Fix baseline (windows) "-video none" build. There is something else

going wrong here. The renderer is never setup and actually called. That
may be one purpose but should be documented in renderer_none. (nw)
This commit is contained in:
couriersud 2015-02-06 22:20:34 +01:00
parent e5a9d0bdf3
commit 9b460727ee

View File

@ -803,7 +803,7 @@ void win_window_info::update()
}
// if we're visible and running and not in the middle of a resize, draw
if (m_hwnd != NULL && m_target != NULL)
if (m_hwnd != NULL && m_target != NULL && m_renderer != NULL)
{
int got_lock = TRUE;