Color table removal

This commit is contained in:
Zsolt Vasvari 2008-02-16 23:52:22 +00:00
parent 87265897e1
commit 9ee40057d9
13 changed files with 164 additions and 150 deletions

View File

@ -411,8 +411,8 @@ static TILE_GET_INFO( get_7mezzo_tile_info )
static VIDEO_START( 7mezzo )
{
bg_tilemap = tilemap_create(get_7mezzo_tile_info, tilemap_scan_rows,
8, 8, 32, 29);
mc6845 = mc6845_config(NULL);
bg_tilemap = tilemap_create(get_7mezzo_tile_info, tilemap_scan_rows, 8, 8, 32, 29);
}
static VIDEO_UPDATE( magicfly )
@ -423,19 +423,24 @@ static VIDEO_UPDATE( magicfly )
static PALETTE_INIT( magicfly )
{
/* 1st gfx bank */
palette_set_color(machine, 0, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, 2, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, 4, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, 6, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, 10, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, 11, MAKE_RGB(0x00, 0xff, 0x00));
palette_set_color(machine, 12, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, 14, MAKE_RGB(0x00, 0x00, 0x00));
int i;
/* 2nd gfx bank */
palette_set_color(machine, 22, MAKE_RGB(0xe0, 0xe0, 0xe0));
palette_set_color(machine, 23, MAKE_RGB(0xff, 0xff, 0xff));
for (i = 0; i < 0x100; i += 0x20)
{
/* 1st gfx bank */
palette_set_color(machine, i + 0, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, i + 2, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, i + 4, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, i + 6, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, i + 10, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, i + 11, MAKE_RGB(0x00, 0xff, 0x00));
palette_set_color(machine, i + 12, MAKE_RGB(0x00, 0x00, 0x00));
palette_set_color(machine, i + 14, MAKE_RGB(0x00, 0x00, 0x00));
/* 2nd gfx bank */
palette_set_color(machine, i + 22, MAKE_RGB(0xe0, 0xe0, 0xe0));
palette_set_color(machine, i + 23, MAKE_RGB(0xff, 0xff, 0xff));
}
}
@ -669,9 +674,8 @@ static MACHINE_DRIVER_START( magicfly )
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 29*8-1) /* Taken from MC6845 init, registers 01 & 06. */
MDRV_GFXDECODE(magicfly)
MDRV_PALETTE_LENGTH(32)
MDRV_PALETTE_LENGTH(256)
MDRV_PALETTE_INIT(magicfly)
MDRV_COLORTABLE_LENGTH(256)
MDRV_VIDEO_START(magicfly)
MDRV_VIDEO_UPDATE(magicfly)

View File

@ -90,20 +90,20 @@ extern UINT8* mermaid_videoram2;
extern UINT8* mermaid_bg_scrollram;
extern UINT8* mermaid_fg_scrollram;
extern WRITE8_HANDLER( mermaid_videoram2_w );
extern WRITE8_HANDLER( mermaid_videoram_w );
extern WRITE8_HANDLER( mermaid_colorram_w );
extern WRITE8_HANDLER( mermaid_flip_screen_x_w );
extern WRITE8_HANDLER( mermaid_flip_screen_y_w );
extern WRITE8_HANDLER( mermaid_bg_scroll_w );
extern WRITE8_HANDLER( mermaid_fg_scroll_w );
extern WRITE8_HANDLER( rougien_gfxbankswitch1_w );
extern WRITE8_HANDLER( rougien_gfxbankswitch2_w );
extern READ8_HANDLER( mermaid_collision_r );
WRITE8_HANDLER( mermaid_videoram2_w );
WRITE8_HANDLER( mermaid_videoram_w );
WRITE8_HANDLER( mermaid_colorram_w );
WRITE8_HANDLER( mermaid_flip_screen_x_w );
WRITE8_HANDLER( mermaid_flip_screen_y_w );
WRITE8_HANDLER( mermaid_bg_scroll_w );
WRITE8_HANDLER( mermaid_fg_scroll_w );
WRITE8_HANDLER( rougien_gfxbankswitch1_w );
WRITE8_HANDLER( rougien_gfxbankswitch2_w );
READ8_HANDLER( mermaid_collision_r );
extern PALETTE_INIT( mermaid );
extern VIDEO_START( mermaid );
extern VIDEO_UPDATE( mermaid );
PALETTE_INIT( mermaid );
VIDEO_START( mermaid );
VIDEO_UPDATE( mermaid );
/* Read/Write Handlers */
@ -266,8 +266,7 @@ static MACHINE_DRIVER_START( mermaid )
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(mermaid)
MDRV_PALETTE_LENGTH(4*16+1)
MDRV_COLORTABLE_LENGTH(4*16+2*2)
MDRV_PALETTE_LENGTH(4*16+2*2)
MDRV_PALETTE_INIT(mermaid)
MDRV_VIDEO_START(mermaid)
@ -388,6 +387,6 @@ ROM_END
/* Game Drivers */
GAME( 1982, mermaid, 0, mermaid, mermaid, 0, ROT0, "[Sanritsu] Rock-Ola", "Mermaid", GAME_NOT_WORKING )
GAME( 1982, mermaid, 0, mermaid, mermaid, 0, ROT0, "[Sanritsu] Rock-Ola", "Mermaid", GAME_NOT_WORKING )
GAME( 1982, yachtmn, mermaid, mermaid, mermaid, 0, ROT0, "[Sanritsu] Esco", "Yachtsman", GAME_NOT_WORKING )
GAME( 1982, rougien, 0, mermaid, mermaid, 0, ROT0, "Sanritsu", "Rougien", 0 )
GAME( 1982, rougien, 0, mermaid, mermaid, 0, ROT0, "Sanritsu", "Rougien", 0 )

