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Plug and Play additions (#5737)
* new WORKING machines ------- Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous] Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B) [Sean Riddle, David Haywood, anonymous] new NOT WORKING machines ----- Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous] * new NOT WORKING software list entries ------- ekara_japan_a.xml: a3 : A-3 Pichi Pichi Pitch vol.3 (Japan) [David Haywood, Sean Riddle] evio.xml: em2: eM2 - evio Selection 02 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle] em3: eM3 - Anime Mix 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle] em4: eM4 - I Love Classic 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle] em7: eM7 - Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle] em8: eM8 - Hard Soul 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle] em9: eM9 - evio Selection 03 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle] em16: eM16 - Chisako Takashima Selection [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle] em18: eM18 - unknown [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle] * additional cartridge info [AJR]
This commit is contained in:
parent
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commit
9d44e61944
@ -9,16 +9,18 @@
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These are for use with e-pitch / e-kara (e-pitch internal ROM is the same as e-kara Japan, just button layout is changed)
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https://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q10109392860
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https://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q10109392860
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A-1 Pichi Pichi Pitch vol.1 / ぴちぴちピッチvol.1
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A-2 Pichi Pichi Pitch vol.2 / ぴちぴちピッチvol.2
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A-3 Pichi Pichi Pitch vol.3 / ぴちぴちピッチvol.3
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A-4 Pichi Pichi Pitch Pure Chapter 1 / ぴちぴちピッチピュア第1章
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A-5 Pichi Pichi Pitch Karaoke Party / ぴちぴちピッチカラオケパーティー
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A-6 Pichi Pichi Pitch Pure Chapter 2 / ぴちぴちピッチピュア第2章
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A-7 Pichi Pichi Pitch Pure Chapter 3 / ぴちぴちピッチピュア第3章
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A-8 Pichi Pichi Pitch Karaoke Party 2 / ぴちぴちピッチカラオケパーティー2
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* = dumped
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*A-1 Pichi Pichi Pitch vol.1 / ぴちぴちピッチvol.1
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A-2 Pichi Pichi Pitch vol.2 / ぴちぴちピッチvol.2
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*A-3 Pichi Pichi Pitch vol.3 / ぴちぴちピッチvol.3
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*A-4 Pichi Pichi Pitch Pure Chapter 1 / ぴちぴちピッチピュア第1章
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*A-5 Pichi Pichi Pitch Karaoke Party / ぴちぴちピッチカラオケパーティー
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A-6 Pichi Pichi Pitch Pure Chapter 2 / ぴちぴちピッチピュア第2章
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*A-7 Pichi Pichi Pitch Pure Chapter 3 / ぴちぴちピッチピュア第3章
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A-8 Pichi Pichi Pitch Karaoke Party 2 / ぴちぴちピッチカラオケパーティー2
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-->
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@ -34,6 +36,18 @@
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</part>
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</software>
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<software name="a3" supported="no">
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<description>A-3 Pichi Pichi Pitch vol.3 (Japan)</description>
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<year>2004</year>
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<publisher>Takara</publisher>
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<part name="cart" interface="ekara_cart">
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<feature name="slot" value="rom_24c08_epitch"/>
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<dataarea name="rom" size="0x200000">
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<rom name="ekara_a3.bin" size="0x200000" crc="19b79adf" sha1="31f82e8bf66f1b03df9d64061af628df3466c5ef"/>
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</dataarea>
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</part>
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</software>
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<software name="a4" supported="no">
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<description>A-4 Pichi Pichi Pitch Pure Chapter 1 (Japan)</description>
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<year>2004</year>
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@ -7,8 +7,9 @@
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Japanese cart listing (by AC code) * = dumped
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* = dumped
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this numbering is a little unusual, maybe there are other AC cartridges that were
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bundled with other units?
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this numbering is a little unusual, maybe the 'A' series Pichi Pichi Pitch
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are actually 1-8 here, just lacking the actual AC markings.
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see ekara_japan_a.xml
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*AC0009-KIR / KR-1 Kirarin Cartridge Vol.1 (bundled with Kirarin microphone)
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124
hash/evio.xml
Normal file
124
hash/evio.xml
Normal file
@ -0,0 +1,124 @@
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<?xml version="1.0"?>
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<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
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<softwarelist name="evio" description="Tomy evio eM series cartridges">
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<!-- cartridges contain the ROM only, the XaviX CPU and BIOS are in the base unit
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***********************************************************************************
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Evio cart listing, most unknown
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* = dumped
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eM1 - evio Selection 01
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*eM2 - evio Selection 02 (translucent red)
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*eM3 - Anime Mix 1 (yellow)
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*eM4 - I Love Classic 1 (brown)
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eM5 - Healing Air 1
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eM6 - Drama Mix 1
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*eM7 - Pure Kiss 1 (pink)
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*eM8 - Hard Soul 1 (black)
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*eM9 - evio Selection 03 (translucent red)
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eM10 - Anime Special - Pocket Monsters
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eM11 - Anime Mix 2
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eM12 - I Love Classic 2
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eM13 - Concerto Selection
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eM14 - Disney Special 1
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eM15 - evio Selection 04
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*eM16 - Chisako Takashima Selection (cream/gold)
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eM17 - Minna no evio
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*eM18 - Evio Challenge! (red/pink)
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(more?)
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-->
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<software name="em2" supported="no">
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<description>eM2 - evio Selection 02</description>
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<year>2003</year>
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<publisher>Tomy</publisher>
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<part name="cart" interface="ekara_cart">
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<dataarea name="rom" size="0x200000">
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<rom name="evio_em02.bin" size="0x080000" crc="f4c25b10" sha1="97627f6753bf21f30ec497656dbae3eaf4ca8386"/>
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</dataarea>
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</part>
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</software>
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<software name="em3" supported="no">
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<description>eM3 - Anime Mix 1</description>
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<year>2003</year>
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<publisher>Tomy</publisher>
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<part name="cart" interface="ekara_cart">
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<dataarea name="rom" size="0x200000">
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<rom name="evio_em03.bin" size="0x080000" crc="2aa0107f" sha1="1f2302b0121819b8ea02409e23a7c21402e2632e"/>
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</dataarea>
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</part>
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</software>
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<software name="em4" supported="no">
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<description>eM4 - I Love Classic 1</description>
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<year>2003</year>
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<publisher>Tomy</publisher>
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<part name="cart" interface="ekara_cart">
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<dataarea name="rom" size="0x200000">
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<rom name="evio_em04.bin" size="0x080000" crc="22ad3e5b" sha1="e25269b1957e10cff6bb7590b912db9e62864c2d"/>
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</dataarea>
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</part>
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</software>
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<software name="em7" supported="no">
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<description>eM7 - Pure Kiss 1</description>
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<year>2003</year>
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<publisher>Tomy</publisher>
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<part name="cart" interface="ekara_cart">
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<dataarea name="rom" size="0x200000">
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<rom name="evio_em07.bin" size="0x080000" crc="b507b926" sha1="af2872b738e57a42e22904c3f6df15b2bf5ead87"/>
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</dataarea>
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</part>
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</software>
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<software name="em8" supported="no">
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<description>eM8 - Hard Soul 1</description>
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<year>2003</year>
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<publisher>Tomy</publisher>
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<part name="cart" interface="ekara_cart">
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<dataarea name="rom" size="0x200000">
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<rom name="evio_em08.bin" size="0x080000" crc="f41469c0" sha1="381e43b2a2fd716f3d91d47c7e899f02b2f52b91"/>
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</dataarea>
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</part>
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</software>
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<software name="em9" supported="no">
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<description>eM9 - evio Selection 03</description>
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<year>2003</year>
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<publisher>Tomy</publisher>
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<part name="cart" interface="ekara_cart">
