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Naomi/Dreamcast save_pointer needs units, not bytes. No longer crashes when saving state. [smf]
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@ -655,7 +655,7 @@ void dc_state::machine_start()
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// save states
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save_pointer(NAME(dc_sysctrl_regs), 0x200/4);
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save_pointer(NAME(g2bus_regs), 0x100/4);
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save_pointer(NAME(dc_sound_ram.target()),dc_sound_ram.bytes());
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save_pointer(NAME(dc_sound_ram.target()),dc_sound_ram.bytes()/4);
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SAVE_G2DMA(0)
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SAVE_G2DMA(1)
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SAVE_G2DMA(2)
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