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https://github.com/holub/mame
synced 2025-10-07 09:25:34 +03:00
moved texture flags to proper place (nw)
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@ -448,9 +448,15 @@ void renderer_bgfx::render_post_screen_quad(int view, render_primitive* prim, bg
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vertex[5].m_u = u[0];
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vertex[5].m_v = v[0];
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uint32_t texture_flags = BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP;
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if (video_config.filter == 0)
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{
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texture_flags |= BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT;
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}
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UINT32 blend = PRIMFLAG_GET_BLENDMODE(prim->flags);
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bgfx::setVertexBuffer(buffer);
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bgfx::setTexture(0, m_screen_effect[blend]->uniform("s_tex")->handle(), m_targets->target(screen, "output")->texture());
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bgfx::setTexture(0, m_screen_effect[blend]->uniform("s_tex")->handle(), m_targets->target(screen, "output")->texture(), texture_flags);
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m_screen_effect[blend]->submit(view);
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}
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@ -803,10 +809,6 @@ int renderer_bgfx::handle_screen_chains()
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}
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uint16_t screen_width(floor((prim->bounds.x1 - prim->bounds.x0) + 0.5f));
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uint16_t screen_height(floor((prim->bounds.y1 - prim->bounds.y0) + 0.5f));
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if(window().swap_xy())
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{
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std::swap(screen_width, screen_height);
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}
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m_targets->update_target_sizes(screen_index, screen_width, screen_height, TARGET_STYLE_NATIVE);
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process_screen_quad(screen_index, prim);
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screen_index++;
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