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<dataarea name="rom" size="0x200000">
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<rom name="evio_em09.bin" size="0x080000" crc="17818b14" sha1="84058d60567972a336b36d8c406b1649956c8a2a"/>
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</dataarea>
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</part>
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</software>
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<software name="em16" supported="no">
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<description>eM16 - Chisako Takashima Selection</description>
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<year>2003</year>
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<publisher>Tomy</publisher>
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<part name="cart" interface="ekara_cart">
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<dataarea name="rom" size="0x200000">
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<rom name="evio_em16.bin" size="0x080000" crc="39c86418" sha1="8442cb3923e1f09b369ece58ca52bbb2f0a7ab19"/>
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</dataarea>
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</part>
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</software>
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<!-- has eeprom -->
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<software name="em18" supported="no">
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<description>eM18 - Evio Challenge!</description>
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<year>2003</year>
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<publisher>Tomy</publisher>
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<part name="cart" interface="ekara_cart">
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<dataarea name="rom" size="0x200000">
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<rom name="evio_em18.bin" size="0x100000" crc="725a5720" sha1="062316f860cb6ca3c29d9c1e63ea4973b1eebcd8"/>
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</dataarea>
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</part>
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</software>
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</softwarelist>
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@ -59,6 +59,7 @@ unsp_device::unsp_device(const machine_config &mconfig, device_type type, const
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, m_mem_write(nullptr)
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, m_enable_drc(false)
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{
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m_iso = 10;
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}
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unsp_device::unsp_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
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m_core->m_enable_fiq = 1;
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return;
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case 0xf144: case 0xf344: case 0xf544: case 0xf744: case 0xf944: case 0xfb44: case 0xfd44: case 0xff44:
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logerror("fir_mov on (shouldn't exist on 1.0, is this 1.2 or does it act as a NOP?)\n");
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//unimplemented_opcode(op); // jak_care triggers this, which again strongly suggests that everything we have is 1.2 or above even if most new features are unused
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return;
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case 0xf145: case 0xf345: case 0xf545: case 0xf745: case 0xf945: case 0xfb45: case 0xfd45: case 0xff45:
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logerror("fir_mov off (shouldn't exist on 1.0, is this 1.2 or does it act as a NOP?)\n");
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//unimplemented_opcode(op); // jak_care triggers this, see above
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return;
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case 0xf160: case 0xf360: case 0xf560: case 0xf760: case 0xf960: case 0xfb60: case 0xfd60: case 0xff60:
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case 0xf168: case 0xf368: case 0xf568: case 0xf768: case 0xf968: case 0xfb68: case 0xfd68: case 0xff68:
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case 0xf170: case 0xf370: case 0xf570: case 0xf770: case 0xf970: case 0xfb70: case 0xfd70: case 0xff70:
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@ -990,7 +990,14 @@ bool unsp_device::generate_opcode(drcuml_block &block, compiler_state &compiler,
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// nop
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break;
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case 4: // should be 1.2 only but jak_care triggers, see notes in non-drc
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break;
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case 5: // ^^
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break;
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default:
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logerror("unsp drc interrupt flags %02x\n", op & 0x3f);
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return false;
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}
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return true;
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@ -191,6 +191,9 @@ bool unsp_frontend::describe(opcode_desc &desc, const opcode_desc *prev)
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case 12:
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case 14:
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case 37:
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case 4: // should be 1.2 only but jak_care triggers, see notes in non-drc
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case 5: // ^^
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return true;
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}
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return false;
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Game seems unhappy with NVRAM, clears contents on each boot.
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jak_pooh:
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In the 'Light Tag' minigame (select the rock) the game usually softlocks when you find a friend (with or without DRC)
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jak_care:
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All but one mini-game waits on RAM address 0x0165 changing from 0x00f9 to 0x00f8
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The bottom left game "Wish Bear's Wishing Tree" appears to fail for more complex reasons.
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jak_disf:
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Shows corrupt logo on first boot with no valid nvram (possibly hardware does too, or layer disable?)
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jak_nick:
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Channel chasers (first game) title screen background should be blue, not the current pattern (possible layer disable?)