View File

@ -262,8 +262,7 @@ static MACHINE_DRIVER_START( mikie )
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(mikie)
MDRV_PALETTE_LENGTH(256)
MDRV_COLORTABLE_LENGTH(16*8*16+16*8*16)
MDRV_PALETTE_LENGTH(16*8*16+16*8*16)
MDRV_PALETTE_INIT(mikie)
MDRV_VIDEO_START(mikie)

View File

@ -287,7 +287,6 @@ static MACHINE_DRIVER_START( miniboy7 )
MDRV_GFXDECODE(miniboy7)
MDRV_PALETTE_LENGTH(256)
MDRV_COLORTABLE_LENGTH(1024)
MDRV_VIDEO_START(miniboy7)
MDRV_VIDEO_UPDATE(miniboy7)

View File

@ -45,13 +45,13 @@
#include "sound/ay8910.h"
extern WRITE8_HANDLER(mole_videoram_w);
extern WRITE8_HANDLER(mole_tilebank_w);
extern WRITE8_HANDLER(mole_flipscreen_w);
WRITE8_HANDLER(mole_videoram_w);
WRITE8_HANDLER(mole_tilebank_w);
WRITE8_HANDLER(mole_flipscreen_w);
extern PALETTE_INIT(mole);
extern VIDEO_START(mole);
extern VIDEO_UPDATE(mole);
PALETTE_INIT(mole);
VIDEO_START(mole);
VIDEO_UPDATE(mole);
static READ8_HANDLER( mole_protection_r )
@ -209,7 +209,6 @@ static MACHINE_DRIVER_START( mole )
MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 25*8-1)
MDRV_GFXDECODE(mole)
MDRV_PALETTE_LENGTH(8)
MDRV_COLORTABLE_LENGTH(8)
MDRV_PALETTE_INIT(mole)
MDRV_VIDEO_START(mole)

View File

@ -1669,7 +1669,6 @@ static MACHINE_DRIVER_START( dealem )
MDRV_VIDEO_UPDATE(dealem)
MDRV_PALETTE_LENGTH(32)
MDRV_COLORTABLE_LENGTH(32)
MDRV_PALETTE_INIT(dealem)
MACHINE_DRIVER_END

View File

@ -189,8 +189,7 @@ static MACHINE_DRIVER_START( mrdo )
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 28*8-1)
MDRV_GFXDECODE(mrdo)
MDRV_PALETTE_LENGTH(256)
MDRV_COLORTABLE_LENGTH(64*4+16*4)
MDRV_PALETTE_LENGTH(64*4+16*4)
MDRV_PALETTE_INIT(mrdo)
MDRV_VIDEO_START(mrdo)

View File

@ -193,8 +193,7 @@ static MACHINE_DRIVER_START( mrjong )
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 30*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(mrjong)
MDRV_PALETTE_LENGTH(16)
MDRV_COLORTABLE_LENGTH(4*32)
MDRV_PALETTE_LENGTH(4*32)
MDRV_PALETTE_INIT(mrjong)
MDRV_VIDEO_START(mrjong)

