From 9b571e77a5dbee2e528d68debc08750e227e7105 Mon Sep 17 00:00:00 2001 From: 0kmg <9137159+0kmg@users.noreply.github.com> Date: Sat, 21 May 2022 12:53:02 -0800 Subject: [PATCH] Corrected various Wonder Boy title descriptions (MT08321). (#9798) --- hash/pcecd.xml | 2 +- hash/sms.xml | 4 ++-- hash/vgmplay.xml | 6 +++--- src/mame/drivers/system1.cpp | 20 ++++++++++---------- 4 files changed, 16 insertions(+), 16 deletions(-) diff --git a/hash/pcecd.xml b/hash/pcecd.xml index eced19e8ec3..3600320b49d 100644 --- a/hash/pcecd.xml +++ b/hash/pcecd.xml @@ -3508,7 +3508,7 @@ license:CC0 - Monster Lair - Wonderboy III (CD)(Jpn) + Wonder Boy III - Monster Lair (CD)(Jpn) 1989 Hudson diff --git a/hash/sms.xml b/hash/sms.xml index 612309f0d7a..bc7fd11eed7 100644 --- a/hash/sms.xml +++ b/hash/sms.xml @@ -7632,7 +7632,7 @@ license:CC0 - Wonder Boy in Monster Land (prototype) + Super Wonder Boy - Monster Land (prototype) 1988 Sega @@ -7661,7 +7661,7 @@ license:CC0 - Wonder Boy in Monster Land (Euro, USA, Hacked?) + Super Wonder Boy - Monster World (Japan, hacked?) 1988 Sega diff --git a/hash/vgmplay.xml b/hash/vgmplay.xml index 0d838c8045c..3e2b893eb5f 100644 --- a/hash/vgmplay.xml +++ b/hash/vgmplay.xml @@ -383653,7 +383653,7 @@ license:CC0 - Wonder Boy In Monster Land (SMS-FM) + Wonder Boy in Monster Land (SMS-FM) 1988 Sega @@ -383720,7 +383720,7 @@ license:CC0 - Wonder Boy In Monster Land (SMS-PSG) + Wonder Boy in Monster Land (SMS-PSG) 1988 Sega @@ -383787,7 +383787,7 @@ license:CC0 - Wonder Boy In Monster World (SMS) + Wonder Boy in Monster World (SMS) 1993 Sega diff --git a/src/mame/drivers/system1.cpp b/src/mame/drivers/system1.cpp index 9e2918c99c1..e674221e6d5 100644 --- a/src/mame/drivers/system1.cpp +++ b/src/mame/drivers/system1.cpp @@ -5714,16 +5714,16 @@ GAME( 1986, wboysys2, wboy, sys2_315_5177, wboysys2, system1_state, i GAME( 1986, wboysys2a, wboy, sys2_315_5176, wboysys2, system1_state, init_bank0c, ROT0, "Escape (Sega license)", "Wonder Boy (system 2, set 2, 315-5176)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, tokisens, 0, sys2xb, tokisens, system1_state, init_tokisens, ROT90, "Sega", "Toki no Senshi - Chrono Soldier (MC-8123, 317-0040)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, tokisensa, tokisens, sys2, tokisensa, system1_state, init_bank0c, ROT90, "Sega", "Toki no Senshi - Chrono Soldier (prototype?)", MACHINE_SUPPORTS_SAVE ) // or bootleg? -GAME( 1987, wbml, 0, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE ) -GAME( 1987, wbmljo, wbml, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE ) -GAME( 1987, wbmljb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (Japan bootleg)", MACHINE_SUPPORTS_SAVE ) -GAME( 1987, wbmlb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (English bootleg set 1)", MACHINE_SUPPORTS_SAVE) -GAME( 1987, wbmlbg, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Galaxy Electronics)", "Wonder Boy in Monster Land (English bootleg set 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1987, wbmlbge, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Gecas)", "Wonder Boy in Monster Land (English bootleg set 3)", MACHINE_SUPPORTS_SAVE ) -GAME( 2009, wbmlvc, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "Sega", "Wonder Boy in Monster Land (English, Virtual Console)", MACHINE_SUPPORTS_SAVE ) -GAME( 2009, wbmlvcd, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of English, Virtual Console release)", MACHINE_SUPPORTS_SAVE ) // fully decrypted version -GAME( 1987, wbmld, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE ) -GAME( 1987, wbmljod, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy in Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE ) +GAME( 1987, wbml, 0, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy - Monster Land (Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE ) +GAME( 1987, wbmljo, wbml, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy - Monster Land (Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE ) +GAME( 1987, wbmljb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy - Monster Land (Japan bootleg)", MACHINE_SUPPORTS_SAVE ) +GAME( 1987, wbmlb, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg", "Wonder Boy - Monster Land (English bootleg set 1)", MACHINE_SUPPORTS_SAVE) +GAME( 1987, wbmlbg, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Galaxy Electronics)", "Wonder Boy - Monster Land (English bootleg set 2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1987, wbmlbge, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "bootleg (Gecas)", "Wonder Boy - Monster Land (English bootleg set 3)", MACHINE_SUPPORTS_SAVE ) +GAME( 2009, wbmlvc, wbml, sys2xboot, wbml, system1_state, init_bootsys2, ROT0, "Sega", "Wonder Boy - Monster Land (English, Virtual Console)", MACHINE_SUPPORTS_SAVE ) +GAME( 2009, wbmlvcd, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of English, Virtual Console release)", MACHINE_SUPPORTS_SAVE ) // fully decrypted version +GAME( 1987, wbmld, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE ) +GAME( 1987, wbmljod, wbml, sys2xboot, wbml, system1_state, init_bootsys2d, ROT0, "bootleg (mpatou)", "Wonder Boy - Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, dakkochn, 0, sys2xb, dakkochn, system1_state, init_dakkochn, ROT0, "White Board", "DakkoChan House (MC-8123B, 317-5014)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, blockgalb, blockgal, sys2x, blockgalb, system1_state, init_bootleg, ROT90, "bootleg", "Block Gal (bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1988, ufosensi, 0, sys2rowxb, ufosensi, system1_state, init_wbml, ROT0, "Sega", "Ufo Senshi Yohko Chan (MC-8123, 317-0064)", MACHINE_SUPPORTS_SAVE )