mirror of
https://github.com/holub/mame
synced 2025-04-16 21:44:32 +03:00
New working systems
------------------- Triomphe [hap, Berger, Sean Riddle]
This commit is contained in:
parent
654dbd8285
commit
9ca1b442a0
@ -470,8 +470,7 @@ void m6800_cpu_device::enter_interrupt(uint16_t irq_vector)
|
||||
SEI;
|
||||
PCD = RM16(irq_vector);
|
||||
|
||||
if (cycles_to_eat > 0)
|
||||
increment_counter(cycles_to_eat);
|
||||
increment_counter(cycles_to_eat);
|
||||
}
|
||||
|
||||
/* check the IRQ lines for pending interrupts */
|
||||
@ -483,22 +482,19 @@ void m6800_cpu_device::check_irq_lines()
|
||||
m_nmi_pending = false;
|
||||
enter_interrupt(0xfffc);
|
||||
}
|
||||
else
|
||||
else if (m_irq_state[M6800_IRQ_LINE] != CLEAR_LINE)
|
||||
{
|
||||
if (m_irq_state[M6800_IRQ_LINE] != CLEAR_LINE)
|
||||
{
|
||||
/* standard IRQ */
|
||||
m_wai_state &= ~M6800_SLP;
|
||||
/* standard IRQ */
|
||||
m_wai_state &= ~M6800_SLP;
|
||||
|
||||
if (!(CC & 0x10))
|
||||
{
|
||||
standard_irq_callback(M6800_IRQ_LINE, m_pc.w.l);
|
||||
enter_interrupt(0xfff8);
|
||||
}
|
||||
if (!(CC & 0x10))
|
||||
{
|
||||
standard_irq_callback(M6800_IRQ_LINE, m_pc.w.l);
|
||||
enter_interrupt(0xfff8);
|
||||
}
|
||||
else
|
||||
check_irq2();
|
||||
}
|
||||
else
|
||||
check_irq2();
|
||||
}
|
||||
|
||||
void m6800_cpu_device::increment_counter(int amount)
|
||||
|
@ -2010,8 +2010,7 @@ void hd6301y_cpu_device::p6_csr_w(uint8_t data)
|
||||
LOGPORT("Port 6 Control/Status Register: %02x\n", data);
|
||||
|
||||
m_p6csr = (m_p6csr & 0x80) | (data & 0x7f);
|
||||
if (!(m_cc & 0x10) && data & 0x40)
|
||||
check_irq2();
|
||||
check_irq2();
|
||||
}
|
||||
|
||||
|
||||
|
@ -5,9 +5,9 @@
|
||||
|
||||
Chess King Master (yes, it's plainly named "Master")
|
||||
|
||||
Chess King was a UK business formed by Intelligent Software, so logically,
|
||||
all the programs were by them. According to the manual, the chess engine is
|
||||
Cyrus (by Richard Lang).
|
||||
Chess King was a UK business formed by Intelligent Software (aka Intelligent Chess
|
||||
Software), so logically, all the programs were by them. According to the manual,
|
||||
the chess engine is Cyrus (by Richard Lang).
|
||||
|
||||
To start a new game, press CHANGE POSITION, NEW GAME, and CHANGE POSITION again.
|
||||
|
||||
@ -191,24 +191,24 @@ void master_state::main_trampoline(address_map &map)
|
||||
|
||||
static INPUT_PORTS_START( master )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Change Position")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Clear Board")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("New Game")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Take Back")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("King")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Queen")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Rook")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Change Position")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Clear Board")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("King")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Queen")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Rook")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Bishop")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("Knight")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("Pawn")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("White")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Black")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Move")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Level")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Sound")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Bishop")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Knight")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Pawn")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("White")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Black")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Move")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound")
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -262,4 +262,4 @@ ROM_END
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1984, ckmaster, 0, 0, master, master, master_state, init_master, "Chess King / Intelligent Software", "Master (Chess King)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
||||
SYST( 1983, ckmaster, 0, 0, master, master, master_state, init_master, "Chess King / Intelligent Software", "Master (Chess King)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
||||
|
186
src/mame/chess/cking_triomphe.cpp
Normal file
186
src/mame/chess/cking_triomphe.cpp
Normal file
@ -0,0 +1,186 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:hap
|
||||
// thanks-to:Berger
|
||||
/*******************************************************************************
|
||||
|
||||
Chess King Triomphe
|
||||
|
||||
For some reason, the programmer decided to (ab)use the HD6301 undefined opcode
|
||||
TRAP interrupt for the beeper routine. Very strange.
