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https://github.com/holub/mame
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lay f-iles
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commit
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2
.gitattributes
vendored
2
.gitattributes
vendored
@ -3617,6 +3617,8 @@ src/mame/layout/connect4.lay svneol=native#text/plain
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src/mame/layout/contcirc.lay svneol=native#text/plain
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src/mame/layout/copsnrob.lay svneol=native#text/plain
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src/mame/layout/crash.lay svneol=native#text/plain
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src/mame/layout/crmaze2p.lay svneol=native#text/plain
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src/mame/layout/crmaze4p.lay svneol=native#text/plain
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src/mame/layout/crsbingo.lay svneol=native#text/plain
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src/mame/layout/crusnexo.lay svneol=native#text/plain
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src/mame/layout/darius.lay svneol=native#text/plain
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@ -49,6 +49,7 @@ TODO (game-specific):
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- Derby Owner Club: if you try to start a game, it moans about something and enters into some kind of JP test mode, pretty bogus behaviour;
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- Ferrari 355 Challenge: dies at the network check;
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- Giant Gram 2: no VMU emulation;
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- Idol Janshi Suchie-Pai 3: returns "i/o board error" msg in game mode;
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- Oinori-Daimyoujin Matsuri: reports "B. RAM error" in test mode, inputs doesn't seem to work after that point;
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- OutTrigger: crashes on naomibd_r();
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- Ringout 4x4: needs cabinet set to 4p, moans about not having two jamma i/o boards;
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71
src/mame/layout/crmaze2p.lay
Normal file
71
src/mame/layout/crmaze2p.lay
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@ -0,0 +1,71 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="ESCAPE" defstate="0">
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<disk state ="0">
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<bounds x="0" y="0" width="7" height="7" />
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<color red="0.5" green="0.0" blue="0.0" />
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</disk>
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<disk state ="1">
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<bounds x="0" y="0" width="7" height="7" />
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<color red="1.0" green="0.0" blue="0.0" />
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</disk>
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<disk>
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<bounds x="1" y="1" width="5" height="5" />
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<color red="0.0" green="0.0" blue="0.0" />
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</disk>
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<text string="ESCAPE" state="0">
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<color red="0.5" green="0.0" blue="0.0" />
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<bounds x="2" y="1.5" width="4" height="4" />
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</text>
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<text string="ESCAPE" state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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<bounds x="2" y="1.5" width="4" height="4" />
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</text>
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</element>
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<element name="digit" defstate="0">
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<led7seg>
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<color red="1.0" green="0.0" blue="0.0" />
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</led7seg>
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</element>
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<element name="P1" defstate="0">
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<text string="Player 1" state="0">
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<color red="0.5" green="0.5" blue="0.0" />
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<bounds x="0" y="0.1" width="4" height="4" />
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</text>
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</element>
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<element name="P2" defstate="0">
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<text string="Player 2" state="0">
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<color red="0.5" green="0.5" blue="0.0" />
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<bounds x="0" y="0.1" width="4" height="4" />
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</text>
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</element>
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<view name="Monitor and Lamps">
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<bezel name="lamp41" element="ESCAPE">
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<bounds x="514" y="267" width="30" height="30" />
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</bezel>
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<bezel name="P1" element="P1">
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<bounds x="508" y="220" width="20" height="12" />
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</bezel>
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<bezel name="P2" element="P2">
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<bounds x="530" y="220" width="20" height="12" />
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</bezel>
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<bezel name="digit6" element="digit">
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<bounds x="510" y="240" width="5" height="10" />
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</bezel>
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<bezel name="digit7" element="digit">
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<bounds x="516" y="240" width="5" height="10" />
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</bezel>
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<bezel name="digit4" element="digit">
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<bounds x="532" y="240" width="5" height="10" />
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</bezel>
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<bezel name="digit5" element="digit">
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<bounds x="538" y="240" width="5" height="10" />
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</bezel>
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<screen index="0">
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<bounds x="0" y="0" width="504" height="296" />
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</screen>
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</view>
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</mamelayout>
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102
src/mame/layout/crmaze4p.lay
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102
src/mame/layout/crmaze4p.lay
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@ -0,0 +1,102 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="ESCAPE" defstate="0">
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<disk state ="0">
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<bounds x="0" y="0" width="7" height="7" />
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<color red="0.5" green="0.0" blue="0.0" />
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</disk>
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<disk state ="1">
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<bounds x="0" y="0" width="7" height="7" />
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<color red="1.0" green="0.0" blue="0.0" />
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</disk>
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<disk>
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<bounds x="1" y="1" width="5" height="5" />
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<color red="0.0" green="0.0" blue="0.0" />
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</disk>
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<text string="ESCAPE" state="0">
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<color red="0.5" green="0.0" blue="0.0" />
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<bounds x="2" y="2" width="4" height="4" />
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</text>
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<text string="ESCAPE" state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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<bounds x="2" y="2" width="4" height="4" />
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</text>
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</element>
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<element name="digit" defstate="0">
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<led7seg>
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<color red="1.0" green="0.0" blue="0.0" />
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</led7seg>
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</element>
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<element name="P1" defstate="0">
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<text string="Player 1" state="0">
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<color red="0.5" green="0.5" blue="0.0" />
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<bounds x="0" y="0.1" width="4" height="4" />
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</text>
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</element>
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<element name="P2" defstate="0">
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<text string="Player 2" state="0">
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<color red="0.5" green="0.5" blue="0.0" />
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<bounds x="0" y="0.1" width="4" height="4" />
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</text>
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</element>
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<element name="P3" defstate="0">
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<text string="Player 3" state="0">
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<color red="0.5" green="0.5" blue="0.0" />
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<bounds x="0" y="0.1" width="4" height="4" />
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</text>
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</element>
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<element name="P4" defstate="0">
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<text string="Player 4" state="0">
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<color red="0.5" green="0.5" blue="0.0" />
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<bounds x="0" y="0.1" width="4" height="4" />
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</text>
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</element>
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<view name="Monitor and Lamps">
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<bezel name="lamp41" element="ESCAPE">
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<bounds x="514" y="267" width="30" height="30" />
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</bezel>
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<bezel name="P1" element="P1">
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<bounds x="508" y="180" width="20" height="12" />
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</bezel>
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<bezel name="P2" element="P2">
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<bounds x="530" y="180" width="20" height="12" />
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</bezel>
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<bezel name="digit6" element="digit">
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<bounds x="510" y="200" width="5" height="10" />
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</bezel>
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<bezel name="digit7" element="digit">
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<bounds x="516" y="200" width="5" height="10" />
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</bezel>
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<bezel name="digit4" element="digit">
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<bounds x="532" y="200" width="5" height="10" />
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</bezel>
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<bezel name="digit5" element="digit">
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<bounds x="538" y="200" width="5" height="10" />
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</bezel>
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<bezel name="P3" element="P3">
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<bounds x="508" y="220" width="20" height="12" />
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</bezel>
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<bezel name="P4" element="P4">
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<bounds x="530" y="220" width="20" height="12" />
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</bezel>
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<bezel name="digit2" element="digit">
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<bounds x="510" y="240" width="5" height="10" />
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</bezel>
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<bezel name="digit3" element="digit">
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<bounds x="516" y="240" width="5" height="10" />
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</bezel>
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<bezel name="digit0" element="digit">
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<bounds x="532" y="240" width="5" height="10" />
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</bezel>
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<bezel name="digit1" element="digit">
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<bounds x="538" y="240" width="5" height="10" />
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</bezel>
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<screen index="0">
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<bounds x="0" y="0" width="504" height="296" />
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</screen>
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</view>
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</mamelayout>
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