Mark Combat School trackball clones as MNW (nw)

This commit is contained in:
angelosa 2017-02-08 20:23:52 +01:00
parent 08fd481283
commit 993f24710a

View File

@ -7,6 +7,7 @@
TODO:
- Ugly text flickering in various places, namely the text when you finish level 1.
This is due of completely busted sprite limit hook-up. (check k007121.cpp and MT #00185)
- understand how the trackball really works for clone sets.
- it seems that to get correct target colors in firing range III we have to
use the WRONG lookup table (the one for tiles instead of the one for
sprites).
@ -14,7 +15,6 @@ TODO:
wrestling, and heads in intermission after firing range III)
- hook up sound in bootleg (the current sound is a hack, making use of the
Konami ROMset)
- understand how the trackball really works
- YM2203 pitch is wrong. Fixing it screws up the tempo.
Update: 3MHz(24MHz/8) is the more appropriate clock speed for the 2203.
@ -1004,8 +1004,8 @@ DRIVER_INIT_MEMBER(combatsc_state,combatsc)
*************************************/
GAME( 1988, combatsc, 0, combatsc, combatsc, combatsc_state, combatsc, ROT0, "Konami", "Combat School (joystick)", 0 )
GAME( 1987, combatsct, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (trackball)", 0 )
GAME( 1987, combatscj, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (Japan trackball)", 0 )
GAME( 1987, bootcamp, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 1)", 0 )
GAME( 1987, bootcampa, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 2)", 0 )
GAME( 1987, combatsct, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (trackball)", MACHINE_NOT_WORKING )
GAME( 1987, combatscj, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (Japan trackball)", MACHINE_NOT_WORKING )
GAME( 1987, bootcamp, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 1)", MACHINE_NOT_WORKING )
GAME( 1987, bootcampa, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 2)", MACHINE_NOT_WORKING )
GAME( 1988, combatscb, combatsc, combatscb, combatscb, driver_device, 0, ROT0, "bootleg", "Combat School (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )