From 9a878722a2470f2bc54d8cd951aae0814a3929d6 Mon Sep 17 00:00:00 2001 From: Scott Stone Date: Thu, 18 Aug 2011 00:57:58 +0000 Subject: [PATCH] Fixed 04453: shackled: Garbled sprites --- src/mame/video/deckarn.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/mame/video/deckarn.c b/src/mame/video/deckarn.c index be3700b28c6..eb45c7d85bf 100644 --- a/src/mame/video/deckarn.c +++ b/src/mame/video/deckarn.c @@ -52,8 +52,9 @@ void deco_karnovsprites_device::draw_sprites( running_machine &machine, bitmap_t fx = spriteram[offs + 1]; - // the 8-bit implementation had this, why? - //if ((fx & 0x1) == 0) continue; + /* the 8-bit implementation had this. + illustrated by enemy projectile explosions in Shackled being left on screen. */ + if ((fx & 0x1) == 0) continue; extra = (fx & 0x10) ? 1 : 0; fy = fx & 0x2;