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Shows corrupt logo on first boot with no valid nvram (possibly hardware does too - verify if possible to invalidate EEPROM on device)
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lexizeus:
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Some corrupt sound effects and a few corrupt ground tiles a few minutes in. (checksum is good, and a video recorded
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from one of these doesn't exhibit these problems, so either emulation issue or alt revision?)
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vii:
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When loading a cart from file manager, sometimes MAME will crash.
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@ -124,6 +128,19 @@
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Disney Friends, MS Pacman, WallE, Batman (and some other HotGen GameKeys) for test mode, hold UP,
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press A, press DOWN during startup
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Capcom test (same access as other Hotgen games) mode looks like this (tested on PAL unit, same ROM as dumped one)
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RAM OK 2800
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111111
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5432109876543210
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IOA ............111. (values go from . to 1 when inputs are moved, never 0 as in MAME!, core bug?)
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GAMEKEY E0
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IOB0
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IOC XXX.........X...
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SPRITES
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Care Bears : Hold analog stck up, rotate stick 360 degress back to up, press 'A' while still holding up
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TODO:
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Work out how to access the hidden TEST menus for all games (most JAKKS games should have one at least)
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@ -245,9 +262,11 @@ public:
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void jakks_gkr_dp_i2c(machine_config &config);
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void jakks_gkr_sw_i2c(machine_config &config);
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void jakks_gkr_nm_i2c(machine_config &config);
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void jakks_gkr_cc_i2c(machine_config &config);
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void jakks_gkr_wf_i2c(machine_config &config);
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void jakks_gkr_mv_i2c(machine_config &config);
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void jakks_gkr_wp(machine_config &config);
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void jakks_gkr_cb(machine_config &config);
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DECLARE_READ_LINE_MEMBER(i2c_gkr_r);
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@ -684,6 +703,23 @@ static INPUT_PORTS_START( jak_pooh )
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PORT_BIT(0x0fff, 0x0000, IPT_AD_STICK_Y) PORT_SENSITIVITY(100) PORT_KEYDELTA(100) PORT_MINMAX(0x00,0x0fff)
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INPUT_PORTS_END
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static INPUT_PORTS_START( jak_care )
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PORT_START("P1")
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PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_BUTTON1 )
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PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Menu / Pause")
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PORT_BIT( 0xf7df, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("P3")
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PORT_BIT( 0xfff7, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) // PAL/NTSC flag, set to NTSC (unverified here)
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PORT_START("JOYX")
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PORT_BIT(0x0fff, 0x0000, IPT_AD_STICK_X) PORT_SENSITIVITY(100) PORT_KEYDELTA(100) PORT_MINMAX(0x00,0x0fff)
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PORT_START("JOYY")
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PORT_BIT(0x0fff, 0x0000, IPT_AD_STICK_Y) PORT_SENSITIVITY(100) PORT_KEYDELTA(100) PORT_MINMAX(0x00,0x0fff)
