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New driver for old Game-A-Tron gambling games hardware.
- Properly decoded graphics. - Proper memory map. - Added NVRAM support. - Proper Inputs through 8255 PPI I/O chip. - Both games are working. - Added technical & game notes. New games added or promoted from NOT_WORKING status --------------------------------------------------- Card Games? [Roberto Fresca] Slots Game? [Roberto Fresca]
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@ -1458,6 +1458,7 @@ src/mame/drivers/galspnbl.c svneol=native#text/plain
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src/mame/drivers/gamecstl.c svneol=native#text/plain
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src/mame/drivers/gameplan.c svneol=native#text/plain
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src/mame/drivers/gaplus.c svneol=native#text/plain
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src/mame/drivers/gatron.c svneol=native#text/plain
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src/mame/drivers/gauntlet.c svneol=native#text/plain
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src/mame/drivers/gberet.c svneol=native#text/plain
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src/mame/drivers/gbusters.c svneol=native#text/plain
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436
src/mame/drivers/gatron.c
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436
src/mame/drivers/gatron.c
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@ -0,0 +1,436 @@
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/******************************************************************************
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GAME-A-TRON gaming hardware
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---------------------------
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Driver by Roberto Fresca.
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Games running on this hardware:
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* Card Games??, 1983, Game-A-Tron.
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* Slots Game??, 1983, Game-A-Tron.
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The names of both games are unknown. Only were arbitrary called "Card Games"
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and "Slot Game" till we can find some evidence of the real names.
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*******************************************************************************
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Hardware Notes:
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---------------
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* PCB1: SLOTS GAME?.
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Board silkscreend:
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GAME-A-TRON CORP.
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(c)1983 PAT.PENDING
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ROMS: - U31 - 2732 (PT-1R-V)
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- U32 - 2732 (PT-2G-V)
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- U33 - 2732 (PT-3B-V)
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- U00 - 2764 (PULL-TABS-1-90)
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Most chips, except for the EPROMS, were covered in a hard black plastic so that
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their numbers could not be read.
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U30 was silkscreend VRAM, 24 pin.
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U11 was silkscreend scp RAM, 24 pin.
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U13 was silkscreend CPU, 40 pin.
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U12 was silkscreend DECODE, 16 pin.
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1x 16MHz Crystal
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1x Duracell PX-2 I, 4.5V battery.
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* PCB2: CARD GAMES?.
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Board silkscreend:
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GAME-A-TRON CORP.
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(c)1983 PAT.PENDING
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ROMS: - U31 - 2732 (POKER-R)
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- U32 - 2732 (POKER-G)
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- U33 - 2732 (BLACK)
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- U00 - 2764 (2764-POKER)
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- U08 - 2732 (2732-POKER-4-1)
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Most chips, except for the EPROMS, were covered in a hard black plastic so that
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their numbers could not be read.
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CPU at u13 still covered in black plastic.
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U05 M5L8255AP-5
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U11 SCP RAM TC5516APL (2Kx8)
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U30 VRAM HM6116LP-3 (2Kx8)
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1x 16MHz Crystal
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1x Duracell PX-2 I, 4.5V battery.
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*******************************************************************************
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*** Game Notes ***
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All games:
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The first time the machine is turned on, will show the legend "DATA ERROR".
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You must to RESET (F3) the machine to initialize the NVRAM properly.
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* Card Games:
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Pressing SERVICE 1 (key 9) you enter the Test/Setting Mode. You can test
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inputs there, and change all the game settings. Press "DISCARD 1" (key Z)
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to choose an option, and "DISCARD 5" (key B) to change the settings.
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Press "SERVICE 2" (key 0) to exit.
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The setting options are:
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HIGHEST-ANTE-IS: 1-5-10-15-20-25-30-35-40-45-50.
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JOKERS: 0-1-2.
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BONUS DRAWS: 0-1.
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DOUBLE-UPS: 0-1-2-3-4-5-6-7-8-9.
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WIN-ON: JACKS AND UP - PAIR OF ACES.
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SKILL LEVEL: 50-55-60-65-70-75-80-85-90-95-100.
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CREDITS-PER-COIN: 1-5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100.
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The game allow to choose one of the following card games:
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- DRAW POKER.
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- STUD POKER.
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- ACEY-DEUCY.
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- BLACKJACK.
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- HIGH-LOW.
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Press "DISCARD 1" (key Z) to switch between games.
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Press "BET/ANTE" (key N) to bet credits and then start the game.
