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Fix baseline (windows) "-video none" build. There is something else
going wrong here. The renderer is never setup and actually called. That may be one purpose but should be documented in renderer_none. (nw)
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@ -803,7 +803,7 @@ void win_window_info::update()
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}
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// if we're visible and running and not in the middle of a resize, draw
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if (m_hwnd != NULL && m_target != NULL)
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if (m_hwnd != NULL && m_target != NULL && m_renderer != NULL)
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{
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int got_lock = TRUE;
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