|
||||
|
||||
Hardware notes:
|
||||
- PCB label: TRIUMPHE CHESS KING
|
||||
- Hitachi HD6301V1P, 4MHz XTAL
|
||||
- 8*8 chessboard buttons, 32 LEDs (not counting power-on LED, piezo
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "cpu/m6800/m6801.h"
|
||||
#include "machine/sensorboard.h"
|
||||
#include "sound/dac.h"
|
||||
#include "video/pwm.h"
|
||||
|
||||
#include "speaker.h"
|
||||
|
||||
// internal artwork
|
||||
#include "cking_triomphe.lh"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
class triomphe_state : public driver_device
|
||||
{
|
||||
public:
|
||||
triomphe_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
driver_device(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_board(*this, "board"),
|
||||
m_display(*this, "display"),
|
||||
m_dac(*this, "dac"),
|
||||
m_inputs(*this, "IN.%u", 0)
|
||||
{ }
|
||||
|
||||
void triomphe(machine_config &config);
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override;
|
||||
|
||||
private:
|
||||
// devices/pointers
|
||||
required_device<hd6301v1_cpu_device> m_maincpu;
|
||||
required_device<sensorboard_device> m_board;
|
||||
required_device<pwm_display_device> m_display;
|
||||
required_device<dac_bit_interface> m_dac;
|
||||
required_ioport_array<2> m_inputs;
|
||||
|
||||
u16 m_inp_mux = 0;
|
||||
|
||||
u8 input_r();
|
||||
void board_w(u8 data);
|
||||
void control_w(u8 data);
|
||||
};
|
||||
|
||||
void triomphe_state::machine_start()
|
||||
{
|
||||
save_item(NAME(m_inp_mux));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
I/O
|
||||
*******************************************************************************/
|
||||
|
||||
u8 triomphe_state::input_r()
|
||||
{
|
||||
// P10-P17: multiplexed inputs
|
||||
u8 data = 0;
|
||||
|
||||
// read buttons
|
||||
for (int i = 0; i < 2; i++)
|
||||
if (BIT(m_inp_mux, i + 8))
|
||||
data |= m_inputs[i]->read();
|
||||
|
||||
// read chessboard
|
||||
for (int i = 0; i < 8; i++)
|
||||
if (BIT(m_inp_mux, i))
|
||||
data |= m_board->read_file(i);
|
||||
|
||||
return ~data;
|
||||
}
|
||||
|
||||
void triomphe_state::board_w(u8 data)
|
||||
{
|
||||
// P30-P37: input mux (chessboard), led data
|
||||
m_inp_mux = (m_inp_mux & 0x300) | (data ^ 0xff);
|
||||
m_display->write_mx(~data);
|
||||
}
|
||||
|
||||
void triomphe_state::control_w(u8 data)
|
||||
{
|
||||
// P40,P41: input mux (buttons)
|
||||
m_inp_mux = (m_inp_mux & 0xff) | (~data << 8 & 0x300);
|
||||
|
||||
// P44,P45: led select
|
||||
m_display->write_my(~data >> 4 & 3);
|
||||
|
||||
// P47: speaker out
|
||||
m_dac->write(BIT(~data, 7));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Input Ports
|
||||
*******************************************************************************/
|
||||
|
||||
static INPUT_PORTS_START( triomphe )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Pawn")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Knight")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Bishop")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Rook")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Queen")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("King")
|
||||
PORT_BIT(0xc0, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Move")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
|
||||
PORT_BIT(0xe0, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Machine Configs
|
||||
*******************************************************************************/
|
||||
|
||||
void triomphe_state::triomphe(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
HD6301V1(config, m_maincpu, 4_MHz_XTAL);
|
||||
m_maincpu->in_p1_cb().set(FUNC(triomphe_state::input_r));
|
||||
m_maincpu->out_p3_cb().set(FUNC(triomphe_state::board_w));
|
||||
m_maincpu->in_p4_cb().set_constant(0); // freq sel
|
||||
m_maincpu->out_p4_cb().set(FUNC(triomphe_state::control_w));
|
||||
|
||||
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
|
||||
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
|
||||
m_board->set_delay(attotime::from_msec(150));
|
||||
|
||||
// video hardware
|
||||
PWM_DISPLAY(config, m_display).set_size(2, 8);
|
||||
config.set_default_layout(layout_cking_triomphe);
|
||||
|
||||
// sound hardware
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
ROM Definitions
|
||||
*******************************************************************************/
|
||||
|
||||
ROM_START( triomphe )
|
||||
ROM_REGION( 0x1000, "maincpu", 0 )
|
||||
ROM_LOAD("chessking_triomphe_m1_hd6301v1e53p", 0x0000, 0x1000, CRC(01f30f08) SHA1(5d8949b8e0a5d15024bb2c13ee6f3eb2ed02f94b) )
|
||||
ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Drivers
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1985, triomphe, 0, 0, triomphe, triomphe, triomphe_state, empty_init, "Chess King / Intelligent Software", "Triomphe", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
@ -8,8 +8,8 @@ Yeno 301 XL
|
||||
NOTE: It triggers an IRQ when the power switch is changed from ON to SAVE.
