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some notes on sonicpop (nw)
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@ -937,21 +937,21 @@ static INPUT_PORTS_START( sonicpop )
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PORT_INCLUDE( systemc_generic )
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PORT_MODIFY("P1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Relay") // relay (must be ON by default or machine will instantly give an 'assistance' error)
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Relay") // relay (must be ON by default or machine will instantly give an 'assistance' error) - pressing this advances the stages of operation (from type select, and during the turning of the wheel)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Coinblock") // coinblock (inverted)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Sensor") // sensor
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Sensor") // sensor - causes an extra animation to play if you press it during attract and 'Sensor Advertise' dip is on
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Cup Select 1") // cup select 2
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Cup Select 2") // cup select 2 - pressing Cup Select 1 and 2 registers as 'Cup Select 3', I presume these are lines from the mechanical part.
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Cup Select 1") // cup select 1
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Handle B") // handle B
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Handle A") // handle A
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PORT_MODIFY("P2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Sold Out LED1") // sold out LED 1
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Sold Out LED1") // sold out LED 1 - are these actually output lines?
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Sold Out LED2") // sold out LED 2
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_NAME("Sold Out LED3") // sold out LED 3
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Sold Out SW2") // sold out SW 2
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Sold Out SW2") // sold out SW 2 - holding these while coining up will show popcorn as unavailable, pressing all 3 will fault the machine
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Sold Out SW3") // sold out SW 3
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Sold Out SW1") // sold out SW 1
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