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zerohour: correct score panel colors
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@ -13,9 +13,6 @@ Notes:
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Earlier version? Gameplay is different too.
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TODO:
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- Colors are not right. In zerohour P1 score should be white, the top score green,
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and "TOP" should be magenta. How is this determined? It's as if only the top part
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of the screen has this exception. Sprite colors look ok.
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- Some graphical problems in both games
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- redclash supports more background layer effects: white+mixed with other colors
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scrolling at the same speed as the stars, it's used in canyon parts and during the
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@ -24,6 +21,9 @@ TODO:
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4*2px red on the 1st half of the screen and 8*2px yellow on the 2nd half, zerohour
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bullets are correct though(always 8*2px magenta)
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- Sound (analog, schematics available for Zero Hour), redclash sound is not the same
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- redclash beeper frequency range should be higher, but it doesn't really matter
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since it can't be solved with a simple multiply calculation. Besides, anything more
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than right now and ears will be destroyed, so maybe the sound is softer(filtered)
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BTANB:
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- redclash gameplay tempo is erratic (many slowdowns)
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@ -299,7 +299,11 @@ WRITE_LINE_MEMBER(zerohour_state::update_stars)
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TILE_GET_INFO_MEMBER(zerohour_state::get_fg_tile_info)
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{
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int code = m_videoram[tile_index];
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int color = (m_videoram[tile_index] & 0x70) >> 4; // ??
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int color = (m_videoram[tile_index] & 0x70) >> 4;
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// score panel colors are determined differently: P1=5, TOP=4, P2=7
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if ((tile_index & 0x1f) > 0x1b)
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color = (((tile_index >> 5) + 12) & 0x1f) >> 3 ^ 7;
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tileinfo.set(0, code, color, 0);
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}
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@ -816,7 +820,7 @@ void redclash_state::redclash(machine_config &config)
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CLOCK(config, m_beep_clock, 0);
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m_beep_clock->signal_handler().set(m_beep, FUNC(speaker_sound_device::level_w));
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m_beep_clock->set_duty_cycle(0.1);
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m_beep_clock->set_duty_cycle(0.25);
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}
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@ -1016,11 +1020,11 @@ ROM_END
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***************************************************************************/
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// YEAR NAME PARENT MACHINE INPUT STATE INIT SCREEN COMPANY FULLNAME FLAGS
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GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (Inder)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohour, 0, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohoura, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, zerohouri, zerohour, zerohour, zerohour, zerohour_state, init_zerohour, ROT270, "bootleg (Inder SA)", "Zero Hour (Inder)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, redclash, 0, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko", "Red Clash", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, redclasht, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, redclashta, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1982, redclashs, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Suntronics license)", "Red Clash (Suntronics)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, redclash, 0, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko", "Red Clash", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, redclasht, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, redclashta, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Tehkan license)", "Red Clash (Tehkan, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1982, redclashs, redclash, redclash, redclash, redclash_state, init_zerohour, ROT270, "Kaneko (Suntronics license)", "Red Clash (Suntronics)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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