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Fix compile errors in Capcom drivers
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fb3b4622d9
commit
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@ -1638,12 +1638,12 @@ static void cps3_flashmain_w(running_machine *machine, int base, UINT32 offset,
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static WRITE32_HANDLER( cps3_flash1_w )
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static WRITE32_HANDLER( cps3_flash1_w )
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{
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{
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cps3_flashmain_w(space,0,offset,data,mem_mask);
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cps3_flashmain_w(space->machine,0,offset,data,mem_mask);
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}
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}
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static WRITE32_HANDLER( cps3_flash2_w )
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static WRITE32_HANDLER( cps3_flash2_w )
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{
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{
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cps3_flashmain_w(space,4,offset,data,mem_mask);
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cps3_flashmain_w(space->machine,4,offset,data,mem_mask);
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}
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}
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static WRITE32_HANDLER( cram_gfxflash_bank_w )
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static WRITE32_HANDLER( cram_gfxflash_bank_w )
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@ -145,7 +145,7 @@ static void f1dream_protection_w(const address_space *space)
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else if ((prevpc == 0x27f8) || (prevpc == 0x511a) || (prevpc == 0x5142) || (prevpc == 0x516a))
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else if ((prevpc == 0x27f8) || (prevpc == 0x511a) || (prevpc == 0x5142) || (prevpc == 0x516a))
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{
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{
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/* The main CPU stuffs the byte for the soundlatch into 0xfffffd.*/
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/* The main CPU stuffs the byte for the soundlatch into 0xfffffd.*/
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soundlatch_w(space->machine,2,ram16[0x3ffc/2]);
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soundlatch_w(space,2,ram16[0x3ffc/2]);
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}
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}
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}
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}
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@ -243,5 +243,7 @@ VIDEO_UPDATE( bionicc )
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VIDEO_EOF( bionicc )
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VIDEO_EOF( bionicc )
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{
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{
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buffer_spriteram16_w(machine,0,0,0xffff);
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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buffer_spriteram16_w(space,0,0,0xffff);
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}
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}
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@ -244,5 +244,7 @@ VIDEO_UPDATE( blktiger )
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VIDEO_EOF( blktiger )
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VIDEO_EOF( blktiger )
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{
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{
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buffer_spriteram_w(machine,0,0);
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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buffer_spriteram_w(space, 0, 0);
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}
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}
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@ -136,5 +136,7 @@ VIDEO_UPDATE( commando )
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VIDEO_EOF( commando )
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VIDEO_EOF( commando )
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{
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{
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buffer_spriteram_w(machine, 0, 0);
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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buffer_spriteram_w(space, 0, 0);
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}
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}
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@ -243,5 +243,7 @@ VIDEO_UPDATE( exedexes )
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VIDEO_EOF( exedexes )
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VIDEO_EOF( exedexes )
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{
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{
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buffer_spriteram_w(machine,0,0);
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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buffer_spriteram_w(space, 0, 0);
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}
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}
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@ -156,5 +156,7 @@ VIDEO_UPDATE( gng )
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VIDEO_EOF( gng )
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VIDEO_EOF( gng )
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{
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{
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buffer_spriteram_w(machine,0,0);
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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buffer_spriteram_w(space,0,0);
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}
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}
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@ -287,8 +287,10 @@ VIDEO_UPDATE( madgear )
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VIDEO_EOF( lastduel )
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VIDEO_EOF( lastduel )
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{
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{
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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/* Spriteram is always 1 frame ahead, suggesting buffering. I can't find
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/* Spriteram is always 1 frame ahead, suggesting buffering. I can't find
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a register to control this so I assume it happens automatically
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a register to control this so I assume it happens automatically
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every frame at the end of vblank */
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every frame at the end of vblank */
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buffer_spriteram16_w(machine,0,0,0xffff);
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buffer_spriteram16_w(space,0,0,0xffff);
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}
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}
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@ -359,5 +359,7 @@ VIDEO_UPDATE( sidearms )
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VIDEO_EOF( sidearms )
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VIDEO_EOF( sidearms )
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{
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{
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buffer_spriteram_w(machine, 0, 0);
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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buffer_spriteram_w(space, 0, 0);
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}
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}
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@ -170,5 +170,7 @@ VIDEO_UPDATE( srumbler )
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VIDEO_EOF( srumbler )
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VIDEO_EOF( srumbler )
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{
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{
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buffer_spriteram_w(machine,0,0);
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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buffer_spriteram_w(space,0,0);
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}
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}
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@ -166,5 +166,7 @@ VIDEO_UPDATE( tigeroad )
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VIDEO_EOF( tigeroad )
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VIDEO_EOF( tigeroad )
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{
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{
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buffer_spriteram16_w(machine,0,0,0xffff);
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const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
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buffer_spriteram16_w(space,0,0,0xffff);
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}
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}
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