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Mario Bros. (bootleg on Ambush Hardware, set 2)" fixed colors & removed imperfect graphics flag [smf]
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@ -75,6 +75,7 @@ public:
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void ambush_base(machine_config &config);
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void ambush(machine_config &config);
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void mariobl(machine_config &config);
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void mariobla(machine_config &config);
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void dkong3abl(machine_config &config);
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private:
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@ -766,6 +767,14 @@ MACHINE_CONFIG_START(ambush_state::mariobl)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
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MACHINE_CONFIG_END
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MACHINE_CONFIG_START(ambush_state::mariobla)
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mariobl(config);
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auto &outlatch(*subdevice<ls259_device>("outlatch"));
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outlatch->q_out_cb<5>().set(FUNC(ambush_state::color_bank_1_w));
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outlatch->q_out_cb<6>().set_nop();
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MACHINE_CONFIG_END
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MACHINE_CONFIG_START(ambush_state::dkong3abl)
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mariobl(config);
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MCFG_MACHINE_START_OVERRIDE(ambush_state, dkong3abl)
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@ -957,5 +966,5 @@ GAME( 1983, ambushh, ambush, ambush, ambusht, ambush_state, empty_init,
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GAME( 1983, ambushj, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Nippon Amuse license)", "Ambush (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, ambushv, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Volt Electronics license)", "Ambush (Volt Electronics)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, mariobl, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, mariobla, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1983, mariobla, mario, mariobla, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, dkong3abl, dkong3, dkong3abl, dkong3abl, ambush_state, empty_init, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Ambush hardware)", MACHINE_SUPPORTS_SAVE )
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