offset, u8 data)
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{
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if (((m_main_page & 0x03) == 0x03) || (((m_main_page & 0x03) == 0x01) && ((m_vgg_image_page & 0x1f) == 0x1e)))
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offset ^= 0x8000;
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u16 const addr(vgg_drams_map(offset));
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if ((offset & 0xc000) != 0xc000)
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m_vgg_drams[addr] = data;
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@ -621,7 +629,7 @@ void sr_state::vgg_drams_w(offs_t offset, u8 data)
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void sr_state::vgg_impg_w(u8 data)
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{
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// 6 bits latched by U13 (74LS173) but only 5 bits used
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m_vgg_image_page = data & 0x1f;
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m_vgg_image_page = data & 0x3f;
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}
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void sr_state::vgg_xlate_w(u8 data)
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@ -640,7 +648,7 @@ void sr_state::vgg_disable_w(u8 data)
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void sr_state::vgg_color_palet_w(u8 data)
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{
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// all 8 bits latched by U94 (74LS374) but only 6 bits used
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m_vgg_color_palet = data & 0x3f;
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m_vgg_color_palet = data;
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}
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