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The rest of buttons are self-explanatory.
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* Slots Game:
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Pressing SERVICE 1 (key 9) you enter the Test/Setting Mode. You can test
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inputs there, and change all the game settings. Press "SUPER STAR TICKET"
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(key Z) to choose an option, and "BIG BAR TICKET" (key C) to change the
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settings. Press "SERVICE 2" (key 0) to exit.
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The setting options are:
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HIGHEST-ANTE-IS: 1-5-10-15-20-25.
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SKILL LEVEL: 50-55-60-65-70-75-80-85-90-95-100.
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CREDITS-PER-COIN: 1-5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100.
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MUSIC: PLAYS - OFF
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You must bet through "ANTE" (key 1), and then choose a ticket to play.
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Press "SUPER STAR TICKET" (key Z) to play with Super Star (left) Ticket.
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Press "LADY LUCK TICKET" (key X) to play with Lady Luck (center) Ticket.
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Press "BIG BAR TICKET" (key C) to play with Big Bar (right) Ticket.
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*******************************************************************************
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--------------------
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*** Memory Map ***
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--------------------
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0x0000 - 0x5FFF ; ROM space.
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0x6000 - 0x67FF ; Video RAM (only the first 0x300 bytes are used).
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0x8000 - 0x87FF ; Main RAM.
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0xA000 - 0xA000 ; Unknown Writes.
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0xE000 - 0xE000 ; Unknown Writes (watchdog?).
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*******************************************************************************
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DRIVER UPDATES:
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[2008-05-10]
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- Initial release.
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- Properly decoded graphics.
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- Proper memory map.
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- Added NVRAM support.
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- Proper Inputs through 8255 PPI I/O chip.
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- Both games are working.
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- Added technical & game notes.
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TODO:
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- Outputs.
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- Sound.
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*******************************************************************************/
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#define MASTER_CLOCK XTAL_16MHz
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#include "driver.h"
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#include "machine/8255ppi.h"
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/*************************
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* Video Hardware *
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*************************/
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static tilemap *bg_tilemap;
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static WRITE8_HANDLER( gat_videoram_w )
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{
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videoram[offset] = data;
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tilemap_mark_tile_dirty(bg_tilemap, offset);
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}
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static TILE_GET_INFO( get_bg_tile_info )
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{
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/* - bits -
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7654 3210
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xxxx xxxx tiles code.
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only one color code
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*/
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int code = videoram[tile_index];
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SET_TILE_INFO(0, code, 0, 0);
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}
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static VIDEO_START( gat )
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{
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bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_cols, 8, 16, 48, 16);
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}
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static VIDEO_UPDATE( gat )
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{
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tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
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return 0;
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}
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static PALETTE_INIT( gat )
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{
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}
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/*************************
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* Machine Init *
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*************************/
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static const ppi8255_interface ppi8255_intf =
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{
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input_port_0_r, /* Port A read */
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input_port_1_r, /* Port B read */
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NULL, /* Port C read */
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NULL, /* Port A write */
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NULL, /* Port B write */
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NULL, /* Port C write */
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};
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/*************************
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* Memory Map Information *
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*************************/
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static ADDRESS_MAP_START( gat_map, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x0000, 0x5fff) AM_ROM
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AM_RANGE(0x6000, 0x63ff) AM_RAM AM_WRITE(gat_videoram_w) AM_BASE(&videoram)
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AM_RANGE(0x8000, 0x87ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) /* battery backed RAM */
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AM_RANGE(0xa000, 0xa000) AM_NOP /* unknown writes */
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AM_RANGE(0xe000, 0xe000) AM_NOP /* watchdog? */
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( gat_portmap, ADDRESS_SPACE_IO, 8 )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x00, 0x03) AM_DEVREADWRITE(PPI8255, "ppi8255", ppi8255_r, ppi8255_w)
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ADDRESS_MAP_END
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/* I/O byte R/W
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0x0200 ;R ???!
