diff --git a/src/mame/drivers/kingdrby.c b/src/mame/drivers/kingdrby.c index 4c841566251..4c94b368b7a 100644 --- a/src/mame/drivers/kingdrby.c +++ b/src/mame/drivers/kingdrby.c @@ -7,11 +7,12 @@ driver by Andrew Gardner, Angelo Salese & Roberto Fresca TODO: - remaining video issues, priorities, sprites etc.; - inputs; -- "Hopper timeout" msg if you win; - colors (probably needs a color prom); -- Discrete sound part? (there's a Rossini's "William Tell" bgm on the Chinese bootlegs) +- Discrete sound part? There's a Rossini's "William Tell" bgm on the Chinese bootlegs, + I think it's tied with ay8910 port B. - add backup ram emulation; - unknown memories; +- Garbage on the window tilemap if you win, it could be a BTANB (masked by the color prom). - the name "King Derby" is a raw guess, there's a chance that it uses a different name (but there isn't any title screen on the game?) @@ -69,6 +70,8 @@ sg1_b.e1 4096 0x92ef3c13 D2732D #define CLK_1 XTAL_20MHz #define CLK_2 XTAL_3_579545MHz +static UINT8 sound_cmd; + /************************************* * * Video Hardware @@ -82,7 +85,7 @@ static tilemap *sc0_tilemap,*sc0w_tilemap,*sc1_tilemap; tile xxxx xxxx tile number attr -xxxx ---- basic color +xxxx ---- basic color? ---- x--- priority ---- -xx- extra color bank? ---- ---x tile bank @@ -91,10 +94,9 @@ xxxx ---- basic color static TILE_GET_INFO( get_sc0_tile_info ) { int tile = kingdrby_vram[tile_index] | kingdrby_attr[tile_index]<<8; - int color = (kingdrby_attr[tile_index] & 0xf0) >> 4; + int color = (kingdrby_attr[tile_index] & 0x6)>>1; tile&=0x1ff; - color = (kingdrby_attr[tile_index] & 0x6)<<3; SET_TILE_INFO( 1, @@ -106,10 +108,9 @@ static TILE_GET_INFO( get_sc0_tile_info ) static TILE_GET_INFO( get_sc1_tile_info ) { int tile = kingdrby_vram[tile_index] | kingdrby_attr[tile_index]<<8; - int color = (kingdrby_attr[tile_index] & 0xf0) >> 4; + int color = (kingdrby_attr[tile_index] & 0x6)>>1; tile&=0x1ff; - color = (kingdrby_attr[tile_index] & 0x6)<<3; SET_TILE_INFO( 1, @@ -170,7 +171,7 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta { for(dy=0;dygfx[0],spr_offs++,colour,0,0,x+dx*16,y+dy*16,cliprect,TRANSPARENCY_PEN,0); + drawgfx(bitmap,machine->gfx[0],spr_offs++,colour,0,0,(x+dx*16),y+dy*16,cliprect,TRANSPARENCY_PEN,0); } } } @@ -222,25 +223,35 @@ static WRITE8_HANDLER( sc0_attr_w ) * *************************************/ -static WRITE8_DEVICE_HANDLER( outport0_w ) +/* hopper I/O */ +static UINT8 p1_hopper,p2_hopper; + +static READ8_DEVICE_HANDLER( hopper_io_r ) { -// printf("PPI0 port C out: %02X\n", data); + return (input_port_read(device->machine,"HPIO") & 0x3f) | p1_hopper | p2_hopper; } -static WRITE8_DEVICE_HANDLER( outport1_w ) +static WRITE8_DEVICE_HANDLER( hopper_io_w ) { - const address_space *space = cpu_get_address_space(device->machine->cpu[2], ADDRESS_SPACE_PROGRAM); - - cpu_set_input_line(device->machine->cpu[2], INPUT_LINE_NMI, PULSE_LINE); - soundlatch_w(space,0, data); + p1_hopper = (data & 0x8)<<3; + p2_hopper = (data & 0x4)<<5; // printf("%02x\n",data); } +static WRITE8_DEVICE_HANDLER( sound_cmd_w ) +{ + cpu_set_input_line(device->machine->cpu[2], INPUT_LINE_NMI, PULSE_LINE); + sound_cmd = data; + /* soundlatch is unneeded since we are already using perfect interleave. */ + // soundlatch_w(space,0, data); +} + static UINT8 mux_data; +/* No idea about what's this (if it's really a mux etc.)*/ static WRITE8_DEVICE_HANDLER( outport2_w ) { -// printf("PPI1 port C(upper) out: %02X\n", data); +// popmessage("PPI1 port C(upper) out: %02X", data); mux_data = data & 0x80; } @@ -306,9 +317,18 @@ static READ8_DEVICE_HANDLER( key_matrix_r ) static READ8_DEVICE_HANDLER( sound_cmd_r ) { - const address_space *space = cpu_get_address_space(device->machine->cpu[2], ADDRESS_SPACE_PROGRAM); + return sound_cmd; +} - return soundlatch_r(space, 0); +static WRITE8_HANDLER( led_array_w ) +{ + /* + offset = directly tied with the button (i.e. offset 1 = 1-2, offset 2 = 1-3 etc.) + data = xxxx ---- p2 array + ---- xxxx p1 array + they goes