|
||||
If this is not done, NVRAM won't save properly.
|
||||
|
||||
For some reason, the programmer decided to (ab)use the HD6301 undefined opcode
|
||||
TRAP interrupt for the beeper routine. Very strange.
|
||||
It's by the same programmer as Chess King Triomphe / Counter Gambit, also using
|
||||
the TRAP interrupt for the beeper routine.
|
||||
|
||||
Hardware notes:
|
||||
- PCB label: WSE 8108A
|
||||
@ -108,7 +108,7 @@ INPUT_CHANGED_MEMBER(y301xl_state::power_off)
|
||||
{
|
||||
// IRQ1 when power switch is set to SAVE, followed by STBY after a short delay
|
||||
m_maincpu->set_input_line(HD6301_IRQ_LINE, ASSERT_LINE);
|
||||
m_standbytimer->adjust(attotime::from_msec(50), M6801_STBY_LINE);
|
||||
m_standbytimer->adjust(attotime::from_msec(50));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -36,7 +36,7 @@ hardware overview:
|
||||
*In West Germany, some distributors released it with overclocked CPUs,
|
||||
advertised as 3.2, 3.6, or 4MHz. Unmodified EAS PCB photos show only a 3MHz XTAL.
|
||||
Though model EWC(improved Budapest) had a 3.57MHz XTAL and EAS-C(Glasgow) had
|
||||
a 4MHz XTAL.
|
||||
a 4MHz XTAL. Model E4.0 is also assumed to be 4MHz.
|
||||
|
||||
A condensator/battery keeps RAM contents alive for a while when powered off.
|
||||
|
||||
|
@ -11,31 +11,24 @@ license:CC0-1.0
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
|
||||
<disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
|
||||
<disk state="0"><color red="0.17" green="0.015" blue="0.02" /></disk>
|
||||
</element>
|
||||
<element name="ledg" defstate="0">
|
||||
<disk state="1"><color red="0.15" green="1.0" blue="0.1" /></disk>
|
||||
<disk state="0"><color red="0.015" green="0.1" blue="0.01" /></disk>
|
||||
<disk state="0"><color red="0.02" green="0.17" blue="0.015" /></disk>
|
||||
</element>
|
||||
|
||||
<element name="hlb" defstate="0">
|
||||
<text string=" ">
|
||||
<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
</text>
|
||||
<rect state="1">
|
||||
<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</rect>
|
||||
<rect state="1"><color red="0" green="0" blue="0" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_l1"><text string="CHANGE POSITION"><color red="0.15" green="0.15" blue="0.15" /></text></element>
|
||||
<element name="text_l2"><text string="CLEAR BOARD"><color red="0.15" green="0.15" blue="0.15" /></text></element>
|
||||
<element name="text_l3"><text string="NEW GAME"><color red="0.15" green="0.15" blue="0.15" /></text></element>
|
||||
<element name="text_l4"><text string="TAKE BACK"><color red="0.15" green="0.15" blue="0.15" /></text></element>
|
||||
<element name="text_l13"><text string="MOVE"><color red="0.15" green="0.15" blue="0.15" /></text></element>
|
||||
<element name="text_l14"><text string="LEVEL"><color red="0.15" green="0.15" blue="0.15" /></text></element>
|
||||
<element name="text_l15"><text string="SOUND"><color red="0.15" green="0.15" blue="0.15" /></text></element>
|
||||
<element name="text_l1"><text string="CHANGE POSITION"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l2"><text string="CLEAR BOARD"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l3"><text string="NEW GAME"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l4"><text string="TAKE BACK"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l13"><text string="MOVE"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l14"><text string="LEVEL"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l15"><text string="SOUND"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
|
||||
<element name="text_p1"><rect><color red="1" green="1" blue="1" /></rect><image file="chess/wk.svg" /><rect><color red="1" green="1" blue="1" alpha="0.13" /></rect></element>
|
||||
<element name="text_p2"><rect><color red="1" green="1" blue="1" /></rect><image file="chess/wq.svg" /><rect><color red="1" green="1" blue="1" alpha="0.13" /></rect></element>
|
||||
@ -389,21 +382,21 @@ license:CC0-1.0
|
||||
<element ref="white"><bounds x="96.5" y="58" width="2.0" height="2.0" /></element>
|
||||
<element ref="black"><bounds x="96.25" y="63.083" width="2.5" height="2.5" /></element>
|
||||
