zeus2: Fix unused variable. (nw)

This commit is contained in:
Ted Green 2017-01-01 11:10:23 -07:00
parent 54be888087
commit 9ee3c958d5

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@ -1657,7 +1657,7 @@ void zeus2_renderer::zeus2_draw_quad(const uint32_t *databuffer, uint32_t texdat
unknown[0], unknown[1], unknown[2], unknown[3], unknown[4], unknown[5], unknown[6], unknown[7],
unknownFloat[0], unknownFloat[1], unknownFloat[2], unknownFloat[3]);
}
bool enable_perspective = true; // !(m_state->m_renderRegs[0x14] & 0x2);
//bool enable_perspective = true; // !(m_state->m_renderRegs[0x14] & 0x2);
//float clipVal = enable_perspective ? 1.0f / 512.0f / 4.0f : 0.0f;
float clipVal = m_state->m_zbufmin / 4096.0f;
if (1) {