from 0 to 5, to indicate the number. + If one player bets something, the other led will toggle between p1 and p2 bets. + */ } /************************************* @@ -332,14 +352,14 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( slave_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_ROM AM_RANGE(0x3000, 0x3fff) AM_ROM //sound rom tested for the post check - AM_RANGE(0x4000, 0x43ff) AM_RAM //backup ram + AM_RANGE(0x4000, 0x43ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) //backup ram AM_RANGE(0x5000, 0x5003) AM_DEVREADWRITE(PPI8255, "ppi8255_0", ppi8255_r, ppi8255_w) /* I/O Ports */ AM_RANGE(0x6000, 0x6003) AM_DEVREADWRITE(PPI8255, "ppi8255_1", ppi8255_r, ppi8255_w) /* I/O Ports */ AM_RANGE(0x7000, 0x73ff) AM_RAM AM_SHARE(1) - AM_RANGE(0x7400, 0x75ff) AM_RAM AM_BASE(&spriteram) + AM_RANGE(0x7400, 0x74ff) AM_RAM AM_BASE(&spriteram) AM_RANGE(0x7600, 0x7600) AM_DEVWRITE(MC6845, "crtc", mc6845_address_w) AM_RANGE(0x7601, 0x7601) AM_DEVREADWRITE(MC6845, "crtc", mc6845_register_r, mc6845_register_w) - AM_RANGE(0x7800, 0x780f) AM_WRITENOP // discrete sound writes? + AM_RANGE(0x7801, 0x780f) AM_WRITE(led_array_w) AM_RANGE(0x7a00, 0x7a00) AM_RAM //buffer for the key matrix AM_RANGE(0x7c00, 0x7c00) AM_READ_PORT("DSW") ADDRESS_MAP_END @@ -373,12 +393,12 @@ static const ppi8255_interface ppi8255_intf[2] = { /* A & B as input, C (all) as output */ { - DEVCB_INPUT_PORT("IN0"), /* Port A read */ + DEVCB_HANDLER(hopper_io_r), /* Port A read */ DEVCB_INPUT_PORT("IN1"), /* Port B read */ DEVCB_NULL, /* Port C read */ DEVCB_NULL, /* Port A write */ DEVCB_NULL, /* Port B write */ - DEVCB_HANDLER(outport0_w) /* Port C write */ + DEVCB_HANDLER(hopper_io_w) /* Port C write */ }, /* B & C (lower) as input, A & C (upper) as output */ @@ -386,7 +406,7 @@ static const ppi8255_interface ppi8255_intf[2] = DEVCB_NULL, /* Port A read */ DEVCB_HANDLER(key_matrix_r),/* Port B read */ DEVCB_HANDLER(input_mux_r), /* Port C read */ - DEVCB_HANDLER(outport1_w), /* Port A write */ + DEVCB_HANDLER(sound_cmd_w), /* Port A write */ DEVCB_NULL, /* Port B write */ DEVCB_HANDLER(outport2_w) /* Port C write */ } @@ -399,36 +419,40 @@ static const ppi8255_interface ppi8255_intf[2] = *************************************/ static INPUT_PORTS_START( kingdrby ) - PORT_START("IN0") // ppi0 (5000) - PORT_DIPNAME( 0x01, 0x01, "SYSTEM" ) + /*this might be different.*/ + PORT_START("HPIO") // ppi0 (5000) + PORT_DIPNAME( 0x01, 0x01, "HPIO" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("1P 1C/1C") //service? - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2P 1C/1C") //service? - PORT_DIPNAME( 0x10, 0x10, "1P Hopper I/O" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "2P Hopper I/O" ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1P Advance Button") //TODO: change this - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2P Advance Button") - + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) //1p hopper i/o + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) //2p hopper i/o PORT_START("IN1") // ppi0 (5001) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VBLANK ) //? - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x02, 0x02, "IN1" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME( "Analyzer" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("1P 1C/10C") - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2P 1C/10C") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("1P Coin") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("2P Coin") PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -455,21 +479,21 @@ static INPUT_PORTS_START( kingdrby ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("KEY_2P") // ppi1 (6001) - PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("2P 1-2") PORT_CODE(KEYCODE_Q) - PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("2P 1-3") PORT_CODE(KEYCODE_W) - PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("2P 1-4") PORT_CODE(KEYCODE_E) - PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("2P 