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x01"><bounds x="91" y="3.166" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x02"><bounds x="91" y="8.500" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x04"><bounds x="91" y="13.833" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x08"><bounds x="91" y="19.166" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x10"><bounds x="91" y="24.500" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x20"><bounds x="91" y="29.833" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x40"><bounds x="91" y="35.166" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x01"><bounds x="91" y="40.500" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x02"><bounds x="91" y="45.833" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x04"><bounds x="91" y="51.166" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x08"><bounds x="91" y="56.500" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x10"><bounds x="91" y="61.833" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x20"><bounds x="91" y="67.166" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x40"><bounds x="91" y="72.500" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x80"><bounds x="91" y="77.833" width="13" height="5" /><color alpha="0.4" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x01"><bounds x="91" y="3.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x02"><bounds x="91" y="8.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x04"><bounds x="91" y="13.833" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x08"><bounds x="91" y="19.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x10"><bounds x="91" y="24.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x20"><bounds x="91" y="29.833" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x40"><bounds x="91" y="35.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x01"><bounds x="91" y="40.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x02"><bounds x="91" y="45.833" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x04"><bounds x="91" y="51.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x08"><bounds x="91" y="56.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x10"><bounds x="91" y="61.833" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x20"><bounds x="91" y="67.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x40"><bounds x="91" y="72.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x80"><bounds x="91" y="77.833" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
||||
|
390
src/mame/layout/cking_triomphe.lay
Normal file
390
src/mame/layout/cking_triomphe.lay
Normal file
@ -0,0 +1,390 @@
|
||||
<?xml version="1.0"?>
|
||||
<!--
|
||||
license:CC0-1.0
|
||||
-->
|
||||
<mamelayout version="2">
|
||||
|
||||
<!-- define elements -->
|
||||
|
||||
<element name="black"><rect><color red="0.15" green="0.15" blue="0.15" /></rect></element>
|
||||
<element name="white"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
|
||||
<disk state="0"><color red="0.17" green="0.015" blue="0.02" /></disk>
|
||||
</element>
|
||||
<element name="ledg">
|
||||
<disk><color red="0.15" green="1.0" blue="0.1" /></disk>
|
||||
</element>
|
||||
|
||||
<element name="hlb" defstate="0">
|
||||
<rect state="1"><color red="0" green="0" blue="0" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_l1"><text string="NEW GAME"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l2"><text string="LEVEL"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l3"><text string="TAKE BACK"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l4"><text string="MOVE"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
<element name="text_l5"><text string="SOUND"><color red="0.12" green="0.12" blue="0.12" /></text></element>
|
||||
|
||||
<element name="text_p1"><rect><color red="1" green="1" blue="1" /></rect><image file="chess/wk.svg" /><rect><color red="1" green="1" blue="1" alpha="0.13" /></rect></element>
|
||||
<element name="text_p2"><rect><color red="1" green="1" blue="1" /></rect><image file="chess/wq.svg" /><rect><color red="1" green="1" blue="1" alpha="0.13" /></rect></element>
|
||||
<element name="text_p3"><rect><color red="1" green="1" blue="1" /></rect><image file="chess/wr.svg" /><rect><color red="1" green="1" blue="1" alpha="0.13" /></rect></element>
|
||||
<element name="text_p4"><rect><color red="1" green="1" blue="1" /></rect><image file="chess/wb.svg" /><rect><color red="1" green="1" blue="1" alpha="0.13" /></rect></element>
|
||||
<element name="text_p5"><rect><color red="1" green="1" blue="1" /></rect><image file="chess/wn.svg" /><rect><color red="1" green="1" blue="1" alpha="0.13" /></rect></element>
|
||||
<element name="text_p6"><rect><color red="1" green="1" blue="1" /></rect><image file="chess/wp.svg" /><rect><color red="1" green="1" blue="1" alpha="0.13" /></rect></element>
|
||||
|
||||
|
||||
<!-- sb board -->
|
||||
|
||||
<element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
|
||||
<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
|
||||
|
||||
<element name="hlbb" defstate="0">
|
||||
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
|
||||
<disk state="1">
|
||||
