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Fixed crash in aica games due to initialization code blowing away the device pointer.
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@ -524,8 +524,6 @@ static void AICA_Init(const device_config *device, struct _AICA *AICA, const aic
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// get AICA RAM
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// get AICA RAM
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{
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{
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memset(AICA,0,sizeof(*AICA));
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if (sndindex == 0)
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if (sndindex == 0)
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{
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{
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AICA->Master=1;
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AICA->Master=1;
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