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INPUT_PORTS_END
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static INPUT_PORTS_START( jak_nm_i2c )
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PORT_START("P1")
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PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
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@ -706,6 +742,25 @@ static INPUT_PORTS_START( jak_nm_i2c )
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PORT_BIT(0x0fff, 0x0000, IPT_AD_STICK_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(100) PORT_MINMAX(0x00,0x0fff)
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INPUT_PORTS_END
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static INPUT_PORTS_START( jak_cc_i2c )
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PORT_START("P1")
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PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
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PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
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PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
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PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
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PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("A")
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PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("B")
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PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("C")
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PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("D")
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PORT_START("P3")
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PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(jakks_gkr_state, i2c_gkr_r)
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PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) // PAL/NTSC flag, set to NTSC
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PORT_BIT( 0xfff0, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( jak_wf_i2c )
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PORT_START("P1")
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PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
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@ -865,7 +920,7 @@ static INPUT_PORTS_START( jak_gkr_i2c )
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PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(jakks_gkr_state, i2c_gkr_r)
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INPUT_PORTS_END
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|
||||
static INPUT_PORTS_START( jak_disp_i2c )
|
||||
static INPUT_PORTS_START( jak_dpr_i2c )
|
||||
PORT_START("P1")
|
||||
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
|
||||
@ -2197,6 +2252,15 @@ void jakks_gkr_state::jakks_gkr_wp(machine_config &config)
|
||||
//SOFTWARE_LIST(config, "jakks_gamekey_wp").set_original("jakks_gamekey_wp"); // NO KEYS RELEASED
|
||||
}
|
||||
|
||||
void jakks_gkr_state::jakks_gkr_cb(machine_config &config)
|
||||
{
|
||||
jakks_gkr(config);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &jakks_gkr_state::mem_map_1m);
|
||||
m_maincpu->adc_in<0>().set_ioport("JOYX");
|
||||
m_maincpu->adc_in<1>().set_ioport("JOYY");
|
||||
//SOFTWARE_LIST(config, "jakks_gamekey_cb").set_original("jakks_gamekey_cb"); // NO KEYS RELEASED
|
||||
}
|
||||
|
||||
void jakks_gkr_state::jakks_gkr_nm_i2c(machine_config &config)
|
||||
{
|
||||
jakks_gkr_i2c(config);
|
||||
@ -2205,6 +2269,14 @@ void jakks_gkr_state::jakks_gkr_nm_i2c(machine_config &config)
|
||||
SOFTWARE_LIST(config, "jakks_gamekey_nm").set_original("jakks_gamekey_nm");
|
||||
}
|
||||
|
||||
void jakks_gkr_state::jakks_gkr_cc_i2c(machine_config &config)
|
||||
{
|
||||
jakks_gkr_i2c(config);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &jakks_gkr_state::mem_map_1m);
|
||||
// shows 'E0' in gamekey test menu on real HW (maybe related to value key needs to return if one existed)
|
||||
//SOFTWARE_LIST(config, "jakks_gamekey_cc").set_original("jakks_gamekey_cc"); // no game keys were released
|
||||
}
|
||||
|
||||
void jakks_gkr_state::jakks_gkr_wf_i2c(machine_config &config)
|
||||
{
|
||||
jakks_gkr_i2c(config);
|
||||
@ -2364,6 +2436,10 @@ ROM_START( jak_pooh )
|
||||