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<element name="piece" defstate="0">
|
||||
<image file="chess/wp.svg" state="1"/>
|
||||
<image file="chess/wn.svg" state="2"/>
|
||||
<image file="chess/wb.svg" state="3"/>
|
||||
<image file="chess/wr.svg" state="4"/>
|
||||
<image file="chess/wq.svg" state="5"/>
|
||||
<image file="chess/wk.svg" state="6"/>
|
||||
|
||||
<image file="chess/bp.svg" state="7"/>
|
||||
<image file="chess/bn.svg" state="8"/>
|
||||
<image file="chess/bb.svg" state="9"/>
|
||||
<image file="chess/br.svg" state="10"/>
|
||||
<image file="chess/bq.svg" state="11"/>
|
||||
<image file="chess/bk.svg" state="12"/>
|
||||
|
||||
<!-- selected pieces -->
|
||||
<image file="chess/wp.svg" state="13"><color alpha="0.5" /></image>
|
||||
<image file="chess/wn.svg" state="14"><color alpha="0.5" /></image>
|
||||
<image file="chess/wb.svg" state="15"><color alpha="0.5" /></image>
|
||||
<image file="chess/wr.svg" state="16"><color alpha="0.5" /></image>
|
||||
<image file="chess/wq.svg" state="17"><color alpha="0.5" /></image>
|
||||
<image file="chess/wk.svg" state="18"><color alpha="0.5" /></image>
|
||||
|
||||
<image file="chess/bp.svg" state="19"><color alpha="0.5" /></image>
|
||||
<image file="chess/bn.svg" state="20"><color alpha="0.5" /></image>
|
||||
<image file="chess/bb.svg" state="21"><color alpha="0.5" /></image>
|
||||
<image file="chess/br.svg" state="22"><color alpha="0.5" /></image>
|
||||
<image file="chess/bq.svg" state="23"><color alpha="0.5" /></image>
|
||||
<image file="chess/bk.svg" state="24"><color alpha="0.5" /></image>
|
||||
</element>
|
||||
|
||||
<group name="sb_board">
|
||||
<bounds x="0" y="0" width="80" height="80" />
|
||||
|
||||
<!-- squares (avoid seams) -->
|
||||
<element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element>
|
||||
<element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element>
|
||||
<element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element>
|
||||
<element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element>
|
||||
<element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element>
|
||||
<element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element>
|
||||
<element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element>
|
||||
<element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element>
|
||||
|
||||
<!-- sensors, pieces -->
|
||||
<repeat count="8">
|
||||
<param name="y" start="0" increment="10" />
|
||||
<param name="i" start="8" increment="-1" />
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
|
||||
<element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element>
|
||||
</repeat>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- sb ui -->
|
||||
|
||||
<element name="hlub" defstate="0">
|
||||
<rect state="1"><color red="0" green="0" blue="0" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uiu2a"><text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2b"><text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2c"><text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2d"><text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_uiu3a" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="2">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
<element name="text_uiu3c" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="1">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<group name="sb_ui">
|
||||
<bounds x="0" y="0" width="10" height="80" />
|
||||
<element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element>
|
||||
<element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
|
||||
<element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
|
||||
|
||||
<!-- board -->
|
||||
<element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
|
||||
|
||||
<element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
|
||||
<element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- spawn -->
|
||||
<element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
|
||||
|
||||
<element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element>
|
||||
<element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element>
|
||||
<element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element>
|
||||
<element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element>
|
||||
<element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element>
|
||||
<element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element>
|
||||
<element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element>
|
||||
<element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element>
|
||||
<element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element>
