diff --git a/.gitattributes b/.gitattributes index d50b2abffd6..a899f45aba5 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1311,6 +1311,7 @@ src/mame/drivers/cardline.c svneol=native#text/plain src/mame/drivers/carjmbre.c svneol=native#text/plain src/mame/drivers/carpolo.c svneol=native#text/plain src/mame/drivers/carrera.c svneol=native#text/plain +src/mame/drivers/caswin.c svneol=native#text/plain src/mame/drivers/cave.c svneol=native#text/plain src/mame/drivers/cb2001.c svneol=native#text/plain src/mame/drivers/cball.c svneol=native#text/plain diff --git a/src/mame/drivers/caswin.c b/src/mame/drivers/caswin.c new file mode 100644 index 00000000000..e01bf2e58a8 --- /dev/null +++ b/src/mame/drivers/caswin.c @@ -0,0 +1,264 @@ +/******************************************************************************************* + +Casino Winner (c) 1985 Aristocrat + +driver by Chris Hardy & Angelo Salese + +TODO: +-missing prom; +-NVRAM emulation? Likely to be just backup ram +-Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window + effect? + +*******************************************************************************************/ + +#include "driver.h" +#include "cpu/z80/z80.h" +#include "sound/ay8910.h" + +static UINT8 *sc0_vram,*sc0_attr; +static tilemap *sc0_tilemap; + +static TILE_GET_INFO( get_sc0_tile_info ) +{ + int tile = (sc0_vram[tile_index] | ((sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff; + int colour = sc0_attr[tile_index] & 0xf; + + SET_TILE_INFO( + 0, + tile, + colour, + 0); +} + +VIDEO_START(vvillage) +{ + sc0_tilemap = tilemap_create(machine, get_sc0_tile_info,tilemap_scan_rows,8,8,32,32); +} + +VIDEO_UPDATE(vvillage) +{ + tilemap_draw(bitmap,cliprect,sc0_tilemap,0,0); + return 0; +} + +static WRITE8_HANDLER( sc0_vram_w ) +{ + sc0_vram[offset] = data; + tilemap_mark_tile_dirty(sc0_tilemap,offset); +} + +static WRITE8_HANDLER( sc0_attr_w ) +{ + sc0_attr[offset] = data; + tilemap_mark_tile_dirty(sc0_tilemap,offset); +} + +/*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/ +static WRITE8_HANDLER( scroll_w ) +{ +} + +/*---- --x- enable some weird effect*/ +static WRITE8_HANDLER( vregs_w ) +{ +} + +/********************** +* +* End of Video Hardware +* +**********************/ + +static READ8_HANDLER( input_buttons_r ) +{ + return input_port_read(space->machine,"DSW1"); +} + +static READ8_HANDLER( input_coins_r ) +{ + return input_port_read(space->machine,"DSW2"); +} + +static READ8_HANDLER( vvillage_rng_r ) +{ + return mame_rand(space->machine); +} + +static WRITE8_HANDLER( output_w ) +{ + coin_counter_w(0,data & 1); + coin_counter_w(1,data & 1); + coin_lockout_w(0,data & 0x20); + coin_lockout_w(1,data & 0x20); +} + +static WRITE8_HANDLER( lamps_w ) +{ + /* + ---x ---- lamp button 5 + ---- x--- lamp button 4 + ---- -x-- lamp button 3 + ---- --x- lamp button 2 + ---- ---x lamp button 1 + */ +} + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0xa000, 0xa000) AM_READ(vvillage_rng_r) + AM_RANGE(0xe000, 0xefff) AM_RAM + AM_RANGE(0xf000, 0xf7ff) AM_RAM_WRITE(sc0_vram_w) AM_BASE(&sc0_vram) + AM_RANGE(0xf800, 0xffff) AM_RAM_WRITE(sc0_attr_w) AM_BASE(&sc0_attr) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( portmap, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x01,0x01) AM_READ(ay8910_read_port_0_r) + AM_RANGE(0x02,0x02) AM_WRITE(ay8910_write_port_0_w) + AM_RANGE(0x03,0x03) AM_WRITE(ay8910_control_port_0_w) + AM_RANGE(0x10,0x10) AM_READ_PORT("IN0") + AM_RANGE(0x11,0x11) AM_READ_PORT("IN1") + AM_RANGE(0x10,0x10) AM_WRITE(scroll_w) + AM_RANGE(0x11,0x11) AM_WRITE(vregs_w) + AM_RANGE(0x12,0x12) AM_WRITE(lamps_w) + AM_RANGE(0x13,0x13) AM_WRITE(output_w) +ADDRESS_MAP_END + + +static INPUT_PORTS_START( vvillage ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold 1") PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold 2") PORT_CODE(KEYCODE_X) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Hold 3") PORT_CODE(KEYCODE_C) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Hold 4") PORT_CODE(KEYCODE_V) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Hold 5") PORT_CODE(KEYCODE_B) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hopper Payout") PORT_CODE(KEYCODE_7) + PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x00, "Poker" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, "Black Jack" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x00, "Hi & Low" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x00, "Five Line" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, "Super Conti" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_START("DSW2") + PORT_DIPNAME( 0x01, 0x00, "Auto Hopper" ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Show Dip-Switches Status" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) ) //analyzer + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + +static const gfx_layout tiles8x8_layout = +{ + 8,8, + RGN_FRAC(1,2), + 2, + { 0,RGN_FRAC(1,2) }, + { 7, 6, 5, 4, 3, 2, 1, 0 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static GFXDECODE_START( vvillage ) + GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 ) +GFXDECODE_END + +static const ay8910_interface ay8910_config = +{ + AY8910_LEGACY_OUTPUT, + AY8910_DEFAULT_LOADS, + input_buttons_r, + input_coins_r, + NULL, + NULL +}; + +static MACHINE_DRIVER_START( vvillage ) + /* basic machine hardware */ + MDRV_CPU_ADD("main", Z80,4000000) /* ? MHz */ + MDRV_CPU_PROGRAM_MAP(readmem,0) + MDRV_CPU_IO_MAP(portmap,0) + MDRV_CPU_VBLANK_INT("main", irq0_line_hold ) + + /* video hardware */ + MDRV_SCREEN_ADD("main", RASTER) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1) + + MDRV_GFXDECODE(vvillage) + MDRV_PALETTE_LENGTH(0x100) + + MDRV_VIDEO_START(vvillage) + MDRV_VIDEO_UPDATE(vvillage) + + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD("ay", AY8910, 4000000 / 4) + MDRV_SOUND_CONFIG(ay8910_config) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) +MACHINE_DRIVER_END + +ROM_START( caswin ) + ROM_REGION( 0x8000, "main", 0 ) + ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) ) + ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) ) + + ROM_REGION( 0x8000, "gfx1", 0 ) + ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) ) + ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) ) + + ROM_REGION( 0x20, "proms", 0 ) + ROM_LOAD( "prom.x", 0x00, 0x20, NO_DUMP ) +ROM_END + + +GAME( 1985, caswin, 0, vvillage, vvillage, 0, ROT270, "Aristocrat", "Casino Winner", GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS ) diff --git a/src/mame/mame.mak b/src/mame/mame.mak index f84464d0ca7..c594c802755 100644 --- a/src/mame/mame.mak +++ b/src/mame/mame.mak @@ -1551,6 +1551,7 @@ $(MAMEOBJ)/misc.a: \ $(DRIVERS)/koftball.o \ $(DRIVERS)/calomega.o $(VIDEO)/calomega.o \ $(DRIVERS)/carrera.o \ + $(DRIVERS)/caswin.o \ $(DRIVERS)/cave.o $(VIDEO)/cave.o \ $(DRIVERS)/cidelsa.o $(VIDEO)/cidelsa.o \ $(DRIVERS)/coinmstr.o \ diff --git a/src/mame/mamedriv.c b/src/mame/mamedriv.c index bf7b47a62ed..668f77d1e61 100644 --- a/src/mame/mamedriv.c +++ b/src/mame/mamedriv.c @@ -8435,4 +8435,7 @@ Other Sun games /* STG? */ DRIVER ( queen ) + /* Aristocrat */ + DRIVER ( caswin ) + #endif /* DRIVER_RECURSIVE */