ROM_LOAD16_WORD_SWAP( "jakkspoohgkr.bin", 0x000000, 0x200000, CRC(0d97df55) SHA1(f108621a83c7b2263dd1531d82311627c3a02002) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( jak_care )
|
||||
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
|
||||
ROM_LOAD16_WORD_SWAP( "carebeargkr.bin", 0x000000, 0x200000, CRC(e6096eb7) SHA1(92ee1a6df374f8b355ba2280dc43d764f6f69dfe) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( jak_wof )
|
||||
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
|
||||
@ -2380,11 +2456,16 @@ ROM_START( jak_disf )
|
||||
ROM_LOAD16_WORD_SWAP( "disneyfriendsgkr.bin", 0x000000, 0x200000, CRC(77bca50b) SHA1(6e0f4fd229ee11eac721b5dbe79cf9002d3dbd64) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( jak_disp )
|
||||
ROM_START( jak_dpr )
|
||||
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
|
||||
ROM_LOAD16_WORD_SWAP( "jakksdisneyprincessgkr.bin", 0x000000, 0x200000, CRC(e26003ce) SHA1(ee15243281df6f09b96185c34582d7091604c954) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( jak_dprs )
|
||||
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
|
||||
ROM_LOAD16_WORD_SWAP( "disneyprincess2gkr.bin", 0x000000, 0x200000, CRC(b670bdde) SHA1(c33ce7ada72a0c44bc881b5792cd33a9f2f0fb08) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( jak_mpac )
|
||||
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
|
||||
ROM_LOAD16_WORD_SWAP( "jakksmspacmangkr.bin", 0x000000, 0x100000, CRC(cab40f77) SHA1(30731acc461150d96aafa7a0451cfb1a25264678) )
|
||||
@ -2405,6 +2486,10 @@ ROM_START( jak_sith )
|
||||
ROM_LOAD16_WORD_SWAP( "jakksstarwarsgkr.bin", 0x000000, 0x200000, CRC(932cde19) SHA1(b88b748c235e9eeeda574e4d5b4077ae9da6fbd0) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( jak_capc )
|
||||
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
|
||||
ROM_LOAD16_WORD_SWAP( "capcomgkr.bin", 0x000000, 0x200000, CRC(6d47cce4) SHA1(263926a991d55459aa3cee90049d2202c1e3a70e) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( lexizeus )
|
||||
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
|
||||
@ -2569,19 +2654,17 @@ CONS( 2005, jak_sbfc, 0, 0, jakks_gkr_nk_i2c, jak_gkr_i2c, jakks_gkr_state, emp
|
||||
CONS( 2005, jak_sdoo, 0, 0, jakks_gkr_2m_i2c, jak_sdoo_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Jolliford Management", "Scooby-Doo! and the Mystery of the Castle (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // SD (no game-keys released) (was dumped from a later unit with GameKey port missing, but internal PCB still supported it, code likely the same)
|
||||
CONS( 2005, jak_disn, 0, 0, jakks_gkr_dy, jak_gkr, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "Disney (JAKKS Pacific TV Game, Game-Key Ready) (08 FEB 2005 A)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses DY keys (3 released)
|
||||
CONS( 2005, jak_disf, 0, 0, jakks_gkr_dy_i2c, jak_gkr_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "Disney Friends (JAKKS Pacific TV Game, Game-Key Ready) (17 MAY 2005 A)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses DY keys (3 released)
|
||||
CONS( 2005, jak_disp, 0, 0, jakks_gkr_dp_i2c, jak_disp_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / 5000ft, Inc", "Disney Princess (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses DP keys (1 key released)
|
||||
// There seems to be a second game called 'Disney Princesses' with a 'board game' style front end as well as the minigames, also GKR, see https://www.youtube.com/watch?v=w9p5TI029bQ The one we have is https://www.youtube.com/watch?v=9ppPKVbpoMs the physical package seems identical.
|
||||
CONS( 2005, jak_dpr, 0, 0, jakks_gkr_dp_i2c, jak_dpr_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / 5000ft, Inc", "Disney Princess (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses DP keys (1 key released)
|
||||
CONS( 2005, jak_dprs, 0, 0, jakks_gkr_dp_i2c, jak_dpr_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / 5000ft, Inc", "Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses DP keys (1 key released) (unit looks identical to above, including just having 'Disney Princess' logo, but this one has the 'board game' as a frontend and a slightly different on-screen title)
|
||||
CONS( 2005, jak_sith, 0, 0, jakks_gkr_sw_i2c, jak_sith_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Griptonite Games", "Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses SW keys (1 released)
|
||||
CONS( 2005, jak_dbz, 0, 0, jakks_gkr_1m_i2c, jak_gkr_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Handheld Games", "Dragon Ball Z (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // DB (no game-keys released, 1 in development but cancelled)
