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https://github.com/holub/mame
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7df8323c2d
commit
9af893666a
@ -64,6 +64,8 @@
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#define WMSZ_RIGHT (7)
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#define WMSZ_RIGHT (7)
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#endif
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#endif
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#define SDL_VERSION_EQUALS(v1, vnum2) (SDL_VERSIONNUM(v1.major, v1.minor, v1.patch) == vnum2)
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class SDL_DM_Wrapper
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class SDL_DM_Wrapper
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{
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{
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public:
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public:
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@ -714,6 +716,24 @@ int sdl_window_info::complete_create()
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*/
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*/
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#endif
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#endif
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// We need to workaround an issue in SDL 2.0.4 for OS X where setting the
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// relative mode on the mouse in fullscreen mode makes mouse events stop
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// It is fixed in the latest revisions so we'll assume it'll be fixed
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// in the next public SDL release as well
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#if defined(SDLMAME_MACOSX) && SDL_VERSION_ATLEAST(2, 0, 2) // SDL_HINT_MOUSE_RELATIVE_MODE_WARP is introduced in 2.0.2
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SDL_version linked;
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SDL_GetVersion(&linked);
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int revision = SDL_GetRevisionNumber();
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// If we're running the exact version of SDL 2.0.4 (revision 10001) from the
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// SDL web site, we need to work around this issue and send the warp mode hint
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if (SDL_VERSION_EQUALS(linked, SDL_VERSIONNUM(2, 0, 4)) && revision == 10001)
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{
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osd_printf_verbose("Using warp mode for relative mouse in OS X SDL 2.0.4\n");
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1");
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}
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#endif
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// create the SDL window
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// create the SDL window
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// soft driver also used | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_MOUSE_FOCUS
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// soft driver also used | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_MOUSE_FOCUS
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m_extra_flags |= (fullscreen() ?
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m_extra_flags |= (fullscreen() ?
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