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Mark Combat School trackball clones as MNW (nw)
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@ -7,6 +7,7 @@
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TODO:
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TODO:
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- Ugly text flickering in various places, namely the text when you finish level 1.
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- Ugly text flickering in various places, namely the text when you finish level 1.
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This is due of completely busted sprite limit hook-up. (check k007121.cpp and MT #00185)
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This is due of completely busted sprite limit hook-up. (check k007121.cpp and MT #00185)
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- understand how the trackball really works for clone sets.
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- it seems that to get correct target colors in firing range III we have to
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- it seems that to get correct target colors in firing range III we have to
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use the WRONG lookup table (the one for tiles instead of the one for
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use the WRONG lookup table (the one for tiles instead of the one for
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sprites).
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sprites).
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@ -14,7 +15,6 @@ TODO:
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wrestling, and heads in intermission after firing range III)
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wrestling, and heads in intermission after firing range III)
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- hook up sound in bootleg (the current sound is a hack, making use of the
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- hook up sound in bootleg (the current sound is a hack, making use of the
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Konami ROMset)
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Konami ROMset)
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- understand how the trackball really works
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- YM2203 pitch is wrong. Fixing it screws up the tempo.
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- YM2203 pitch is wrong. Fixing it screws up the tempo.
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Update: 3MHz(24MHz/8) is the more appropriate clock speed for the 2203.
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Update: 3MHz(24MHz/8) is the more appropriate clock speed for the 2203.
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@ -1004,8 +1004,8 @@ DRIVER_INIT_MEMBER(combatsc_state,combatsc)
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*************************************/
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*************************************/
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GAME( 1988, combatsc, 0, combatsc, combatsc, combatsc_state, combatsc, ROT0, "Konami", "Combat School (joystick)", 0 )
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GAME( 1988, combatsc, 0, combatsc, combatsc, combatsc_state, combatsc, ROT0, "Konami", "Combat School (joystick)", 0 )
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GAME( 1987, combatsct, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (trackball)", 0 )
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GAME( 1987, combatsct, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (trackball)", MACHINE_NOT_WORKING )
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GAME( 1987, combatscj, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (Japan trackball)", 0 )
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GAME( 1987, combatscj, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (Japan trackball)", MACHINE_NOT_WORKING )
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GAME( 1987, bootcamp, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 1)", 0 )
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GAME( 1987, bootcamp, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 1)", MACHINE_NOT_WORKING )
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GAME( 1987, bootcampa, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 2)", 0 )
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GAME( 1987, bootcampa, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 2)", MACHINE_NOT_WORKING )
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GAME( 1988, combatscb, combatsc, combatscb, combatscb, driver_device, 0, ROT0, "bootleg", "Combat School (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
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GAME( 1988, combatscb, combatsc, combatscb, combatscb, driver_device, 0, ROT0, "bootleg", "Combat School (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
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