|
||||
CONS( 2005, jak_mpac, 0, 0, jakks_gkr_nm_i2c, jak_nm_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Namco / HotGen Ltd", "Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready) (07 FEB 2005 A SKU F)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses NM (3 keys available [Dig Dug, New Rally-X], [Rally-X, Pac-Man, Bosconian], [Pac-Man, Bosconian])
|
||||
CONS( 2005, jak_capc, 0, 0, jakks_gkr_cc_i2c, jak_cc_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Capcom / HotGen Ltd", "Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses CC keys (no game-keys released)
|
||||
CONS( 2005, jak_wof, 0, 0, jakks_gkr_wf_i2c, jak_wf_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) (Jul 11 2005 ORIG)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses WF keys (no game-keys released) analog wheel not emulated
|
||||
// There is a 'Second Edition' version of Wheel of Fortune with a Gold case, GameKey port removed, and a '2' over the usual Game Key Ready logo, internals are different too, not Game-Key Ready
|
||||
CONS( 2004, jak_spdm, 0, 0, jakks_gkr_mv_i2c, jak_gkr_i2c, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Digital Eclipse", "Spider-Man (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // MV (1 key available)
|
||||
CONS( 2005, jak_pooh, 0, 0, jakks_gkr_wp, jak_pooh, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Backbone Entertainment", "Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // WP (no game-keys released)
|
||||
|
||||
// no keys released for the following, some were in development but cancelled
|
||||
// Capcom 3-in-1 CC (no game-keys released)
|
||||
// Care Bears CB (no game-keys released)
|
||||
CONS( 2005, jak_care, 0, 0, jakks_gkr_cb, jak_care, jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Backbone Entertainment", "Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // CB (no game-keys released)
|
||||
|
||||
// Some versions of the Shrek - Over the Hedge unit show the GameKey logo on startup (others don't) there is no evidence to suggest it was ever released with a GameKey port tho, and the internal PCB has no place for one on the versions we've seen (which show the logo)
|
||||
|
||||
|
@ -1489,6 +1489,15 @@ void xavix_i2c_cart_state::xavix_i2c_jpopira(machine_config &config)
|
||||
SOFTWARE_LIST(config, "cart_list_japan_sp").set_original("ekara_japan_sp");
|
||||
}
|
||||
|
||||
void xavix_cart_state::xavix_cart_evio(machine_config &config)
|
||||
{
|
||||
xavix_cart(config);
|
||||
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);
|
||||
|
||||
SOFTWARE_LIST(config, "cart_list_evio").set_original("evio");
|
||||
}
|
||||
|
||||
|
||||
void xavix_cart_state::xavix_cart_ekara(machine_config &config)
|
||||
{
|
||||
xavix_cart(config);
|
||||
@ -1982,8 +1991,7 @@ CONS( 2003, taikodp, 0, 0, xavix_i2c_taiko, taikodp, xavix_i2c_car
|
||||
|
||||
CONS( 2004, jpopira, 0, 0, xavix_i2c_jpopira,jpopira, xavix_i2c_cart_state, init_xavix, "Takara / SSD Company LTD", "Jumping Popira (Japan)", MACHINE_IMPERFECT_SOUND /*|MACHINE_IS_BIOS_ROOT*/ )
|
||||
|
||||
|
||||
CONS( 2003, evio, 0, 0, xavix_nv, evio, xavix_state, init_xavix, "Tomy / SSD Company LTD", "Evio (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND /*|MACHINE_IS_BIOS_ROOT*/ ) // inputs? it's a violin controller
|
||||
CONS( 2003, evio, 0, 0, xavix_cart_evio, evio, xavix_cart_state, init_xavix, "Tomy / SSD Company LTD", "Evio (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND /*|MACHINE_IS_BIOS_ROOT*/ ) // inputs? it's a violin controller
|
||||
|
||||
|
||||
// Let’s!TVプレイ 超にんきスポット!ころがしほーだい たまごっちりぞーと (Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort) (only on the Japanese list? http://test.shinsedai.co.jp/english/products/Applied/list.html ) This also allows you to use an IR reciever to import a Tamagotchi from compatible games
|
||||
|
@ -761,6 +761,7 @@ public:
|
||||
void xavix_cart_ekara(machine_config &config);
|
||||
void xavix_cart_popira(machine_config &config);
|
||||
void xavix_cart_ddrfammt(machine_config &config);
|
||||
void xavix_cart_evio(machine_config &config);
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -39436,14 +39436,17 @@ jak_dora //
|
||||
jak_dorr //
|
||||
jak_disn //
|
||||
jak_disf //
|
||||
jak_disp //
|
||||
jak_dpr //
|
||||
jak_dprs //
|
||||
jak_sith //
|
||||
jak_sdoo //
|
||||
jak_dbz //
|
||||
jak_mpac //
|
||||
jak_capc //
|
||||
jak_wof //
|
||||
jak_spdm //
|
||||
jak_pooh //
|
||||
jak_care //
|
||||
jak_nick //
|
||||
jak_sbfc //
|
||||
lexizeus // Lexibook
|
||||
|
Loading…
Reference in New Issue
Block a user