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0x9200 ;R
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0x9201 ;R
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0x9203 ;W (0x92)
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0xC002 ;W (0xC0)
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0xC202 ;W (0xC2)
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0xFF01 ;R
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-----------------
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unknown writes:
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0xA000 ;W (3 consecutive writes: 8x - Cx - 93)
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0xE000 ;W (0x04)
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*/
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/*************************
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* Input Ports *
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*************************/
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static INPUT_PORTS_START( gatcards )
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PORT_START_TAG("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Discard 4") PORT_CODE(KEYCODE_V)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet/Ante") PORT_CODE(KEYCODE_N)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Deal/Hit") PORT_CODE(KEYCODE_2)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Stand") PORT_CODE(KEYCODE_A)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Start") PORT_CODE(KEYCODE_1)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Discard 5") PORT_CODE(KEYCODE_B)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Discard 3") PORT_CODE(KEYCODE_C)
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PORT_START_TAG("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Discard 2") PORT_CODE(KEYCODE_X)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Service 2 (Test Mode Out / Coin Stuck)") PORT_CODE(KEYCODE_0)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Payout? */
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Service 1 (Test/Settings)") PORT_CODE(KEYCODE_9)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Discard 1") PORT_CODE(KEYCODE_Z)
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INPUT_PORTS_END
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static INPUT_PORTS_START( gatslots )
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PORT_START_TAG("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ante") PORT_CODE(KEYCODE_1)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Big Bar Ticket") PORT_CODE(KEYCODE_C)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Lady Luck Ticket") PORT_CODE(KEYCODE_X)
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PORT_START_TAG("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Service 2 (Test Mode Out / Coin Stuck)") PORT_CODE(KEYCODE_0)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Payout? */
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Service 1 (Test/Settings)") PORT_CODE(KEYCODE_9)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Super Star Ticket") PORT_CODE(KEYCODE_Z)
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INPUT_PORTS_END
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/*************************
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* Graphics Layouts *
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*************************/
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static const gfx_layout charlayout =
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{
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8, 16,
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RGN_FRAC(1,3), /* 256 tiles */
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3,
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{ 0, RGN_FRAC(1,3), RGN_FRAC(2,3) }, /* bitplanes are separated */
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{ 0, 1, 2, 3, 4, 5, 6, 7 },
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{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
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8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
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16*8 /* every char takes 16 consecutive bytes */
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};
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/******************************
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* Graphics Decode Information *
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******************************/
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static GFXDECODE_START( gat )
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GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 )
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GFXDECODE_END
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/*************************
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* Machine Drivers *
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*************************/
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static MACHINE_DRIVER_START( gat )
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/* basic machine hardware */
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MDRV_CPU_ADD_TAG("main", Z80, MASTER_CLOCK/24) /* guess */
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MDRV_CPU_PROGRAM_MAP(gat_map, 0)
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MDRV_CPU_IO_MAP(gat_portmap,0)
