From 9edc5cd172b6f8fec8cbc6b202e5aa25869b9049 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Banaan=20Ananas?= Date: Wed, 5 Oct 2011 19:03:51 +0000 Subject: [PATCH] show sprites in alpinesa --- src/mame/video/namcos22.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/mame/video/namcos22.c b/src/mame/video/namcos22.c index eb39b584357..2b0f459e091 100644 --- a/src/mame/video/namcos22.c +++ b/src/mame/video/namcos22.c @@ -1464,14 +1464,21 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre switch (state->m_gametype) { case NAMCOS22_AQUA_JET: + // approx (not enough testdata) - aligns with titlescreen deltax = 0x07f; deltay = 0x0fe; // spriteram32[3]>>16(0x0d6) + default(0x02a) is 0x100, close to 0x0fe break; + case NAMCOS22_ALPINE_SURFER: + // approx (not enough testdata) + deltax = 0x02e; + deltay = 0x42a; // spriteram32[3]>>16 is 0x400 + break; + case NAMCOS22_CYBER_CYCLES: // approx (not enough testdata) deltax = 0x280; - deltay = 0x400; // is spriteram32[3]>>16 + deltay = 0x400; // spriteram32[3]>>16 is 0x400, 0x42a doesn't look correct break; case NAMCOS22_TOKYO_WARS: