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Merge pull request #1264 from superctr/namconb_timing
namconb1: fix sound timing for some games.
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commit
9f3b14ef53
@ -9,7 +9,6 @@ Notes:
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ToDo:
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- improve interrupts
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- gunbulet force feedback
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- music tempo is too fast in Nebulas Ray, JLS V-Shoot and the Great Sluggers games
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Main CPU : Motorola 68020 32-bit processor @ 25MHz
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Secondary CPUs : C329 + 137 (both custom)
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@ -315,7 +314,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(namconb1_state::scantimer)
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if (m_pos_irq_level != 0)
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m_maincpu->set_input_line(m_pos_irq_level, ASSERT_LINE);
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}
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/*
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// TODO: Real sources of these
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if (scanline == 224)
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m_mcu->set_input_line(M37710_LINE_IRQ0, HOLD_LINE);
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@ -323,9 +322,23 @@ TIMER_DEVICE_CALLBACK_MEMBER(namconb1_state::scantimer)
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m_mcu->set_input_line(M37710_LINE_IRQ2, HOLD_LINE);
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else if (scanline == 128)
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m_mcu->set_input_line(M37710_LINE_ADC, HOLD_LINE);
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*/
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}
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TIMER_DEVICE_CALLBACK_MEMBER(namconb1_state::mcu_irq0_cb)
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{
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m_mcu->set_input_line(M37710_LINE_IRQ0, HOLD_LINE);
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}
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TIMER_DEVICE_CALLBACK_MEMBER(namconb1_state::mcu_irq2_cb)
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{
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m_mcu->set_input_line(M37710_LINE_IRQ2, HOLD_LINE);
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}
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TIMER_DEVICE_CALLBACK_MEMBER(namconb1_state::mcu_adc_cb)
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{
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m_mcu->set_input_line(M37710_LINE_ADC, HOLD_LINE);
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}
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/****************************************************************************/
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@ -1127,6 +1140,11 @@ static MACHINE_CONFIG_START( namconb1, namconb1_state )
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MCFG_MACHINE_RESET_OVERRIDE(namconb1_state, namconb)
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MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", namconb1_state, scantimer, "screen", 0, 1)
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// has to be 60 hz or music will go crazy in nebulray, vshoot, gslugrs*
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MCFG_TIMER_DRIVER_ADD_PERIODIC("mcu_irq0", namconb1_state, mcu_irq0_cb, attotime::from_hz(60))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("mcu_irq2", namconb1_state, mcu_irq2_cb, attotime::from_hz(60))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("mcu_adc", namconb1_state, mcu_adc_cb, attotime::from_hz(60))
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(59.7)
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@ -1164,7 +1182,10 @@ static MACHINE_CONFIG_START( namconb2, namconb1_state )
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MCFG_MACHINE_RESET_OVERRIDE(namconb1_state, namconb)
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MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", namconb1_state, scantimer, "screen", 0, 1)
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MCFG_TIMER_DRIVER_ADD_PERIODIC("mcu_irq0", namconb1_state, mcu_irq0_cb, attotime::from_hz(60))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("mcu_irq2", namconb1_state, mcu_irq2_cb, attotime::from_hz(60))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("mcu_adc", namconb1_state, mcu_adc_cb, attotime::from_hz(60))
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(59.7)
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MCFG_SCREEN_SIZE(NAMCONB1_HTOTAL, NAMCONB1_VTOTAL)
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@ -113,7 +113,10 @@ public:
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UINT32 screen_update_namconb2(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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TIMER_DEVICE_CALLBACK_MEMBER(scantimer);
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TIMER_DEVICE_CALLBACK_MEMBER(mcu_irq0_cb);
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TIMER_DEVICE_CALLBACK_MEMBER(mcu_irq2_cb);
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TIMER_DEVICE_CALLBACK_MEMBER(mcu_adc_cb);
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int NB1objcode2tile(int code);
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int NB2objcode2tile(int code);
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};
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