diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua index dbd542f04fc..54781b975b7 100644 --- a/scripts/target/mame/mess.lua +++ b/scripts/target/mame/mess.lua @@ -4222,6 +4222,7 @@ files { createMESSProjects(_target, _subtarget, "veb") files { MAME_DIR .. "src/mame/drivers/chessmst.cpp", + MAME_DIR .. "src/mame/drivers/chessmstdm.cpp", MAME_DIR .. "src/mame/drivers/kc.cpp", MAME_DIR .. "src/mame/includes/kc.h", MAME_DIR .. "src/mame/machine/kc.cpp", diff --git a/src/mame/drivers/chessmst.cpp b/src/mame/drivers/chessmst.cpp index f5034906085..5026e8d20ca 100644 --- a/src/mame/drivers/chessmst.cpp +++ b/src/mame/drivers/chessmst.cpp @@ -1,39 +1,44 @@ // license:BSD-3-Clause -// copyright-holders:Sandro Ronco -/*************************************************************************** +// copyright-holders:Sandro Ronco, hap +/****************************************************************************** Chess-Master (G-5003-500) (10*U505 roms) Chess-Master (G-5003-501) (2 roms set) -Chess-Master Diamond (G-5004-500) + +Unlike SC2, the chess engine was not copied from an existing one. It is an +original creation by RĂ¼diger Worbs and Dieter Schultze. It competed in +Budapest WMCCC 1983 and ended at a low 16th place. + +Hardware notes: +- UB880 Z80 @ ~2.5MHz +- 2*Z80 PIO +- 10KB ROM (10*U505D), 1KB RAM (4*U214D) +- chessboard with 64 hall sensors, 64+15 leds, piezo + +A newer version had a 4MHz UA880 and 2 ROM chips (8KB + 2KB). BTANB: -- chessmst corner leds flicker sometimes +- corner leds flicker sometimes TODO: -- split driver? much difference between chessmst/chessmstdm - chessmsta isn't working, needs a redump of u2616. Program differences are minor so it seems to boot fine if you take 064/065 from chessmst, but will probably have some problems. -***************************************************************************/ +******************************************************************************/ #include "emu.h" -#include "bus/generic/slot.h" -#include "bus/generic/carts.h" #include "cpu/z80/z80.h" -#include "machine/clock.h" #include "machine/z80pio.h" #include "machine/sensorboard.h" -#include "sound/beep.h" -#include "sound/spkrdev.h" +#include "sound/dac.h" #include "video/pwm.h" #include "speaker.h" // internal artwork #include "chessmst.lh" -#include "chessmstdm.lh" namespace { @@ -47,13 +52,8 @@ public: m_pio(*this, "z80pio%u", 0), m_board(*this, "board"), m_led_pwm(*this, "led_pwm"), - m_digit_pwm(*this, "digit_pwm"), - m_speaker(*this, "speaker"), - m_beeper(*this, "beeper"), - m_extra(*this, "EXTRA"), - m_buttons(*this, "BUTTONS"), - m_digits(*this, "digit%u", 0U), - m_direct_led(*this, "dled%u", 0U) + m_dac(*this, "dac"), + m_inputs(*this, "IN.%u", 0) { } DECLARE_INPUT_CHANGED_MEMBER(halt_button); @@ -61,7 +61,6 @@ public: void chessmst(machine_config &config); void chessmsta(machine_config &config); - void chessmstdm(machine_config &config); protected: virtual void machine_start() override; @@ -71,53 +70,89 @@ private: required_device_array m_pio; required_device m_board; required_device m_led_pwm; - optional_device m_digit_pwm; - optional_device m_speaker; - optional_device m_beeper; - required_ioport m_extra; - required_ioport m_buttons; - output_finder<4> m_digits; - output_finder<2> m_direct_led; + required_device m_dac; + required_ioport_array<2> m_inputs; void chessmst_io(address_map &map); void chessmst_mem(address_map &map); - void chessmstdm_mem(address_map &map); - void chessmstdm_io(address_map &map); - void digits_w(uint8_t data); - void pio1_port_a_w(uint8_t data); - void pio1_port_b_w(uint8_t data); - void pio1_port_b_dm_w(uint8_t data); - uint8_t pio2_port_a_r(); - void pio2_port_b_w(uint8_t data); - DECLARE_WRITE_LINE_MEMBER(timer_555_w); + void pio1_port_a_w(u8 data); + void pio1_port_b_w(u8 data); + u8 pio2_port_a_r(); + void pio2_port_b_w(u8 data); void update_leds(); - void update_digits(); - uint16_t m_matrix = 0; - uint8_t m_led_data = 0; - uint8_t m_led_data2 = 0; - uint8_t m_digit_matrix = 0; - int m_digit_dot = 0; - uint16_t m_digit_data = 0; + u16 m_matrix = 0; + u8 m_led_data[2] = { 0, 0 }; }; void chessmst_state::machine_start() { - m_digits.resolve(); - m_direct_led.resolve(); - + // register for savestates save_item(NAME(m_matrix)); save_item(NAME(m_led_data)); - save_item(NAME(m_led_data2)); - save_item(NAME(m_digit_matrix)); - save_item(NAME(m_digit_dot)); - save_item(NAME(m_digit_data)); } -// Address Maps + +/****************************************************************************** + I/O +******************************************************************************/ + +void chessmst_state::update_leds() +{ + m_led_pwm->matrix(m_matrix, m_led_data[0] | m_led_data[1]); +} + +void chessmst_state::pio1_port_a_w(u8 data) +{ + // d0-d7: led data + m_led_data[0] = ~data; + update_leds(); +} + +void chessmst_state::pio1_port_b_w(u8 data) +{ + // d0,d1: input mux/led select high + m_matrix = (m_matrix & 0xff) | ((data & 0x03) << 8); + + // d2,d3: led data 2nd/3rd rows (duplicate) + m_led_data[1] = ~data >> 1 & 6; + update_leds(); + + // d6: speaker out + m_dac->write(BIT(data, 6)); +} + +u8 chessmst_state::pio2_port_a_r() +{ + u8 data = 0xff; + + // read chessboard sensors + for (int i = 0; i < 8; i++) + if (BIT(m_matrix, i)) + data &= ~m_board->read_file(i); + + // read other buttons + if (m_matrix & 0x100) + data &= m_inputs[0]->read(); + + return data; +} + +void chessmst_state::pio2_port_b_w(u8 data) +{ + // d0-d7: input mux/led select + m_matrix = (data & 0xff) | (m_matrix & ~0xff); + update_leds(); +} + + + +/****************************************************************************** + Address Maps +******************************************************************************/ void chessmst_state::chessmst_mem(address_map &map) { @@ -127,160 +162,55 @@ void chessmst_state::chessmst_mem(address_map &map) map(0x3400, 0x3bff).ram(); } -void chessmst_state::chessmstdm_mem(address_map &map) -{ - map.unmap_value_high(); - map(0x0000, 0x3fff).rom(); - map(0x4000, 0x7fff).r("cartslot", FUNC(generic_slot_device::read_rom)); - map(0x8000, 0x8bff).ram(); -} - void chessmst_state::chessmst_io(address_map &map) { map.unmap_value_high(); - map.global_mask(0xff); - //map(0x00, 0x03).mirror(0xf0); read/write in both, not used by the software - map(0x04, 0x07).mirror(0xf0).rw(m_pio[0], FUNC(z80pio_device::read), FUNC(z80pio_device::write)); - map(0x08, 0x0b).mirror(0xf0).rw(m_pio[1], FUNC(z80pio_device::read), FUNC(z80pio_device::write)); -} - -void chessmst_state::chessmstdm_io(address_map &map) -{ - chessmst_io(map); - map(0x4c, 0x4c).w(FUNC(chessmst_state::digits_w)); -} - -WRITE_LINE_MEMBER(chessmst_state::timer_555_w) -{ - m_pio[1]->strobe_b(state); - m_pio[1]->data_b_write(m_matrix); + map.global_mask(0x0f); + //map(0x00, 0x03) read/write to both PIOs, but not used by software + map(0x04, 0x07).rw(m_pio[0], FUNC(z80pio_device::read), FUNC(z80pio_device::write)); + map(0x08, 0x0b).rw(m_pio[1], FUNC(z80pio_device::read), FUNC(z80pio_device::write)); } -// Input ports + +/****************************************************************************** + Input Ports +******************************************************************************/ INPUT_CHANGED_MEMBER(chessmst_state::halt_button) { m_pio[0]->strobe_a(newval); - reset_button(field, param, 0, 0); + reset_button(field, param, oldval, newval); } INPUT_CHANGED_MEMBER(chessmst_state::reset_button) { - // pressing both 'extra' buttons causes a reset - const bool reset = (m_extra->read() & 0x03) == 0x03; + // pressing both halt+reset buttons causes a reset + const bool reset = (m_inputs[1]->read() & 0x03) == 0x03; m_maincpu->set_input_line(INPUT_LINE_RESET, reset ? ASSERT_LINE : CLEAR_LINE); } static INPUT_PORTS_START( chessmst ) - PORT_START("BUTTONS") - PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Hint / 7") PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_H) - PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Random / 6") PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CODE(KEYCODE_R) - PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Referee / 5") PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CODE(KEYCODE_F) - PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Self Play / 4") PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CODE(KEYCODE_S) - PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Board / 3") PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CODE(KEYCODE_B) - PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Color / 2") PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CODE(KEYCODE_C) - PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Level / 1") PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CODE(KEYCODE_L) - PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("New Game / 0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CODE(KEYCODE_N) + PORT_START("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Hint / 7") PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_H) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Random / 6") PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CODE(KEYCODE_R) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Referee / 5") PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CODE(KEYCODE_F) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Self Play / 4") PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CODE(KEYCODE_S) + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Board / 3") PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CODE(KEYCODE_B) + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Color / 2") PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CODE(KEYCODE_C) + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Level / 1") PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CODE(KEYCODE_L) + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("New Game / 0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CODE(KEYCODE_N) - PORT_START("EXTRA") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Halt") PORT_CODE(KEYCODE_F2) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmst_state, halt_button, 0) // -> PIO(0) ASTB pin - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Reset") PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmst_state, reset_button, 0) // -> Z80 RESET pin if HALT is pressed too -INPUT_PORTS_END - -static INPUT_PORTS_START( chessmstdm ) - PORT_START("BUTTONS") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Move Fore") PORT_CODE(KEYCODE_RIGHT) - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Move Back") PORT_CODE(KEYCODE_LEFT) - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Board") PORT_CODE(KEYCODE_B) - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Match / Time") PORT_CODE(KEYCODE_M) - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Parameter / Information") PORT_CODE(KEYCODE_I) - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Selection / Dialogue") PORT_CODE(KEYCODE_S) - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Function / Notation") PORT_CODE(KEYCODE_F) - PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Enter") PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) - - PORT_START("EXTRA") - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Monitor") PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmst_state, reset_button, 0) - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("View") PORT_CODE(KEYCODE_F2) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmst_state, reset_button, 0) + PORT_START("IN.1") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Halt") PORT_CODE(KEYCODE_F2) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmst_state, halt_button, 0) // -> PIO(0) ASTB pin + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Reset") PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmst_state, reset_button, 0) // -> Z80 RESET pin if HALT is pressed too INPUT_PORTS_END -// I/O -void chessmst_state::update_digits() -{ - uint16_t digit_data = bitswap<16>(m_digit_data, 3,5,12,10,14,1,2,13,8,6,11,15,7,9,4,0); - m_digit_pwm->matrix(m_digit_matrix, digit_data | (m_digit_dot << 16)); -} - -void chessmst_state::digits_w(uint8_t data) -{ - m_digit_data = (m_digit_data << 4) | (data & 0x0f); - m_digit_matrix = (data >> 4) & 0x0f; - update_digits(); -} - -void chessmst_state::update_leds() -{ - m_led_pwm->matrix(m_matrix, m_led_data | m_led_data2); -} - -void chessmst_state::pio1_port_a_w(uint8_t