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MDRV_CPU_VBLANK_INT("main", nmi_line_pulse)
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MDRV_NVRAM_HANDLER(generic_0fill)
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MDRV_DEVICE_ADD( "ppi8255", PPI8255 )
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MDRV_DEVICE_CONFIG( ppi8255_intf )
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/* video hardware */
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MDRV_SCREEN_ADD("main", RASTER)
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MDRV_SCREEN_REFRESH_RATE(60)
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MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MDRV_SCREEN_SIZE(48*8, 16*16)
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MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 16*16-1)
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MDRV_GFXDECODE(gat)
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MDRV_PALETTE_INIT(gat)
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MDRV_PALETTE_LENGTH(8)
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MDRV_VIDEO_START(gat)
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MDRV_VIDEO_UPDATE(gat)
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MACHINE_DRIVER_END
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/*************************
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* Rom Load *
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*************************/
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ROM_START( gatcards )
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ROM_REGION( 0x10000, REGION_CPU1, 0 )
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ROM_LOAD( "gat1.0", 0x0000, 0x2000, CRC(8361fccd) SHA1(4faae6bb3104c1f4a0939d613966085d7e34c1df))
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ROM_LOAD( "gat1.8", 0x2000, 0x1000, CRC(61e71f31) SHA1(b8d162a47752cff7412b3920ec9dd7a469e81e62) )
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ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE )
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ROM_LOAD( "gat1.33", 0x0000, 0x1000, CRC(3f8a2d59) SHA1(d61dce33aa8637105905830e2f37c1052c441194) )
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ROM_LOAD( "gat1.32", 0x1000, 0x1000, CRC(3e7772b2) SHA1(c7499ff148e5a9cbf0958820c41ea09a843ab355) )
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ROM_LOAD( "gat1.31", 0x2000, 0x1000, CRC(18d090ec) SHA1(3504f18b3984d16545dbe61a03fbf6b8e2027150) )
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ROM_END
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ROM_START( gatslots )
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ROM_REGION( 0x10000, REGION_CPU1, 0 )
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ROM_LOAD( "gat.0", 0x0000, 0x2000, CRC(7cfd490d) SHA1(8eb360f8f4806a4281dae12236d30aa86d00993d) )
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|
||||
ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE )
|
||||
ROM_LOAD( "gat.33", 0x0000, 0x1000, CRC(3505cec1) SHA1(98ab0383c4be382aea81ab93433f2f29a075f65d) )
|
||||
ROM_LOAD( "gat.32", 0x1000, 0x1000, CRC(4a3f4f36) SHA1(3dc29f78b7df1a433d0b39bfeaa227615e70ceed) )
|
||||
ROM_LOAD( "gat.31", 0x2000, 0x1000, CRC(6d1b80f4) SHA1(f2da4b4ae1eb05f9ea02e7495ee8110698cc5d1b) )
|
||||
ROM_END
|
||||
|
||||
|
||||
/*************************
|
||||
* Game Drivers *
|
||||
*************************/
|
||||
|
||||
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
|
||||
GAME( 1983, gatcards, 0, gat, gatcards, 0, ROT0, "Game-A-Tron", "Card Games?", GAME_NO_SOUND )
|
||||
GAME( 1983, gatslots, 0, gat, gatslots, 0, ROT0, "Game-A-Tron", "Slots Game?", GAME_NO_SOUND )
|
@ -1542,6 +1542,7 @@ $(MAMEOBJ)/misc.a: \
|
||||
$(DRIVERS)/freekick.o $(VIDEO)/freekick.o \
|
||||
$(DRIVERS)/funworld.o $(VIDEO)/funworld.o \
|
||||
$(DRIVERS)/gamecstl.o \
|
||||
$(DRIVERS)/gatron.o \
|
||||
$(DRIVERS)/gtipoker.o \
|
||||
$(DRIVERS)/go2000.o \
|
||||
$(DRIVERS)/good.o \
|
||||
|
@ -7582,7 +7582,6 @@ Other Sun games
|
||||
DRIVER( aztarac ) /* (c) 1983 Centuri (vector game) */
|
||||
DRIVER( mole ) /* (c) 1982 Yachiyo Electronics, Ltd. */
|
||||
DRIVER( thehand ) /* (c) 1981 T.I.C. */
|
||||
DRIVER( gotya ) /* (c) 1981 Game-A-Tron */
|
||||
DRIVER( mrjong ) /* (c) 1983 Kiwako */
|
||||
DRIVER( crazyblk ) /* (c) 1983 Kiwako + ECI license */
|
||||
DRIVER( blkbustr ) /* (c) 1983 Kiwako + ECI license */
|
||||
@ -7716,8 +7715,6 @@ Other Sun games
|
||||
DRIVER( cfarm ) /* (c) 1999 LAI Games */
|
||||
DRIVER( cclownz ) /* (c) 1999 LAI Games */
|
||||
DRIVER( rotaryf )
|
||||
DRIVER( sbugger ) /* (c) 1981 Game-A-Tron */
|
||||
DRIVER( sbuggera ) /* (c) 1981 Game-A-Tron */
|
||||
DRIVER( portrait ) /* (c) 1983 Olympia */
|
||||
DRIVER( portrata ) /* (c) 1983 Olympia */
|
||||
DRIVER( enigma2 ) /* (c) 1981 Game Plan (Zilec Electronics license) */
|
||||
@ -7892,6 +7889,13 @@ Other Sun games
|
||||
DRIVER( apple10 ) /* (c) 1998 Sandii' */
|
||||
DRIVER( tenballs ) /* 1997 unknown */
|
||||
|
||||
/* Game-A-Tron */
|
||||
DRIVER( gotya ) /* (c) 1981 Game-A-Tron */
|
||||
DRIVER( sbugger ) /* (c) 1981 Game-A-Tron */
|
||||
DRIVER( sbuggera ) /* (c) 1981 Game-A-Tron */
|
||||
DRIVER( gatcards ) /* (c) 1983 Game-A-Tron */
|
||||
DRIVER( gatslots ) /* (c) 1983 Game-A-Tron */
|
||||
|
||||
DRIVER( vroulet ) /* (c) 1989 World Game */
|
||||
DRIVER( rcasino ) /* (c) 1984 Dyna Electronics */
|
||||
DRIVER( cmv801 ) /* (c) 198? Corsica */
|
||||
|
Loading…
Reference in New Issue
Block a user