Removed left-over Mirax PROM, also re-marked as GAME_IMPERFECT_SOUND (hopefully that nobody else will remove it again ...)

This commit is contained in:
Angelo Salese 2010-12-30 01:42:57 +00:00
parent 4300a59ab4
commit 99108916f6

View File

@ -8,6 +8,7 @@ Angelo Salese
Olivier Galibert
TODO:
- sound is hacky at the moment, so it can't be 100% trusted
- sprite offsets?
- score / credits display should stay above the sprites?
@ -465,7 +466,6 @@ ROM_START( miraxa )
ROM_REGION( 0x0060, "proms", 0 ) // data ? encrypted roms for cpu1 ?
ROM_LOAD( "mra3.prm", 0x0000, 0x0020, CRC(ae7e1a63) SHA1(f5596db77c1e352ef7845465db3e54e19cd5df9e) )
ROM_LOAD( "mrb3.prm", 0x0020, 0x0020, CRC(e3f3d0f5) SHA1(182b06c9db5bec1e3030f705247763bd2380ba83) )
ROM_LOAD( "mirax.prm", 0x0040, 0x0020, NO_DUMP )
ROM_END
@ -486,5 +486,5 @@ static DRIVER_INIT( mirax )
}
GAME( 1985, mirax, 0, mirax, mirax, mirax, ROT90, "Current Technologies", "Mirax", 0 )
GAME( 1985, miraxa, mirax, mirax, mirax, mirax, ROT90, "Current Technologies", "Mirax (set 2)", 0 )
GAME( 1985, mirax, 0, mirax, mirax, mirax, ROT90, "Current Technologies", "Mirax", GAME_IMPERFECT_SOUND )
GAME( 1985, miraxa, mirax, mirax, mirax, mirax, ROT90, "Current Technologies", "Mirax (set 2)", GAME_IMPERFECT_SOUND )