Mark Combat School trackball clones as MNW (nw)

This commit is contained in:
angelosa 2017-02-08 20:23:52 +01:00
parent 08fd481283
commit 993f24710a

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@ -7,6 +7,7 @@
TODO: TODO:
- Ugly text flickering in various places, namely the text when you finish level 1. - Ugly text flickering in various places, namely the text when you finish level 1.
This is due of completely busted sprite limit hook-up. (check k007121.cpp and MT #00185) This is due of completely busted sprite limit hook-up. (check k007121.cpp and MT #00185)
- understand how the trackball really works for clone sets.
- it seems that to get correct target colors in firing range III we have to - it seems that to get correct target colors in firing range III we have to
use the WRONG lookup table (the one for tiles instead of the one for use the WRONG lookup table (the one for tiles instead of the one for
sprites). sprites).
@ -14,7 +15,6 @@ TODO:
wrestling, and heads in intermission after firing range III) wrestling, and heads in intermission after firing range III)
- hook up sound in bootleg (the current sound is a hack, making use of the - hook up sound in bootleg (the current sound is a hack, making use of the
Konami ROMset) Konami ROMset)
- understand how the trackball really works
- YM2203 pitch is wrong. Fixing it screws up the tempo. - YM2203 pitch is wrong. Fixing it screws up the tempo.
Update: 3MHz(24MHz/8) is the more appropriate clock speed for the 2203. Update: 3MHz(24MHz/8) is the more appropriate clock speed for the 2203.
@ -1004,8 +1004,8 @@ DRIVER_INIT_MEMBER(combatsc_state,combatsc)
*************************************/ *************************************/
GAME( 1988, combatsc, 0, combatsc, combatsc, combatsc_state, combatsc, ROT0, "Konami", "Combat School (joystick)", 0 ) GAME( 1988, combatsc, 0, combatsc, combatsc, combatsc_state, combatsc, ROT0, "Konami", "Combat School (joystick)", 0 )
GAME( 1987, combatsct, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (trackball)", 0 ) GAME( 1987, combatsct, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (trackball)", MACHINE_NOT_WORKING )
GAME( 1987, combatscj, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (Japan trackball)", 0 ) GAME( 1987, combatscj, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Combat School (Japan trackball)", MACHINE_NOT_WORKING )
GAME( 1987, bootcamp, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 1)", 0 ) GAME( 1987, bootcamp, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 1)", MACHINE_NOT_WORKING )
GAME( 1987, bootcampa, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 2)", 0 ) GAME( 1987, bootcampa, combatsc, combatsc, combatsct, driver_device, 0, ROT0, "Konami", "Boot Camp (set 2)", MACHINE_NOT_WORKING )
GAME( 1988, combatscb, combatsc, combatscb, combatscb, driver_device, 0, ROT0, "bootleg", "Combat School (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND ) GAME( 1988, combatscb, combatsc, combatscb, combatscb, driver_device, 0, ROT0, "bootleg", "Combat School (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )