New driver for old Game-A-Tron gambling games hardware.

- Properly decoded graphics.
 - Proper memory map.
 - Added NVRAM support.
 - Proper Inputs through 8255 PPI I/O chip.
 - Both games are working.
 - Added technical & game notes.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Card Games? [Roberto Fresca]
Slots Game? [Roberto Fresca]
This commit is contained in:
Roberto Fresca 2008-05-11 21:21:07 +00:00
parent b59bf0ccfb
commit 9b3d9ea3cd
4 changed files with 445 additions and 3 deletions

1
.gitattributes vendored
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@ -1458,6 +1458,7 @@ src/mame/drivers/galspnbl.c svneol=native#text/plain
src/mame/drivers/gamecstl.c svneol=native#text/plain
src/mame/drivers/gameplan.c svneol=native#text/plain
src/mame/drivers/gaplus.c svneol=native#text/plain
src/mame/drivers/gatron.c svneol=native#text/plain
src/mame/drivers/gauntlet.c svneol=native#text/plain
src/mame/drivers/gberet.c svneol=native#text/plain
src/mame/drivers/gbusters.c svneol=native#text/plain

436
src/mame/drivers/gatron.c Normal file
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@ -0,0 +1,436 @@
/******************************************************************************
GAME-A-TRON gaming hardware
---------------------------
Driver by Roberto Fresca.
Games running on this hardware:
* Card Games??, 1983, Game-A-Tron.
* Slots Game??, 1983, Game-A-Tron.
The names of both games are unknown. Only were arbitrary called "Card Games"
and "Slot Game" till we can find some evidence of the real names.
*******************************************************************************
Hardware Notes:
---------------
* PCB1: SLOTS GAME?.
Board silkscreend:
GAME-A-TRON CORP.
(c)1983 PAT.PENDING
ROMS: - U31 - 2732 (PT-1R-V)
- U32 - 2732 (PT-2G-V)
- U33 - 2732 (PT-3B-V)
- U00 - 2764 (PULL-TABS-1-90)
Most chips, except for the EPROMS, were covered in a hard black plastic so that
their numbers could not be read.
U30 was silkscreend VRAM, 24 pin.
U11 was silkscreend scp RAM, 24 pin.
U13 was silkscreend CPU, 40 pin.
U12 was silkscreend DECODE, 16 pin.
1x 16MHz Crystal
1x Duracell PX-2 I, 4.5V battery.
* PCB2: CARD GAMES?.
Board silkscreend:
GAME-A-TRON CORP.
(c)1983 PAT.PENDING
ROMS: - U31 - 2732 (POKER-R)
- U32 - 2732 (POKER-G)
- U33 - 2732 (BLACK)
- U00 - 2764 (2764-POKER)
- U08 - 2732 (2732-POKER-4-1)
Most chips, except for the EPROMS, were covered in a hard black plastic so that
their numbers could not be read.
CPU at u13 still covered in black plastic.
U05 M5L8255AP-5
U11 SCP RAM TC5516APL (2Kx8)
U30 VRAM HM6116LP-3 (2Kx8)
1x 16MHz Crystal
1x Duracell PX-2 I, 4.5V battery.
*******************************************************************************
*** Game Notes ***
All games:
The first time the machine is turned on, will show the legend "DATA ERROR".
You must to RESET (F3) the machine to initialize the NVRAM properly.
* Card Games:
Pressing SERVICE 1 (key 9) you enter the Test/Setting Mode. You can test
inputs there, and change all the game settings. Press "DISCARD 1" (key Z)
to choose an option, and "DISCARD 5" (key B) to change the settings.
Press "SERVICE 2" (key 0) to exit.
The setting options are:
HIGHEST-ANTE-IS: 1-5-10-15-20-25-30-35-40-45-50.
JOKERS: 0-1-2.
BONUS DRAWS: 0-1.
DOUBLE-UPS: 0-1-2-3-4-5-6-7-8-9.
WIN-ON: JACKS AND UP - PAIR OF ACES.
SKILL LEVEL: 50-55-60-65-70-75-80-85-90-95-100.
CREDITS-PER-COIN: 1-5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100.
The game allow to choose one of the following card games:
- DRAW POKER.
- STUD POKER.
- ACEY-DEUCY.
- BLACKJACK.
- HIGH-LOW.
Press "DISCARD 1" (key Z) to switch between games.
Press "BET/ANTE" (key N) to bet credits and then start the game.
The rest of buttons are self-explanatory.
* Slots Game:
Pressing SERVICE 1 (key 9) you enter the Test/Setting Mode. You can test
inputs there, and change all the game settings. Press "SUPER STAR TICKET"
(key Z) to choose an option, and "BIG BAR TICKET" (key C) to change the
settings. Press "SERVICE 2" (key 0) to exit.
The setting options are:
HIGHEST-ANTE-IS: 1-5-10-15-20-25.
SKILL LEVEL: 50-55-60-65-70-75-80-85-90-95-100.
CREDITS-PER-COIN: 1-5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100.
MUSIC: PLAYS - OFF
You must bet through "ANTE" (key 1), and then choose a ticket to play.
Press "SUPER STAR TICKET" (key Z) to play with Super Star (left) Ticket.
Press "LADY LUCK TICKET" (key X) to play with Lady Luck (center) Ticket.
Press "BIG BAR TICKET" (key C) to play with Big Bar (right) Ticket.
*******************************************************************************
--------------------
*** Memory Map ***
--------------------
0x0000 - 0x5FFF ; ROM space.
0x6000 - 0x67FF ; Video RAM (only the first 0x300 bytes are used).
0x8000 - 0x87FF ; Main RAM.
0xA000 - 0xA000 ; Unknown Writes.
0xE000 - 0xE000 ; Unknown Writes (watchdog?).
*******************************************************************************
DRIVER UPDATES:
[2008-05-10]
- Initial release.
- Properly decoded graphics.
- Proper memory map.
- Added NVRAM support.
- Proper Inputs through 8255 PPI I/O chip.
- Both games are working.
- Added technical & game notes.
TODO:
- Outputs.
- Sound.
*******************************************************************************/
#define MASTER_CLOCK XTAL_16MHz
#include "driver.h"
#include "machine/8255ppi.h"
/*************************
* Video Hardware *
*************************/
static tilemap *bg_tilemap;
static WRITE8_HANDLER( gat_videoram_w )
{
videoram[offset] = data;
tilemap_mark_tile_dirty(bg_tilemap, offset);
}
static TILE_GET_INFO( get_bg_tile_info )
{
/* - bits -
7654 3210
xxxx xxxx tiles code.
only one color code
*/
int code = videoram[tile_index];
SET_TILE_INFO(0, code, 0, 0);
}
static VIDEO_START( gat )
{
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_cols, 8, 16, 48, 16);
}
static VIDEO_UPDATE( gat )
{
tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
return 0;
}
static PALETTE_INIT( gat )
{
}
/*************************
* Machine Init *
*************************/
static const ppi8255_interface ppi8255_intf =
{
input_port_0_r, /* Port A read */
input_port_1_r, /* Port B read */
NULL, /* Port C read */
NULL, /* Port A write */
NULL, /* Port B write */
NULL, /* Port C write */
};
/*************************
* Memory Map Information *
*************************/
static ADDRESS_MAP_START( gat_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x63ff) AM_RAM AM_WRITE(gat_videoram_w) AM_BASE(&videoram)
AM_RANGE(0x8000, 0x87ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) /* battery backed RAM */
AM_RANGE(0xa000, 0xa000) AM_NOP /* unknown writes */
AM_RANGE(0xe000, 0xe000) AM_NOP /* watchdog? */
ADDRESS_MAP_END
static ADDRESS_MAP_START( gat_portmap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x03) AM_DEVREADWRITE(PPI8255, "ppi8255", ppi8255_r, ppi8255_w)
ADDRESS_MAP_END
/* I/O byte R/W
0x0200 ;R ???!
0x9200 ;R
0x9201 ;R
0x9203 ;W (0x92)
0xC002 ;W (0xC0)
0xC202 ;W (0xC2)
0xFF01 ;R
-----------------
unknown writes:
0xA000 ;W (3 consecutive writes: 8x - Cx - 93)
0xE000 ;W (0x04)
*/
/*************************
* Input Ports *
*************************/
static INPUT_PORTS_START( gatcards )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Discard 4") PORT_CODE(KEYCODE_V)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet/Ante") PORT_CODE(KEYCODE_N)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Deal/Hit") PORT_CODE(KEYCODE_2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stand") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Start") PORT_CODE(KEYCODE_1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Discard 5") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Discard 3") PORT_CODE(KEYCODE_C)
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Discard 2") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Service 2 (Test Mode Out / Coin Stuck)") PORT_CODE(KEYCODE_0)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Payout? */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Service 1 (Test/Settings)") PORT_CODE(KEYCODE_9)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Discard 1") PORT_CODE(KEYCODE_Z)
INPUT_PORTS_END
static INPUT_PORTS_START( gatslots )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ante") PORT_CODE(KEYCODE_1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Big Bar Ticket") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Lady Luck Ticket") PORT_CODE(KEYCODE_X)
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Service 2 (Test Mode Out / Coin Stuck)") PORT_CODE(KEYCODE_0)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Payout? */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Service 1 (Test/Settings)") PORT_CODE(KEYCODE_9)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Super Star Ticket") PORT_CODE(KEYCODE_Z)
INPUT_PORTS_END
/*************************
* Graphics Layouts *
*************************/
static const gfx_layout charlayout =
{
8, 16,
RGN_FRAC(1,3), /* 256 tiles */
3,
{ 0, RGN_FRAC(1,3), RGN_FRAC(2,3) }, /* bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every char takes 16 consecutive bytes */
};
/******************************
* Graphics Decode Information *
******************************/
static GFXDECODE_START( gat )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 )
GFXDECODE_END
/*************************
* Machine Drivers *
*************************/
static MACHINE_DRIVER_START( gat )
/* basic machine hardware */
MDRV_CPU_ADD_TAG("main", Z80, MASTER_CLOCK/24) /* guess */
MDRV_CPU_PROGRAM_MAP(gat_map, 0)
MDRV_CPU_IO_MAP(gat_portmap,0)
MDRV_CPU_VBLANK_INT("main", nmi_line_pulse)
MDRV_NVRAM_HANDLER(generic_0fill)
MDRV_DEVICE_ADD( "ppi8255", PPI8255 )
MDRV_DEVICE_CONFIG( ppi8255_intf )
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(48*8, 16*16)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 16*16-1)
MDRV_GFXDECODE(gat)
MDRV_PALETTE_INIT(gat)
MDRV_PALETTE_LENGTH(8)
MDRV_VIDEO_START(gat)
MDRV_VIDEO_UPDATE(gat)
MACHINE_DRIVER_END