1-5") PORT_CODE(KEYCODE_R) - PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("2P 1-6") PORT_CODE(KEYCODE_T) - PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("2P 2-3") PORT_CODE(KEYCODE_A) - PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("2P 2-4") PORT_CODE(KEYCODE_S) - PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("2P 2-5") PORT_CODE(KEYCODE_D) - PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("2P 2-6") PORT_CODE(KEYCODE_F) - PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("2P 3-4") PORT_CODE(KEYCODE_G) - PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("2P 3-5") PORT_CODE(KEYCODE_H) - PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_NAME("2P 3-6") PORT_CODE(KEYCODE_Z) - PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("2P 4-5") PORT_CODE(KEYCODE_X) - PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("2P 4-6") PORT_CODE(KEYCODE_C) - PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("2P 5-6") PORT_CODE(KEYCODE_V) + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("2P 1-2") PORT_CODE(KEYCODE_Q) PORT_COCKTAIL + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("2P 1-3") PORT_CODE(KEYCODE_W) PORT_COCKTAIL + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("2P 1-4") PORT_CODE(KEYCODE_E) PORT_COCKTAIL + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("2P 1-5") PORT_CODE(KEYCODE_R) PORT_COCKTAIL + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("2P 1-6") PORT_CODE(KEYCODE_T) PORT_COCKTAIL + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("2P 2-3") PORT_CODE(KEYCODE_A) PORT_COCKTAIL + PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("2P 2-4") PORT_CODE(KEYCODE_S) PORT_COCKTAIL + PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("2P 2-5") PORT_CODE(KEYCODE_D) PORT_COCKTAIL + PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("2P 2-6") PORT_CODE(KEYCODE_F) PORT_COCKTAIL + PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("2P 3-4") PORT_CODE(KEYCODE_G) PORT_COCKTAIL + PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("2P 3-5") PORT_CODE(KEYCODE_H) PORT_COCKTAIL + PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_NAME("2P 3-6") PORT_CODE(KEYCODE_Z) PORT_COCKTAIL + PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("2P 4-5") PORT_CODE(KEYCODE_X) PORT_COCKTAIL + PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("2P 4-6") PORT_CODE(KEYCODE_C) PORT_COCKTAIL + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("2P 5-6") PORT_CODE(KEYCODE_V) PORT_COCKTAIL PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("MUX0") // ppi1 (6002) @@ -623,7 +647,10 @@ static const ay8910_interface ay8910_config = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, - DEVCB_HANDLER(sound_cmd_r), DEVCB_NULL, DEVCB_NULL, DEVCB_NULL + DEVCB_HANDLER(sound_cmd_r), + DEVCB_NULL, /* discrete read? */ + DEVCB_NULL, + DEVCB_NULL /* discrete write? */ }; /* mame default palette doesn't suit well with this game, so we add a dummy color_prom initialization.*/ @@ -670,6 +697,8 @@ static MACHINE_DRIVER_START( kingdrby ) MDRV_QUANTUM_PERFECT_CPU("master") + MDRV_NVRAM_HANDLER(generic_0fill) + MDRV_PPI8255_ADD( "ppi8255_0", ppi8255_intf[0] ) MDRV_PPI8255_ADD( "ppi8255_1", ppi8255_intf[1] ) @@ -679,7 +708,7 @@ static MACHINE_DRIVER_START( kingdrby ) MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(60) - MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) + MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) /* not accurate */ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0, 224-1) /* controlled by CRTC */ @@ -733,4 +762,4 @@ ROM_START( kingdrby ) ROM_LOAD( "prom.x", 0x0000, 0x0200, NO_DUMP ) ROM_END -GAME( 1981, kingdrby, 0, kingdrby, kingdrby, 0, ROT0, "Tazmi", "King Derby", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_WRONG_COLORS | GAME_IMPERFECT_SOUND ) +GAME( 1981, kingdrby, 0, kingdrby, kingdrby, 0, ROT0, "Tazmi", "King Derby", GAME_IMPERFECT_GRAPHICS | GAME_WRONG_COLORS | GAME_IMPERFECT_SOUND )