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Fixed doraemon save state problem (actually seta001.c save states weren't complete) (nw)
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@ -88,10 +88,22 @@ void seta001_device::device_start()
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m_bankcallback = NULL;
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save_item(NAME(m_spritectrl));
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save_pointer(NAME(m_spriteylow), 0x300);
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save_pointer(NAME(m_spritecodelow), 0x2000);
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save_pointer(NAME(m_spritecodehigh), 0x2000);
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save_item(NAME(m_bgflag));
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save_item(NAME(m_fg_flipxoffs));
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save_item(NAME(m_fg_noflipxoffs));
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save_item(NAME(m_fg_flipyoffs));
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save_item(NAME(m_fg_noflipyoffs));
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save_item(NAME(m_bg_flipyoffs));
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save_item(NAME(m_bg_noflipyoffs));
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save_item(NAME(m_bg_flipxoffs));
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save_item(NAME(m_bg_noflipxoffs));
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save_item(NAME(m_transpen));
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save_item(NAME(m_colorbase));
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save_item(NAME(m_spritelimit));
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}
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