/*************************
* Rom Load *
*************************/
ROM_START( gatcards )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "gat1.0", 0x0000, 0x2000, CRC(8361fccd) SHA1(4faae6bb3104c1f4a0939d613966085d7e34c1df))
ROM_LOAD( "gat1.8", 0x2000, 0x1000, CRC(61e71f31) SHA1(b8d162a47752cff7412b3920ec9dd7a469e81e62) )
ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "gat1.33", 0x0000, 0x1000, CRC(3f8a2d59) SHA1(d61dce33aa8637105905830e2f37c1052c441194) )
ROM_LOAD( "gat1.32", 0x1000, 0x1000, CRC(3e7772b2) SHA1(c7499ff148e5a9cbf0958820c41ea09a843ab355) )
ROM_LOAD( "gat1.31", 0x2000, 0x1000, CRC(18d090ec) SHA1(3504f18b3984d16545dbe61a03fbf6b8e2027150) )
ROM_END
ROM_START( gatslots )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "gat.0", 0x0000, 0x2000, CRC(7cfd490d) SHA1(8eb360f8f4806a4281dae12236d30aa86d00993d) )
ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "gat.33", 0x0000, 0x1000, CRC(3505cec1) SHA1(98ab0383c4be382aea81ab93433f2f29a075f65d) )
ROM_LOAD( "gat.32", 0x1000, 0x1000, CRC(4a3f4f36) SHA1(3dc29f78b7df1a433d0b39bfeaa227615e70ceed) )
ROM_LOAD( "gat.31", 0x2000, 0x1000, CRC(6d1b80f4) SHA1(f2da4b4ae1eb05f9ea02e7495ee8110698cc5d1b) )
ROM_END
/*************************
* Game Drivers *
*************************/
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1983, gatcards, 0, gat, gatcards, 0, ROT0, "Game-A-Tron", "Card Games?", GAME_NO_SOUND )
GAME( 1983, gatslots, 0, gat, gatslots, 0, ROT0, "Game-A-Tron", "Slots Game?", GAME_NO_SOUND )

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@ -1542,6 +1542,7 @@ $(MAMEOBJ)/misc.a: \
$(DRIVERS)/freekick.o $(VIDEO)/freekick.o \
$(DRIVERS)/funworld.o $(VIDEO)/funworld.o \
$(DRIVERS)/gamecstl.o \
$(DRIVERS)/gatron.o \
$(DRIVERS)/gtipoker.o \
$(DRIVERS)/go2000.o \
$(DRIVERS)/good.o \

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@ -7582,7 +7582,6 @@ Other Sun games
DRIVER( aztarac ) /* (c) 1983 Centuri (vector game) */
DRIVER( mole ) /* (c) 1982 Yachiyo Electronics, Ltd. */
DRIVER( thehand ) /* (c) 1981 T.I.C. */
DRIVER( gotya ) /* (c) 1981 Game-A-Tron */
DRIVER( mrjong ) /* (c) 1983 Kiwako */
DRIVER( crazyblk ) /* (c) 1983 Kiwako + ECI license */
DRIVER( blkbustr ) /* (c) 1983 Kiwako + ECI license */
@ -7716,8 +7715,6 @@ Other Sun games
DRIVER( cfarm ) /* (c) 1999 LAI Games */
DRIVER( cclownz ) /* (c) 1999 LAI Games */
DRIVER( rotaryf )
DRIVER( sbugger ) /* (c) 1981 Game-A-Tron */
DRIVER( sbuggera ) /* (c) 1981 Game-A-Tron */
DRIVER( portrait ) /* (c) 1983 Olympia */
DRIVER( portrata ) /* (c) 1983 Olympia */
DRIVER( enigma2 ) /* (c) 1981 Game Plan (Zilec Electronics license) */
@ -7892,6 +7889,13 @@ Other Sun games
DRIVER( apple10 ) /* (c) 1998 Sandii' */
DRIVER( tenballs ) /* 1997 unknown */
/* Game-A-Tron */
DRIVER( gotya ) /* (c) 1981 Game-A-Tron */
DRIVER( sbugger ) /* (c) 1981 Game-A-Tron */
DRIVER( sbuggera ) /* (c) 1981 Game-A-Tron */
DRIVER( gatcards ) /* (c) 1983 Game-A-Tron */
DRIVER( gatslots ) /* (c) 1983 Game-A-Tron */
DRIVER( vroulet ) /* (c) 1989 World Game */
DRIVER( rcasino ) /* (c) 1984 Dyna Electronics */
DRIVER( cmv801 ) /* (c) 198? Corsica */