|
||||
<element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element>
|
||||
<element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element>
|
||||
<element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- hand -->
|
||||
<element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element>
|
||||
<element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element>
|
||||
<element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element>
|
||||
<element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- undo -->
|
||||
<element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
|
||||
<element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element>
|
||||
<element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element>
|
||||
<element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="-12.5" right="106.5" top="-1.5" bottom="87.5" />
|
||||
|
||||
<group ref="sb_board"><bounds x="4" y="3" width="80" height="80" /></group>
|
||||
<group ref="sb_ui"><bounds x="-11" y="3" width="10" height="80" /></group>
|
||||
|
||||
<!-- chessboard leds -->
|
||||
<element name="1.7" ref="led"><bounds x="1" y="7.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.6" ref="led"><bounds x="1" y="17.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.5" ref="led"><bounds x="1" y="27.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.4" ref="led"><bounds x="1" y="37.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.3" ref="led"><bounds x="1" y="47.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.2" ref="led"><bounds x="1" y="57.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.1" ref="led"><bounds x="1" y="67.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.0" ref="led"><bounds x="1" y="77.25" width="1.5" height="1.5" /></element>
|
||||
|
||||
<element name="1.7" ref="led"><bounds x="85.5" y="7.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.6" ref="led"><bounds x="85.5" y="17.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.5" ref="led"><bounds x="85.5" y="27.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.4" ref="led"><bounds x="85.5" y="37.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.3" ref="led"><bounds x="85.5" y="47.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.2" ref="led"><bounds x="85.5" y="57.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.1" ref="led"><bounds x="85.5" y="67.25" width="1.5" height="1.5" /></element>
|
||||
<element name="1.0" ref="led"><bounds x="85.5" y="77.25" width="1.5" height="1.5" /></element>
|
||||
|
||||
<element name="0.0" ref="led"><bounds x="8.25" y="0" width="1.5" height="1.5" /></element>
|
||||
<element name="0.1" ref="led"><bounds x="18.25" y="0" width="1.5" height="1.5" /></element>
|
||||
<element name="0.2" ref="led"><bounds x="28.25" y="0" width="1.5" height="1.5" /></element>
|
||||
<element name="0.3" ref="led"><bounds x="38.25" y="0" width="1.5" height="1.5" /></element>
|
||||
<element name="0.4" ref="led"><bounds x="48.25" y="0" width="1.5" height="1.5" /></element>
|
||||
<element name="0.5" ref="led"><bounds x="58.25" y="0" width="1.5" height="1.5" /></element>
|
||||
<element name="0.6" ref="led"><bounds x="68.25" y="0" width="1.5" height="1.5" /></element>
|
||||
<element name="0.7" ref="led"><bounds x="78.25" y="0" width="1.5" height="1.5" /></element>
|
||||
|
||||
<element name="0.0" ref="led"><bounds x="8.25" y="84.5" width="1.5" height="1.5" /></element>
|
||||
<element name="0.1" ref="led"><bounds x="18.25" y="84.5" width="1.5" height="1.5" /></element>
|
||||
<element name="0.2" ref="led"><bounds x="28.25" y="84.5" width="1.5" height="1.5" /></element>
|
||||
<element name="0.3" ref="led"><bounds x="38.25" y="84.5" width="1.5" height="1.5" /></element>
|
||||
<element name="0.4" ref="led"><bounds x="48.25" y="84.5" width="1.5" height="1.5" /></element>
|
||||
<element name="0.5" ref="led"><bounds x="58.25" y="84.5" width="1.5" height="1.5" /></element>
|
||||
<element name="0.6" ref="led"><bounds x="68.25" y="84.5" width="1.5" height="1.5" /></element>
|
||||
<element name="0.7" ref="led"><bounds x="78.25" y="84.5" width="1.5" height="1.5" /></element>
|
||||
|
||||
<element ref="ledg"><bounds x="85.5" y="3.5" width="1.5" height="1.5" /></element> <!-- power led -->
|
||||
|
||||
<!-- right side -->
|
||||
<element ref="white"><bounds x="88.5" y="-1.5" width="18" height="89" /></element>
|
||||
<element ref="black"><bounds x="90.666" y="2.833" width="13.666" height="80.333" /></element>
|
||||
|
||||
<element ref="white"><bounds x="91" y="3.166" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="8.500" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="13.833" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="19.166" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="24.500" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="29.833" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="35.166" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="40.500" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="45.833" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="51.166" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="56.500" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="61.833" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="67.166" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="72.500" width="13" height="5" /></element>
|
||||
<element ref="white"><bounds x="91" y="77.833" width="13" height="5" /></element>
|
||||
|
||||
<repeat count="5">
|
||||
<param name="y" start="52.916" increment="5.333333" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
<element ref="text_l~i~"><bounds x="91.4" y="~y~" width="12.5" height="1.5" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="6">
|
||||
<param name="y" start="8.7" increment="5.333333" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
<element ref="text_p~i~" blend="multiply"><bounds x="95.25" y="~y~" width="4.5" height="4.5" /></element>
|
||||
</repeat>
|
||||
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x20"><bounds x="91" y="8.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x10"><bounds x="91" y="13.833" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x08"><bounds x="91" y="19.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x04"><bounds x="91" y="24.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x02"><bounds x="91" y="29.833" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.0" inputmask="0x01"><bounds x="91" y="35.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x10"><bounds x="91" y="51.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x08"><bounds x="91" y="56.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x04"><bounds x="91" y="61.833" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x02"><bounds x="91" y="67.166" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
<element ref="hlb" inputtag="IN.1" inputmask="0x01"><bounds x="91" y="72.500" width="13" height="5" /><color alpha="0.12" /></element>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -15983,6 +15983,9 @@ arbv2 //
|
||||
@source:chess/cking_master.cpp
|
||||
ckmaster //
|
||||
|
||||
@source:chess/cking_triomphe.cpp
|
||||
triomphe
|
||||
|
||||
@source:chess/compuchess.cpp
|
||||
ccmk1 // Chess Champion MK I
|
||||
cmpchess
|
||||
|
@ -110,7 +110,7 @@ INPUT_CHANGED_MEMBER(accord_state::power_off)
|
||||
{
|
||||
// NMI when power goes off, followed by STBY after a short delay
|
||||
m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
|
||||
m_standbytimer->adjust(attotime::from_msec(50), M6801_STBY_LINE);
|
||||
m_standbytimer->adjust(attotime::from_msec(10));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -115,7 +115,7 @@ INPUT_CHANGED_MEMBER(constjr_state::power_off)
|
||||
{
|
||||
// NMI when power goes off, followed by STBY after a short delay
|
||||
m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
|
||||
m_standbytimer->adjust(attotime::from_msec(50), M6801_STBY_LINE);
|
||||
m_standbytimer->adjust(attotime::from_msec(10));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,7 +26,7 @@ be entered first (from eg. a terminal), and then the Comm. LED will turn on.
|
||||
Hardware notes:
|
||||
|
||||
Leonardo (1986):
|
||||
- 6301Y0 MCU @ 12MHz
|
||||
- HD6301Y0P MCU @ 12MHz
|
||||
- 32KB ROM(27C256)
|
||||
- 8KB RAM(M5M5165P-15 or compatible)
|
||||
- magnet sensors chessboard with 16 leds
|
||||
@ -34,7 +34,7 @@ Leonardo (1986):
|
||||
The 6301Y0 was seen with internal maskrom serial A96 and B40. It is actually
|
||||
one from another SciSys chesscomputer (Turbo 16K or Turbo S-24K). It appears to
|
||||
be running in mode 1 (expanded mode): the internal ROM is disabled and the MCU
|
||||
can be emulated as if it's a HD6303Y.
|
||||
can be emulated as if it's a 6303Y.
|
||||
|
||||
Galileo (1988):
|
||||
- HD6303YP MCU @ 12MHz
|
||||
|
@ -13,7 +13,7 @@ the chesscomputer before exiting MAME. Unlike Leonardo/Galileo, it looks like
|
||||
it will always do a cold boot if you reset without having pressed STOP.
|
||||
|
||||
Hardware notes:
|
||||
- 6301Y0(mode 1) or HD6303YP MCU @ 10MHz
|
||||
- HD6301Y0P (mode 1) or HD6303YP MCU @ 10MHz
|
||||
- 8KB RAM, 32KB ROM
|
||||
- "HELIOS" I/O (NEC gate array)
|
||||
- Epson SED1502F, LCD screen
|
||||
|
Loading…
Reference in New Issue
Block a user