View File

@ -22,32 +22,32 @@ static const rectangle flip_spritevisiblearea =
PALETTE_INIT( mermaid )
{
#define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity)
#define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])
// first, the char actor/sprite palette
int i;
for (i = 0; i < TOTAL_COLORS(0); i++)
/* allocate the colortable */
machine->colortable = colortable_alloc(machine, 0x41);
for (i = 0; i < 0x40; i++)
{
int r = 0x21 * BIT(*color_prom, 0) + 0x47 * BIT(*color_prom, 1) + 0x97 * BIT(*color_prom, 2);
int g = 0x21 * BIT(*color_prom, 3) + 0x47 * BIT(*color_prom, 4) + 0x97 * BIT(*color_prom, 5);
int b = 0x47 * BIT(*color_prom, 6) + 0x97 * BIT(*color_prom, 7);
int r = 0x21 * BIT(color_prom[i], 0) + 0x47 * BIT(color_prom[i], 1) + 0x97 * BIT(color_prom[i], 2);
int g = 0x21 * BIT(color_prom[i], 3) + 0x47 * BIT(color_prom[i], 4) + 0x97 * BIT(color_prom[i], 5);
int b = 0x47 * BIT(color_prom[i], 6) + 0x97 * BIT(color_prom[i], 7);
palette_set_color(machine, i, MAKE_RGB(r, g, b));
color_prom++;
colortable_palette_set_color(machine->colortable, i, MAKE_RGB(r, g, b));
}
// blue background
palette_set_color(machine, TOTAL_COLORS(0), MAKE_RGB(0, 0, 0xff));
/* blue background */
colortable_palette_set_color(machine->colortable, 0x40, MAKE_RGB(0, 0, 0xff));
// set up background palette
COLOR(2,0) = 32;
COLOR(2,1) = 33;
/* char/sprite palette */
for (i = 0; i < 0x40; i++)
colortable_entry_set_value(machine->colortable, i, i);
COLOR(2,2) = 64;
COLOR(2,3) = 33;
/* background palette */
colortable_entry_set_value(machine->colortable, 0x40, 0x20);
colortable_entry_set_value(machine->colortable, 0x41, 0x21);
colortable_entry_set_value(machine->colortable, 0x42, 0x40);
colortable_entry_set_value(machine->colortable, 0x43, 0x21);
}
WRITE8_HANDLER( mermaid_videoram2_w )
@ -141,13 +141,10 @@ static TILE_GET_INFO( get_fg_tile_info )
VIDEO_START( mermaid )
{
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows,
8, 8, 32, 32);
fg_tilemap = tilemap_create(get_fg_tile_info, tilemap_scan_rows,
8, 8, 32, 32);
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
tilemap_set_scroll_cols(bg_tilemap, 32);
fg_tilemap = tilemap_create(get_fg_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
tilemap_set_scroll_cols(fg_tilemap, 32);
tilemap_set_transparent_pen(fg_tilemap, 0);
}

