lay f-iles

This commit is contained in:
Angelo Salese 2011-07-06 23:38:10 +00:00
parent 5dc7ae98ac
commit 9f62c8339e
4 changed files with 176 additions and 0 deletions

2
.gitattributes vendored
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@ -3617,6 +3617,8 @@ src/mame/layout/connect4.lay svneol=native#text/plain
src/mame/layout/contcirc.lay svneol=native#text/plain
src/mame/layout/copsnrob.lay svneol=native#text/plain
src/mame/layout/crash.lay svneol=native#text/plain
src/mame/layout/crmaze2p.lay svneol=native#text/plain
src/mame/layout/crmaze4p.lay svneol=native#text/plain
src/mame/layout/crsbingo.lay svneol=native#text/plain
src/mame/layout/crusnexo.lay svneol=native#text/plain
src/mame/layout/darius.lay svneol=native#text/plain

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@ -49,6 +49,7 @@ TODO (game-specific):
- Derby Owner Club: if you try to start a game, it moans about something and enters into some kind of JP test mode, pretty bogus behaviour;
- Ferrari 355 Challenge: dies at the network check;
- Giant Gram 2: no VMU emulation;
- Idol Janshi Suchie-Pai 3: returns "i/o board error" msg in game mode;
- Oinori-Daimyoujin Matsuri: reports "B. RAM error" in test mode, inputs doesn't seem to work after that point;
- OutTrigger: crashes on naomibd_r();
- Ringout 4x4: needs cabinet set to 4p, moans about not having two jamma i/o boards;

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@ -0,0 +1,71 @@
<?xml version="1.0"?>
<mamelayout version="2">
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<disk state ="0">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.5" green="0.0" blue="0.0" />
</disk>
<disk state ="1">
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<color red="1.0" green="0.0" blue="0.0" />
</disk>
<disk>
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</disk>
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</text>
</element>
<element name="digit" defstate="0">
<led7seg>
<color red="1.0" green="0.0" blue="0.0" />
</led7seg>
</element>
<element name="P1" defstate="0">
<text string="Player 1" state="0">
<color red="0.5" green="0.5" blue="0.0" />
<bounds x="0" y="0.1" width="4" height="4" />
</text>
</element>
<element name="P2" defstate="0">
<text string="Player 2" state="0">
<color red="0.5" green="0.5" blue="0.0" />
<bounds x="0" y="0.1" width="4" height="4" />
</text>
</element>
<view name="Monitor and Lamps">
<bezel name="lamp41" element="ESCAPE">
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</bezel>
<bezel name="P1" element="P1">
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</bezel>
<bezel name="P2" element="P2">
<bounds x="530" y="220" width="20" height="12" />
</bezel>
<bezel name="digit6" element="digit">
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<screen index="0">
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</screen>
</view>
</mamelayout>

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@ -0,0 +1,102 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="ESCAPE" defstate="0">
<disk state ="0">
<bounds x="0" y="0" width="7" height="7" />
<color red="0.5" green="0.0" blue="0.0" />
</disk>
<disk state ="1">
<bounds x="0" y="0" width="7" height="7" />
<color red="1.0" green="0.0" blue="0.0" />
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<disk>
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<element name="digit" defstate="0">
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<color red="1.0" green="0.0" blue="0.0" />
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<text string="Player 1" state="0">
<color red="0.5" green="0.5" blue="0.0" />
<bounds x="0" y="0.1" width="4" height="4" />
</text>
</element>
<element name="P2" defstate="0">
<text string="Player 2" state="0">
<color red="0.5" green="0.5" blue="0.0" />
<bounds x="0" y="0.1" width="4" height="4" />
</text>
</element>
<element name="P3" defstate="0">
<text string="Player 3" state="0">
<color red="0.5" green="0.5" blue="0.0" />
<bounds x="0" y="0.1" width="4" height="4" />
</text>
</element>
<element name="P4" defstate="0">
<text string="Player 4" state="0">
<color red="0.5" green="0.5" blue="0.0" />
<bounds x="0" y="0.1" width="4" height="4" />
</text>
</element>
<view name="Monitor and Lamps">
<bezel name="lamp41" element="ESCAPE">
<bounds x="514" y="267" width="30" height="30" />
</bezel>
<bezel name="P1" element="P1">
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</bezel>
<bezel name="P2" element="P2">
<bounds x="530" y="180" width="20" height="12" />
</bezel>
<bezel name="digit6" element="digit">
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<bezel name="digit7" element="digit">
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</bezel>
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<bounds x="538" y="200" width="5" height="10" />
</bezel>
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