data) -{ - m_led_data = ~data; - update_leds(); -} - -void chessmst_state::pio1_port_b_w(uint8_t data) -{ - m_matrix = (m_matrix & 0xff) | ((data & 0x03)<<8); - m_led_data2 = ~data >> 1 & 6; - update_leds(); - - m_speaker->level_w(BIT(data, 6)); -} - -void chessmst_state::pio1_port_b_dm_w(uint8_t data) -{ - m_matrix = (m_matrix & 0xff) | ((data & 0x04)<<6); - - m_digit_dot = BIT(data, 4); - update_digits(); - - m_beeper->set_state(BIT(data, 3)); - - m_direct_led[0] = BIT(data, 5); // monitor - m_direct_led[1] = BIT(data, 6); // playmode - - // d4 and d7 also go to cartslot, but unused -} - -uint8_t chessmst_state::pio2_port_a_r() -{ - uint8_t data = 0; - - // The pieces position on the chessboard is identified by 64 Hall - // sensors, which are in a 8x8 matrix with the corresponding LEDs. - for (int i = 0; i < 8; i++) - { - if (BIT(m_matrix, i)) - data |= m_board->read_file(i); - } - - if (m_matrix & 0x100) - data |= m_buttons->read(); - - return ~data; -} - -void chessmst_state::pio2_port_b_w(uint8_t data) -{ - m_matrix = (data & 0xff) | (m_matrix & ~0xff); - update_leds(); -} - - -// Machine Configuration +/****************************************************************************** + Machine Configs +******************************************************************************/ static const z80_daisy_config chessmst_daisy_chain[] = { @@ -288,26 +218,20 @@ static const z80_daisy_config chessmst_daisy_chain[] = { nullptr } }; -static const z80_daisy_config chessmstdm_daisy_chain[] = -{ - { "z80pio1" }, - { nullptr } -}; - void chessmst_state::chessmst(machine_config &config) { // basic machine hardware - Z80(config, m_maincpu, 9.8304_MHz_XTAL/4); // UB880 Z80 clone + Z80(config, m_maincpu, 9.8304_MHz_XTAL / 4); m_maincpu->set_addrmap(AS_PROGRAM, &chessmst_state::chessmst_mem); m_maincpu->set_addrmap(AS_IO, &chessmst_state::chessmst_io); m_maincpu->set_daisy_config(chessmst_daisy_chain); - Z80PIO(config, m_pio[0], 9.8304_MHz_XTAL/4); + Z80PIO(config, m_pio[0], 9.8304_MHz_XTAL / 4); m_pio[0]->out_int_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); m_pio[0]->out_pa_callback().set(FUNC(chessmst_state::pio1_port_a_w)); m_pio[0]->out_pb_callback().set(FUNC(chessmst_state::pio1_port_b_w)); - Z80PIO(config, m_pio[1], 9.8304_MHz_XTAL/4); + Z80PIO(config, m_pio[1], 9.8304_MHz_XTAL / 4); m_pio[1]->in_pa_callback().set(FUNC(chessmst_state::pio2_port_a_r)); m_pio[1]->out_pb_callback().set(FUNC(chessmst_state::pio2_port_b_w)); @@ -321,8 +245,8 @@ void chessmst_state::chessmst(machine_config &config) config.set_default_layout(layout_chessmst); // sound hardware - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); + SPEAKER(config, "speaker").front_center(); + DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25); } void chessmst_state::chessmsta(machine_config &config) @@ -336,53 +260,24 @@ void chessmst_state::chessmsta(machine_config &config) m_pio[1]->set_clock(clk); } -void chessmst_state::chessmstdm(machine_config &config) -{ - chessmsta(config); - - // basic machine hardware - m_maincpu->set_addrmap(AS_PROGRAM, &chessmst_state::chessmstdm_mem); - m_maincpu->set_addrmap(AS_IO, &chessmst_state::chessmstdm_io); - m_maincpu->set_daisy_config(chessmstdm_daisy_chain); - - CLOCK(config, "555_timer", 500).signal_handler().set(FUNC(chessmst_state::timer_555_w)); - - m_pio[0]->out_pb_callback().set(FUNC(chessmst_state::pio1_port_b_dm_w)); - m_pio[0]->in_pb_callback().set_ioport("EXTRA"); - - m_pio[0]->out_int_callback().set_nop(); - m_pio[1]->out_int_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); - - // video hardware - PWM_DISPLAY(config, m_digit_pwm).set_size(4, 17); - m_digit_pwm->set_segmask(0xf, 0x1ffff); - m_digit_pwm->output_digit().set([this](offs_t offset, uint64_t data) { m_digits[offset] = data; }); - config.set_default_layout(layout_chessmstdm); - - // sound hardware - config.device_remove("speaker"); - BEEP(config, m_beeper, 1000).add_route(ALL_OUTPUTS, "mono", 0.25); - - // cartridge - GENERIC_CARTSLOT(config, "cartslot", generic_plain_slot, "chessmstdm_cart"); - SOFTWARE_LIST(config, "cart_list").set_original("chessmstdm"); -} -// ROM definition +/****************************************************************************** + ROM Definitions +******************************************************************************/ ROM_START( chessmst ) ROM_REGION( 0x2800, "maincpu", 0 ) - ROM_LOAD("056.bin", 0x0000, 0x0400, CRC(2b90e5d3) SHA1(c47445964b2e6cb11bd1f27e395cf980c97af196) ) // U505 - ROM_LOAD("057.bin", 0x0400, 0x0400, CRC(e666fc56) SHA1(3fa75b82cead81973bea94191a5c35f0acaaa0e6) ) // " - ROM_LOAD("058.bin", 0x0800, 0x0400, CRC(6a17fbec) SHA1(019051e93a5114477c50eaa87e1ff01b02eb404d) ) // " - ROM_LOAD("059.bin", 0x0c00, 0x0400, CRC(e96e3d07) SHA1(20fab75f206f842231f0414ebc473ce2a7371e7f) ) // " - ROM_LOAD("060.bin", 0x1000, 0x0400, CRC(0e31f000) SHA1(daac924b79957a71a4b276bf2cef44badcbe37d3) ) // " - ROM_LOAD("061.bin", 0x1400, 0x0400, CRC(69ad896d) SHA1(25d999b59d4cc74bd339032c26889af00e64df60) ) // " - ROM_LOAD("062.bin", 0x1800, 0x0400, CRC(c42925fe) SHA1(c42d8d7c30a9b6d91ac994cec0cc2723f41324e9) ) // " - ROM_LOAD("063.bin", 0x1c00, 0x0400, CRC(86be4cdb) SHA1(741f984c15c6841e227a8722ba30cf9e6b86d878) ) // " - ROM_LOAD("064.bin", 0x2000, 0x0400, CRC(e82f5480) SHA1(38a939158052f5e6484ee3725b86e522541fe4aa) ) // " - ROM_LOAD("065.bin", 0x2400, 0x0400, CRC(4ec0e92c) SHA1(0b748231a50777391b04c1778750fbb46c21bee8) ) // " + ROM_LOAD("bm056.d208", 0x0000, 0x0400, CRC(2b90e5d3) SHA1(c47445964b2e6cb11bd1f27e395cf980c97af196) ) // U505 + ROM_LOAD("bm057.d209", 0x0400, 0x0400, CRC(e666fc56) SHA1(3fa75b82cead81973bea94191a5c35f0acaaa0e6) ) // " + ROM_LOAD("bm058.d210", 0x0800, 0x0400, CRC(6a17fbec) SHA1(019051e93a5114477c50eaa87e1ff01b02eb404d) ) // " + ROM_LOAD("bm059.d211", 0x0c00, 0x0400, CRC(e96e3d07) SHA1(20fab75f206f842231f0414ebc473ce2a7371e7f) ) // " + ROM_LOAD("bm060.d212", 0x1000, 0x0400, CRC(0e31f000) SHA1(daac924b79957a71a4b276bf2cef44badcbe37d3) ) // " + ROM_LOAD("bm061.d213", 0x1400, 0x0400, CRC(69ad896d) SHA1(25d999b59d4cc74bd339032c26889af00e64df60) ) // " + ROM_LOAD("bm062.d214", 0x1800, 0x0400, CRC(c42925fe) SHA1(c42d8d7c30a9b6d91ac994cec0cc2723f41324e9) ) // " + ROM_LOAD("bm063.d215", 0x1c00, 0x0400, CRC(86be4cdb) SHA1(741f984c15c6841e227a8722ba30cf9e6b86d878) ) // " + ROM_LOAD("bm064.d216", 0x2000, 0x0400, CRC(e82f5480) SHA1(38a939158052f5e6484ee3725b86e522541fe4aa) ) // " + ROM_LOAD("bm065.d217", 0x2400, 0x0400, CRC(4ec0e92c) SHA1(0b748231a50777391b04c1778750fbb46c21bee8) ) // " ROM_END ROM_START( chessmsta ) @@ -391,19 +286,14 @@ ROM_START( chessmsta ) ROM_LOAD("bm108.d205", 0x2000, 0x0800, CRC(6e69ace3) SHA1(e099b6b6cc505092f64b8d51ab9c70aa64f58f70) BAD_DUMP ) // U2616D45 - problem with d3 ROM_END -ROM_START( chessmstdm ) - ROM_REGION( 0x4000, "maincpu", 0 ) - ROM_LOAD("002.d224", 0x0000, 0x2000, CRC(bed56fef) SHA1(dad0f8ddbd9b10013a5bdcc09ee6db39cfb26b78) ) // U2364D45 - ROM_LOAD("201.d225", 0x2000, 0x2000, CRC(c9dc7f29) SHA1(a3e1b66d0e15ffe83a9165d15c4a83013852c2fe) ) // " -ROM_END - } // anonymous namespace -// Driver -// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS -COMP( 1984, chessmst, 0, 0, chessmst, chessmst, chessmst_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Chess-Master (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) -COMP( 1984, chessmsta, chessmst, 0, chessmsta, chessmst, chessmst_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Chess-Master (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING | MACHINE_CLICKABLE_ARTWORK ) +/****************************************************************************** + Drivers +******************************************************************************/ -COMP( 1987, chessmstdm, 0, 0, chessmstdm, chessmstdm, chessmst_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Chess-Master Diamond", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) +// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS +CONS( 1984, chessmst, 0, 0, chessmst, chessmst, chessmst_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Chess-Master (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) +CONS( 1984, chessmsta, chessmst, 0, chessmsta, chessmst, chessmst_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Chess-Master (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING | MACHINE_CLICKABLE_ARTWORK ) diff --git a/src/mame/drivers/chessmstdm.cpp b/src/mame/drivers/chessmstdm.cpp new file mode 100644 index 00000000000..b7b00869e88 --- /dev/null +++ b/src/mame/drivers/chessmstdm.cpp @@ -0,0 +1,324 @@ +// license:BSD-3-Clause +// copyright-holders:Sandro Ronco, hap +/****************************************************************************** + +Chess-Master Diamond (G-5004-500) + +The chess engine is a continuation of the older Chess-Master model. So it +plays quite weak when compared with other chess computers from 1987. + +Hardware notes: +- UA880 Z80 @ 4MHz +- 2*Z80 PIO +- 16KB ROM (2*U2364D), 1.5KB RAM (6*U214D) +- 4-digit 16seg display +- module slot for opening book/endgame +- chessboard with 64 hall sensors, 64+2 leds, beeper + +TODO: +- the 555 only connects to BSTB pin, why is the data_b_write workaround needed? + +******************************************************************************/ + +#include "emu.h" + +#include "bus/generic/slot.h" +#include "bus/generic/carts.h" +#include "cpu/z80/z80.h" +#include "machine/clock.h" +#include "machine/z80pio.h" +#include "machine/sensorboard.h" +#include "sound/beep.h" +#include "video/pwm.h" + +#include "speaker.h" + +// internal artwork +#include "chessmstdm.lh" + + +namespace { + +class chessmstdm_state : public driver_device +{ +public: + chessmstdm_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_pio(*this, "z80pio%u", 0), + m_board(*this, "board"), + m_led_pwm(*this, "led_pwm"), + m_digit_pwm(*this, "digit_pwm"), + m_beeper(*this, "beeper"), + m_inputs(*this, "IN.%u", 0), + m_digits(*this, "digit%u", 0U) + { } + + DECLARE_INPUT_CHANGED_MEMBER(reset_button); + + void chessmstdm(machine_config &config); + +protected: + virtual void machine_start() override; + virtual void machine_reset() override; + +private: + required_device m_maincpu; + required_device_array m_pio; + required_device m_board; + required_device m_led_pwm; + required_device m_digit_pwm; + required_device m_beeper; + required_ioport_array<2> m_inputs; + output_finder<4> m_digits; + + void chessmstdm_mem(address_map &map); + void chessmstdm_io(address_map &map); + + void digits_w(u8 data); + void pio1_port_a_w(u8 data); + void pio1_port_b_w(u8 data); + u8 pio2_port_a_r(); + void pio2_port_b_w(u8 data); + + void update_leds(); + void update_digits(); + + u16 m_matrix = 0; + u8 m_led_data = 0; + u8 m_direct_leds = 0; + u8 m_digit_matrix = 0; + int m_digit_dot = 0; + u16 m_digit_data = 0; +}; + +void chessmstdm_state::machine_start() +{ + m_digits.resolve(); + + // register for savestates + save_item(NAME(m_matrix)); + save_item(NAME(m_direct_leds)); + save_item(NAME(m_led_data)); + save_item(NAME(m_digit_matrix)); + save_item(NAME(m_digit_dot)); + save_item(NAME(m_digit_data)); +} + +void chessmstdm_state::machine_reset() +{ + // reset digit shift registers + m_digit_data = 0; + update_digits(); +} + + + +/****************************************************************************** + I/O +******************************************************************************/ + +void chessmstdm_state::update_digits() +{ + u16 digit_data = bitswap<16>(m_digit_data, 3,5,12,10,14,1,2,13,8,6,11,15,7,9,4,0); + m_digit_pwm->matrix(m_digit_matrix, digit_data | (m_digit_dot << 16)); +} + +void chessmstdm_state::digits_w(u8 data) +{ + // d0-d3: shift digit segment data into 4015 shift registers + m_digit_data = (m_digit_data << 4) | (data & 0x0f); + + // d4-d7: digit select + m_digit_matrix = (data >> 4) & 0x0f; + update_digits(); +} + +void chessmstdm_state::update_leds() +{ + m_led_pwm->matrix((m_matrix & 0xff) | (m_direct_leds << 8), m_led_data); +} + +void chessmstdm_state::pio1_port_a_w(u8 data) +{ + // d0-d7: chessboard led data + m_led_data = ~data; + update_leds(); +} + +void chessmstdm_state::pio1_port_b_w(u8 data) +{ + // d2: input mux highest bit + m_matrix = (m_matrix & 0xff) | ((data & 0x04) << 6); + + // d3: enable beeper + m_beeper->set_state(BIT(data, 3)); + + // d4: digits DP + m_digit_dot = BIT(data, 4); + update_digits(); + + // d5: monitor led, d6: playmode led + m_direct_leds = data >> 5 & 3; + update_leds(); + + // d4 and d7 also go to cartslot, but unused +} + +u8 chessmstdm_state::pio2_port_a_r() +{ + u8 data = 0; + + // read chessboard sensors + for (int i = 0; i < 8; i++) + if (BIT(m_matrix, i)) + data |= m_board->read_file(i); + + // read other buttons + if (m_matrix & 0x100) + data |= m_inputs[0]->read(); + + return ~data; +} + +void chessmstdm_state::pio2_port_b_w(u8 data) +{ + // d0-d7: input mux/led select + m_matrix = (data & 0xff) | (m_matrix & ~0xff); + update_leds(); +} + + + +/****************************************************************************** + Address Maps +******************************************************************************/ + +void chessmstdm_state::chessmstdm_mem(address_map &map) +{ + map.unmap_value_high(); + map(0x0000, 0x3fff).rom(); + map(0x4000, 0x7fff).r("cartslot", FUNC(generic_slot_device::read_rom)); + map(0x8000, 0x8bff).ram(); +} + +void chessmstdm_state::chessmstdm_io(address_map &map) +{ + map.unmap_value_high(); + map.global_mask(0x7f); + //map(0x00, 0x03).mirror(0x70) read/write to both PIOs, but not used by software + map(0x04, 0x07).mirror(0x70).rw(m_pio[0], FUNC(z80pio_device::read), FUNC(z80pio_device::write)); + map(0x08, 0x0b).mirror(0x70).rw(m_pio[1], FUNC(z80pio_device::read), FUNC(z80pio_device::write)); + map(0x4c, 0x4c).mirror(0x03).w(FUNC(chessmstdm_state::digits_w)); +} + + + +/****************************************************************************** + Input Ports +******************************************************************************/ + +INPUT_CHANGED_MEMBER(chessmstdm_state::reset_button) +{ + // pressing both monitor+view buttons buttons causes a reset + const bool reset = (m_inputs[1]->read() & 0x03) == 0x03; + m_maincpu->set_input_line(INPUT_LINE_RESET, reset ? ASSERT_LINE : CLEAR_LINE); + + if (reset) + machine_reset(); +} + +static INPUT_PORTS_START( chessmstdm ) + PORT_START("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Move Fore") PORT_CODE(KEYCODE_RIGHT) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Move Back") PORT_CODE(KEYCODE_LEFT) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Board") PORT_CODE(KEYCODE_B) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Match / Time") PORT_CODE(KEYCODE_M) + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Parameter / Information") PORT_CODE(KEYCODE_I) + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Selection / Dialogue") PORT_CODE(KEYCODE_S) + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Function / Notation") PORT_CODE(KEYCODE_F) + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Enter") PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) + + PORT_START("IN.1") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Monitor") PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmstdm_state, reset_button, 0) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("View") PORT_CODE(KEYCODE_F2) PORT_CHANGED_MEMBER(DEVICE_SELF, chessmstdm_state, reset_button, 0) +INPUT_PORTS_END + + + +/****************************************************************************** + Machine Configs +******************************************************************************/ + +static const z80_daisy_config chessmstdm_daisy_chain[] = +{ + { "z80pio1" }, + { nullptr } +}; + +void chessmstdm_state::chessmstdm(machine_config &config) +{ + // basic machine hardware + Z80(config, m_maincpu, 8_MHz_XTAL / 2); + m_maincpu->set_addrmap(AS_PROGRAM, &chessmstdm_state::chessmstdm_mem); + m_maincpu->set_addrmap(AS_IO, &chessmstdm_state::chessmstdm_io); + m_maincpu->set_daisy_config(chessmstdm_daisy_chain); + + auto &strobe(CLOCK(config, "strobe", 500)); // from 555 timer, 50% duty + strobe.signal_handler().set(m_pio[1], FUNC(z80pio_device::strobe_b)); + strobe.signal_handler().append([this](int) { m_pio[1]->data_b_write(m_matrix); }); + + Z80PIO(config, m_pio[0], 8_MHz_XTAL / 2); + m_pio[0]->out_pa_callback().set(FUNC(chessmstdm_state::pio1_port_a_w)); + m_pio[0]->out_pb_callback().set(FUNC(chessmstdm_state::pio1_port_b_w)); + m_pio[0]->in_pb_callback().set_ioport("IN.1"); + + Z80PIO(config, m_pio[1], 8_MHz_XTAL / 