View File

@ -7,6 +7,7 @@
***************************************************************************/
#include "driver.h"
#include "video/resnet.h"
static int palettebank;
@ -29,63 +30,63 @@ static tilemap *bg_tilemap;
***************************************************************************/
PALETTE_INIT( mikie )
{
static const int resistances[4] = { 2200, 1000, 470, 220 };
double rweights[4], gweights[4], bweights[4];
int i;
#define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity)
#define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])
/* compute the color output resistor weights */
compute_resistor_weights(0, 255, -1.0,
4, resistances, rweights, 470, 0,
4, resistances, gweights, 470, 0,
4, resistances, bweights, 470, 0);
for (i = 0;i < machine->drv->total_colors;i++)
/* allocate the colortable */
machine->colortable = colortable_alloc(machine, 0x100);
/* create a lookup table for the palette */
for (i = 0; i < 0x100; i++)
{
int bit0,bit1,bit2,bit3,r,g,b;
int bit0, bit1, bit2, bit3;
int r, g, b;
/* red component */
bit0 = (color_prom[i + 0x000] >> 0) & 0x01;
bit1 = (color_prom[i + 0x000] >> 1) & 0x01;
bit2 = (color_prom[i + 0x000] >> 2) & 0x01;
bit3 = (color_prom[i + 0x000] >> 3) & 0x01;
r = combine_4_weights(rweights, bit0, bit1, bit2, bit3);
bit0 = (color_prom[0] >> 0) & 0x01;
bit1 = (color_prom[0] >> 1) & 0x01;
bit2 = (color_prom[0] >> 2) & 0x01;
bit3 = (color_prom[0] >> 3) & 0x01;
r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = (color_prom[machine->drv->total_colors] >> 0) & 0x01;
bit1 = (color_prom[machine->drv->total_colors] >> 1) & 0x01;
bit2 = (color_prom[machine->drv->total_colors] >> 2) & 0x01;
bit3 = (color_prom[machine->drv->total_colors] >> 3) & 0x01;
g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = (color_prom[2*machine->drv->total_colors] >> 0) & 0x01;
bit1 = (color_prom[2*machine->drv->total_colors] >> 1) & 0x01;
bit2 = (color_prom[2*machine->drv->total_colors] >> 2) & 0x01;
bit3 = (color_prom[2*machine->drv->total_colors] >> 3) & 0x01;
b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
/* green component */
bit0 = (color_prom[i + 0x100] >> 0) & 0x01;
bit1 = (color_prom[i + 0x100] >> 1) & 0x01;
bit2 = (color_prom[i + 0x100] >> 2) & 0x01;
bit3 = (color_prom[i + 0x100] >> 3) & 0x01;
g = combine_4_weights(gweights, bit0, bit1, bit2, bit3);
palette_set_color(machine,i,MAKE_RGB(r,g,b));
/* blue component */
bit0 = (color_prom[i + 0x200] >> 0) & 0x01;
bit1 = (color_prom[i + 0x200] >> 1) & 0x01;
bit2 = (color_prom[i + 0x200] >> 2) & 0x01;
bit3 = (color_prom[i + 0x200] >> 3) & 0x01;
b = combine_4_weights(bweights, bit0, bit1, bit2, bit3);
color_prom++;
colortable_palette_set_color(machine->colortable, i, MAKE_RGB(r, g, b));
}
color_prom += 2*machine->drv->total_colors;
/* color_prom now points to the beginning of the character lookup table */
/* color_prom now points to the beginning of the lookup table,*/
color_prom += 0x300;
/* there are eight 32 colors palette banks; sprites use colors 0-15 and */
/* characters 16-31 of each bank. */
for (i = 0;i < TOTAL_COLORS(0)/8;i++)
/* characters use colors 0x10-0x1f of each 0x20 color bank,
while sprites use colors 0-0x0f */
for (i = 0; i < 0x200; i++)
{
int j;
for (j = 0;j < 8;j++)
COLOR(0,i + j * TOTAL_COLORS(0)/8) = (*color_prom & 0x0f) + 32 * j + 16;
color_prom++;
}
for (i = 0;i < TOTAL_COLORS(1)/8;i++)
{
int j;
for (j = 0;j < 8;j++)
COLOR(1,i + j * TOTAL_COLORS(1)/8) = (*color_prom & 0x0f) + 32 * j;
color_prom++;
for (j = 0; j < 8; j++)
{
UINT8 ctabentry = (j << 5) | ((~i & 0x100) >> 4) | (color_prom[i] & 0x0f);
colortable_entry_set_value(machine->colortable, ((i & 0x100) << 3) | (j << 8) | (i & 0xff), ctabentry);
}
}
}

View File

@ -31,8 +31,7 @@ VIDEO_START( mole )
{
tileram = (UINT16 *)auto_malloc(0x400 * sizeof(UINT16));
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows,
8, 8, 40, 25);
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, 8, 8, 40, 25);
}
WRITE8_HANDLER( mole_videoram_w )