2); + m_pio[1]->out_int_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); + m_pio[1]->in_pa_callback().set(FUNC(chessmstdm_state::pio2_port_a_r)); + m_pio[1]->out_pb_callback().set(FUNC(chessmstdm_state::pio2_port_b_w)); + + SENSORBOARD(config, m_board); + m_board->set_type(sensorboard_device::MAGNETS); + m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); + m_board->set_delay(attotime::from_msec(150)); + + // video hardware + PWM_DISPLAY(config, m_digit_pwm).set_size(4, 17); + m_digit_pwm->set_segmask(0xf, 0x1ffff); + m_digit_pwm->output_digit().set([this](offs_t offset, u64 data) { m_digits[offset] = data; }); + + PWM_DISPLAY(config, m_led_pwm).set_size(8+2, 8); + config.set_default_layout(layout_chessmstdm); + + // sound hardware + SPEAKER(config, "speaker").front_center(); + BEEP(config, m_beeper, 1000).add_route(ALL_OUTPUTS, "speaker", 0.25); + + // cartridge + GENERIC_CARTSLOT(config, "cartslot", generic_plain_slot, "chessmstdm_cart"); + SOFTWARE_LIST(config, "cart_list").set_original("chessmstdm"); +} + + + +/****************************************************************************** + ROM Definitions +******************************************************************************/ + +ROM_START( chessmstdm ) + ROM_REGION( 0x4000, "maincpu", 0 ) + ROM_LOAD("002.d224", 0x0000, 0x2000, CRC(bed56fef) SHA1(dad0f8ddbd9b10013a5bdcc09ee6db39cfb26b78) ) // U2364D45 + ROM_LOAD("201.d225", 0x2000, 0x2000, CRC(c9dc7f29) SHA1(a3e1b66d0e15ffe83a9165d15c4a83013852c2fe) ) // " +ROM_END + +} // anonymous namespace + + + +/****************************************************************************** + Drivers +******************************************************************************/ + +// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS +CONS( 1987, chessmstdm, 0, 0, chessmstdm, chessmstdm, chessmstdm_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Chess-Master Diamond", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) diff --git a/src/mame/drivers/fidel_elite.cpp b/src/mame/drivers/fidel_elite.cpp index 362c1522116..f6af79e0aa0 100644 --- a/src/mame/drivers/fidel_elite.cpp +++ b/src/mame/drivers/fidel_elite.cpp @@ -19,10 +19,10 @@ BTANB: Elite A/S Challenger (EAS) --------------------------------- This came out in 1982. 2 program updates were released in 1983 and 1984, -named Budapest and Glasgow, places where Fidelity won chess computer matches. -A/S stands for auto sensory, it's the 1st Fidelity board with magnet sensors. -The magnetic chessboard was licensed from AVE Micro Systems, in fact, the -PC model board is the same one as in AVE's ARB (ave_arb.cpp driver). +named Budapest and Glasgow, places where Fidelity competed in chess computer +matches (they won it in 1983). A/S stands for auto sensory, it's the 1st +Fidelity board with magnet sensors. The magnetic chessboard was licensed from +AVE Micro Systems, in fact, the PC model board is the same one as in AVE's ARB. hardware overview: - 8*8 magnet sensors, 11 buttons, 8*(8+1) LEDs + 4*7seg LEDs diff --git a/src/mame/layout/chessmst.lay b/src/mame/layout/chessmst.lay index f0fc6ac7ea5..1624c9d412a 100644 --- a/src/mame/layout/chessmst.lay +++ b/src/mame/layout/chessmst.lay @@ -440,10 +440,10 @@ license:CC0 - - + + - + @@ -474,16 +474,16 @@ license:CC0 - - - - - - - - - - + + + + + + + + + + diff --git a/src/mame/layout/chessmstdm.lay b/src/mame/layout/chessmstdm.lay index ef0f394ddd5..891f328d510 100644 --- a/src/mame/layout/chessmstdm.lay +++ b/src/mame/layout/chessmstdm.lay @@ -411,21 +411,21 @@ license:CC0 - - - - + + + + - - - - - - - - - - + + + + + + + + + + diff --git a/src/mame/mame.lst b/src/mame/mame.lst index f6d0343c2d7..e98257c5b0c 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -10271,9 +10271,11 @@ ccmk2a // chmate // @source:chessmst.cpp -chessmst // -chessmsta // -chessmstdm // +chessmst +chessmsta + +@source:chessmstdm.cpp +chessmstdm @source:chexx.cpp chexx83 // 1983 ICE diff --git a/src/mame/mess.flt b/src/mame/mess.flt index 15c0b3b5cbe..9aacee0b468 100644 --- a/src/mame/mess.flt +++ b/src/mame/mess.flt @@ -170,6 +170,7 @@ channelf.cpp chaos.cpp chessmate.cpp chessmst.cpp +chessmstdm.cpp cit101.cpp cit101xl.cpp cit1500.cpp