View File

@ -61,7 +61,7 @@ PALETTE_INIT( mrdo )
int weight[16];
const float potadjust = 0.2f; /* diode voltage drop */
for (i = 15;i >= 0;i--)
for (i = 0x0f; i >= 0; i--)
{
float par = 0;
@ -76,42 +76,57 @@ PALETTE_INIT( mrdo )
}
else pot[i] = 0;
weight[i] = 255 * pot[i] / pot[15];
weight[i] = 0xff * pot[i] / pot[0x0f];
}
for (i = 0;i < 256;i++)
/* allocate the colortable */
machine->colortable = colortable_alloc(machine, 0x100);
for (i = 0; i < 0x100; i++)
{
int a1,a2;
int bits0,bits2,r,g,b;
int bits0, bits2;
int r, g, b;
a1 = ((i >> 3) & 0x1c) + (i & 0x03) + 32;
a2 = ((i >> 0) & 0x1c) + (i & 0x03);
/* red component */
bits0 = (color_prom[a1] >> 0) & 0x03;
bits2 = (color_prom[a2] >> 0) & 0x03;
r = weight[bits0 + (bits2 << 2)];
/* green component */
bits0 = (color_prom[a1] >> 2) & 0x03;
bits2 = (color_prom[a2] >> 2) & 0x03;
g = weight[bits0 + (bits2 << 2)];
/* blue component */
bits0 = (color_prom[a1] >> 4) & 0x03;
bits2 = (color_prom[a2] >> 4) & 0x03;
b = weight[bits0 + (bits2 << 2)];
palette_set_color(machine,i,MAKE_RGB(r,g,b));
colortable_palette_set_color(machine->colortable, i, MAKE_RGB(r, g, b));
}
color_prom += 64;
/* color_prom now points to the beginning of the lookup table */
color_prom += 0x40;
/* characters */
for (i = 0; i < 0x100; i++)
colortable_entry_set_value(machine->colortable, i, i);
/* sprites */
for (i = 0;i < TOTAL_COLORS(2);i++)
for (i = 0x100; i < 0x140; i++)
{
int bits;
UINT8 ctabentry = color_prom[(i - 0x100) & 0x1f];
if (i < 32)
bits = color_prom[i] & 0x0f; /* low 4 bits are for sprite color n */
if ((i - 0x100) & 0x20)
ctabentry = ctabentry >> 4; /* high 4 bits are for sprite color n + 8 */
else
bits = color_prom[i & 0x1f] >> 4; /* high 4 bits are for sprite color n + 8 */
ctabentry = ctabentry & 0x0f; /* low 4 bits are for sprite color n */
COLOR(2,i) = bits + ((bits & 0x0c) << 3);
colortable_entry_set_value(machine->colortable, i, ctabentry);
}
}

View File

@ -18,40 +18,46 @@ static tilemap *bg_tilemap;
PALETTE_INIT( mrjong )
{
int i;
#define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity)
#define COLOR(gfxn, offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + (offs)])
for (i = 0; i < machine->drv->total_colors; i++)
/* allocate the colortable */
machine->colortable = colortable_alloc(machine, 0x10);
/* create a lookup table for the palette */
for (i = 0; i < 0x10; i++)
{
int bit0, bit1, bit2, r, g, b;
int bit0, bit1, bit2;
int r, g, b;
/* red component */
bit0 = (*color_prom >> 0) & 0x01;
bit1 = (*color_prom >> 1) & 0x01;
bit2 = (*color_prom >> 2) & 0x01;
bit0 = (color_prom[i] >> 0) & 0x01;
bit1 = (color_prom[i] >> 1) & 0x01;
bit2 = (color_prom[i] >> 2) & 0x01;
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* green component */
bit0 = (*color_prom >> 3) & 0x01;
bit1 = (*color_prom >> 4) & 0x01;
bit2 = (*color_prom >> 5) & 0x01;
bit0 = (color_prom[i] >> 3) & 0x01;
bit1 = (color_prom[i] >> 4) & 0x01;
bit2 = (color_prom[i] >> 5) & 0x01;
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* blue component */
bit0 = 0;
bit1 = (*color_prom >> 6) & 0x01;
bit2 = (*color_prom >> 7) & 0x01;
bit1 = (color_prom[i] >> 6) & 0x01;
bit2 = (color_prom[i] >> 7) & 0x01;
b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette_set_color(machine,i,MAKE_RGB(r,g,b));
color_prom++;
colortable_palette_set_color(machine->colortable, i, MAKE_RGB(r, g, b));
}
color_prom += 0x10;
/* color_prom now points to the beginning of the lookup table */
color_prom += 0x20;
/* character lookup table */
/* sprites use the same color lookup table as characters */
for (i = 0; i < TOTAL_COLORS(0); i++)
COLOR(0, i) = *(color_prom++) & 0x0f;
/* characters/sprites */
for (i = 0; i < 0x80; i++)
{
UINT8 ctabentry = color_prom[i] & 0x0f;
colortable_entry_set_value(machine->colortable, i, ctabentry);
}
}
@ -92,8 +98,7 @@ static TILE_GET_INFO( get_bg_tile_info )
VIDEO_START( mrjong )
{
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows_flip_xy,
8, 8, 32, 32);
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows_flip_xy, 8, 8, 32, 32);
}
static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect)