gts80,gts3: more multiball keycodes

This commit is contained in:
Robbbert 2022-01-17 04:25:52 +11:00
parent 975d0d8f6e
commit 9fa2a3791a
4 changed files with 88 additions and 98 deletions

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@ -12,32 +12,41 @@ Setting up:
- Press 1 (to load factory defaults) - Press 1 (to load factory defaults)
- Press 1 (to select English) - Press 1 (to select English)
- Press num-0 until the credit settings appear (settings #9,10,11) - Press num-0 until the credit settings appear (settings #9,10,11)
- On each of the 3 coin slots, press num-1/num-2 to set to 1 credit. - On each of the 3 coin slots, press num1/num2 to set to 1 credit.
- Press F3 or 0 - Press F3 or 0
- Now you can play - Now you can play
Setting up for surfnsaf,opthund,tt_game,ccruise: Quick setup for surfnsaf,opthund,tt_game,ccruise:
- Press 0 and follow instructions - Press 0 A num1 num1 to load factory defaults
- Use A and B to cycle up and down (instead of num-1/num-2) - Press 0 until you get to Game Pricing, press A to get Universal. Press 0 a few times then F3 to save.
- After that, still cannot insert a coin. - Now press 7 to insert a coin.
Further setup if needed:
- Use A and B to cycle up and down (instead of num1/num2)
- num1 selects default setting
- 0 to choose another setting
- F3 to save and reboot
Here are the key codes to enable play:
Game NUM Start game End ball Game NUM Start game End ball
-------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------
Lights Camera Action 720 1 then W V Lights Camera Action 720 1 then W V
Silver Slugger 722 unknown unknown Silver Slugger 722 1 then jiggle ; and quote ;
Vegas 723 1 then B A Vegas 723 1 then B A
Deadly Weapon 724 1 then Q I then Q Deadly Weapon 724 1 then Q I then Q
Car Hop 725 1 then P and ] P then ] Car Hop 725 1 then P and ] P then ]
Title Fight 726 unknown unknown Title Fight 726 1 then [ and left [ (wait for message) then left
Hoops 727 1 then Q and Z unknown Hoops 727 1 then Q and Z [ then Z (may have to jiggle ] and [, or try multiple times)
Cactus Jack 729 unknown unknown Cactus Jack 729 1 then ; and quote ;
Class of 1812 730 1 then ; and ' up Class of 1812 730 1 then ; and quote up
Surf'n Safari 731 unknown unknown Nudge-it N102 1 then B and M unknown (Redemption machine)
Operation: Thunder 732 unknown unknown Bell Ringer N103 1 then A unknown (Redemption machine)
tt_game --- unknown unknown
Caribbean Cruise C102 unknown unknown ** From here, num1 = start button, 7 = coin, 0 = test/setup
Nudge-it N102 1 then B and M unknown Surf'n Safari 731 num1 then num2 then P num2 then P
Bell Ringer N103 1 then A unknown Operation: Thunder 732 num1 then G and O G then hold O for a few seconds
tt_game 7** unknown unknown
Caribbean Cruise C102 1, enter, hold \ and right until message goes \
Status: Status:
@ -203,44 +212,16 @@ static INPUT_PORTS_START( gts3 )
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("INP77") PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("INP77")
PORT_START("X8") PORT_START("X8")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP80") PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP81")
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP82")
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP83")
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP84")
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP85")
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP86")
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP87")
PORT_START("X9") PORT_START("X9")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP90") PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP91")
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP92")
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP93")
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP94")
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP95")
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP96")
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INP97")
PORT_START("X10") PORT_START("X10")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPA0") PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPA1")
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPA2")
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPA3")
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPA4")
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPA5")
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPA6")
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPA7")
PORT_START("X11") PORT_START("X11")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPB0") PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPB1")
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPB2")
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPB3")
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPB4")
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPB5")
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPB6")
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("INPB7")
INPUT_PORTS_END INPUT_PORTS_END
INPUT_CHANGED_MEMBER( gts3_state::test_inp ) INPUT_CHANGED_MEMBER( gts3_state::test_inp )
@ -371,7 +352,7 @@ void gts3_state::gts3(machine_config &config)
} }
/*------------------------------------------------------------------- /*-------------------------------------------------------------------
/ Bell Ringer (N103) / Bell Ringer (N103) Redemption Machine
/-------------------------------------------------------------------*/ /-------------------------------------------------------------------*/
ROM_START(bellring) ROM_START(bellring)
ROM_REGION(0x10000, "maincpu", 0) ROM_REGION(0x10000, "maincpu", 0)
@ -424,6 +405,7 @@ ROM_END
/*------------------------------------------------------------------- /*-------------------------------------------------------------------
/ Caribbean Cruise (#C102) / Caribbean Cruise (#C102)
/ One-sided cocktail designed and built by Gottlieb for International Concepts
/-------------------------------------------------------------------*/ /-------------------------------------------------------------------*/
ROM_START(ccruise) ROM_START(ccruise)
ROM_REGION(0x10000, "maincpu", 0) ROM_REGION(0x10000, "maincpu", 0)
@ -518,7 +500,7 @@ ROM_START(lca2)
ROM_END ROM_END
/*------------------------------------------------------------------- /*-------------------------------------------------------------------
/ Nudge-It (N102) / Nudge-It (N102) Redemption Machine
/-------------------------------------------------------------------*/ /-------------------------------------------------------------------*/
ROM_START(nudgeit) ROM_START(nudgeit)
ROM_REGION(0x10000, "maincpu", 0) ROM_REGION(0x10000, "maincpu", 0)

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@ -11,7 +11,7 @@ still there. Like most pinball machines, the leaky battery could destroy everyth
stuck-on solenoid. If the machine was left on was a while, it could lock up, so a reset board (watchdog) was stuck-on solenoid. If the machine was left on was a while, it could lock up, so a reset board (watchdog) was
added. added.
Here are the key codes to enable play: Here are the key codes to enable play: (may need to hit X to start a ball)
Game NUM Start game End ball Game NUM Start game End ball
-------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------
@ -23,8 +23,8 @@ Counterforce 656 1 X
Star Race 657 1 X Star Race 657 1 X
James Bond 658 1 X James Bond 658 1 X
Timeline 659 1 X Timeline 659 1 X
Force II 661 unknown unknown (PGDN and Down, but not working) Force II 661 1 then PgDn and Down Down then PgDn
Pink Panther 664 unknown unknown (PGDN and Down, but not working) Pink Panther 664 1 then PgDn and Down PgDn
Mars God of War 666 1 them Home and \ Home then \ (wait for flash or match) Mars God of War 666 1 them Home and \ Home then \ (wait for flash or match)
Volcano 667 1 then M= M then = (wait for flash or match) Volcano 667 1 then M= M then = (wait for flash or match)
Black Hole 668 1 then R (wait for score to flash) L then R (wait for flash or match) Black Hole 668 1 then R (wait for score to flash) L then R (wait for flash or match)
@ -33,8 +33,6 @@ Eclipse 671 1 then RW X
Status: Status:
- Machines boot up, coins can be inserted, and a game begun. - Machines boot up, coins can be inserted, and a game begun.
- These work: Panthera, Grand8, Spiderman, Circus, Counterforce, Star Race, James Bond, Timeline, Marspf,
Haunted House.
Notes: Notes:
- Jamesb is a timed game and appears to be never-ending. - Jamesb is a timed game and appears to be never-ending.
@ -43,10 +41,11 @@ Notes:
ToDO: ToDO:
- Sounds are not correct. The games only seem to use 2 or 3 sounds each. - Sounds are mostly not correct. The games only seem to use 2 or 3 sounds each.
- The Sound & Speech board has extra control lines (Sound16 and Sound32). Sound16 comes from a lamp output, - The Sound & Speech board has extra control lines (Sound16 and Sound32). Sound16 comes from a lamp output,
while Sound32 hasn't been tracked down yet. while Sound32 hasn't been tracked down yet.
- Mars: Sound board crashes at first sound request - Mars, Pink Panther: Sound board CPU runs into the weeds
- Grand8: Z80-based sound board
- None of the "talking" machines talk. - None of the "talking" machines talk.
@ -329,7 +328,7 @@ u8 gts80_state::port1a_r()
if ((m_lamprow < 4) && BIT(m_segment, 7)) if ((m_lamprow < 4) && BIT(m_segment, 7))
data = m_io_dips[m_lamprow]->read(); data = m_io_dips[m_lamprow]->read();
for (u8 i = 0; i < 7; i++) for (u8 i = 0; i < 8; i++)
if (!BIT(m_swrow, i)) if (!BIT(m_swrow, i))
data &= m_io_keyboard[i]->read(); data &= m_io_keyboard[i]->read();
@ -387,7 +386,7 @@ void gts80_state::port3a_w(u8 data)
sndcmd = 0; sndcmd = 0;
sndcmd ^= 15; // inverted again by Z13 on the A3 board sndcmd ^= 15; // inverted again by Z13 on the A3 board
if (m_r0_sound && (sndcmd & 15)) if (m_r0_sound)
m_r0_sound->write(sndcmd); m_r0_sound->write(sndcmd);
else else
if (m_r1_sound) if (m_r1_sound)

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@ -19,30 +19,30 @@ Sound is wrong in all games.
Note: If DIP28 is set to Novelty, then Match doesn't work. Note: If DIP28 is set to Novelty, then Match doesn't work.
Here are the key codes to enable play: Here are the key codes to enable play: (may need to hit X to start a ball)
Game NUM Start game End ball Game NUM Start game End ball (X often works, even when not connected)
-------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------
Devil's Dare 670 1, then hold .enter hit pad- .enter hit pad- Devil's Dare 670 1, then hold .enter hit pad- .enter hit pad-
Rocky 672 1 X Rocky 672 1 X
Spirit 673 unknown unknown Spirit 673 1, then Y and \ X then \ (wait for sound)
Punk! 674 unknown unknown Punk! 674 1, then - and num* - then num* (wait for sound)
Striker 675 unknown unknown Striker 675 1, then S and num2 X
Krull 676 1, then jiggle X and Y until you hear a sound X Krull 676 1, then jiggle X and Y until you hear a sound X
Qbert's Quest 677 1 X Qbert's Quest 677 1, then X (wait for sound), then Z X
Super Orbit 680 1 X Super Orbit 680 1 X
Royal Flush Deluxe 681 1 X Royal Flush Deluxe 681 1 X
Going Nuts 682 unknown unknown Going Nuts 682 1 then num- then num* num- then num*
Amazon Hunt 684 1 X Amazon Hunt 684 1 X
Rack 'Em Up 685 unknown unknown (should be like Rocky, but doesn't work) Rack 'Em Up 685 1 then hold num-enter, hit X X
Ready Aim Fire 686 1 X Ready Aim Fire 686 1 X
Jacks to Open 687 1 X Jacks to Open 687 1 X
Touchdown 688 1 X Touchdown 688 1 X
Alien Star 689 unknown unknown Alien Star 689 1, then K and \ \ then K
The Games 691 1 X The Games 691 1 X
El Dorado 692 1 X El Dorado 692 1 X
Ice Fever 695 unknown unknown Ice Fever 695 1 then unknown X
Caveman 810 unknown unknown Caveman PV810 1 then unknown X
*****************************************************************************************************************/ *****************************************************************************************************************/
@ -325,7 +325,7 @@ u8 gts80a_state::port1a_r()
if ((m_lamprow < 4) && BIT(m_segment, 7)) if ((m_lamprow < 4) && BIT(m_segment, 7))
data = m_io_dips[m_lamprow]->read(); data = m_io_dips[m_lamprow]->read();
for (u8 i = 0; i < 7; i++) for (u8 i = 0; i < 8; i++)
if (!BIT(m_swrow, i)) if (!BIT(m_swrow, i))
data &= m_io_keyboard[i]->read(); data &= m_io_keyboard[i]->read();
@ -383,7 +383,7 @@ void gts80a_state::port3a_w(u8 data)
sndcmd = 0; sndcmd = 0;
sndcmd ^= 15; // inverted again by Z13 on the A3 board sndcmd ^= 15; // inverted again by Z13 on the A3 board
if (m_r0_sound && (sndcmd & 15)) if (m_r0_sound)
m_r0_sound->write(sndcmd); m_r0_sound->write(sndcmd);
else else
if (m_r1_sound) if (m_r1_sound)

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@ -9,10 +9,6 @@ Same as system 80, except that the displays are 20-digit alphanumeric driven by
Some games start up and will accept credits, and the test mode works. Some games start up and will accept credits, and the test mode works.
Most games are multiball, and therefore may not respond further to inputs.
Sound is missing/wrong in all games. Most sound boards need to be emulated.
The test rom says U4 is faulty. Using MOS6532_NEW fixes this error, but the games ramdomly slam-tilt instead. The test rom says U4 is faulty. Using MOS6532_NEW fixes this error, but the games ramdomly slam-tilt instead.
'Master' has a different memory map, and there's jumps to apparently unused parts of the rom. (See @ 2020). 'Master' has a different memory map, and there's jumps to apparently unused parts of the rom. (See @ 2020).
@ -22,7 +18,7 @@ PinMAME used for the display character generator.
When asked to enter your initials, use the Advance buttons to select a letter, and the Start button to enter it. When asked to enter your initials, use the Advance buttons to select a letter, and the Start button to enter it.
Here are the key codes to enable play: Here are the key codes to enable play: (may need to hit X to start a ball)
Game NUM Start game End ball Game NUM Start game End ball
-------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------
@ -31,28 +27,40 @@ Amazon Hunt III 684D 1 X
Bounty Hunter 694 1 X Bounty Hunter 694 1 X
Chicago Cubs 696 1 X Chicago Cubs 696 1 X
Rock 697 1 X Rock 697 1 X
Tag Team Wrestling 698 unknown unknown Tag Team Wrestling 698 1 then End and F1 X
Raven 702 1 X Raven 702 1 X
Hollywood Heat 703 unknown unknown (should be Del F4, but not working) Hollywood Heat 703 1 then jiggle F4 and Del until sound is heard X (wait for score to count up) then Del
Rock Encore 704 1 X Rock Encore 704 1 X
Genesis 705 unknown unknown Genesis 705 1 then jiggle F1 and num- X then num-
Spring Break 706 unknown unknown Spring Break 706 1 then F2 and num- and End and Del X then Del
Gold Wings 707 1 then ' del pad+ del quote pad+ Gold Wings 707 1 then quote and del and pad+ Del and quote and num+
Monte Carlo 708 unknown unknown Monte Carlo 708 1 then jiggle [ and End End
Arena 709 unknown unknown Arena 709 1 then jiggle M and Del Del
Victory 710 1 then del (wait for sound) then pad+ del (wait for sound) then pad+ Victory 710 1 then Del (wait for sound) then num+ Del (wait for sound) then num+
Diamond Lady 711 unknown unknown Diamond Lady 711 1 then Del and Quote Del then Quote
TX-Sector 712 1 then del and pad+ del and pad+ TX-Sector 712 1 then Del and num+ Del and num+
Big House 713 unknown unknown Big House 713 1 then jiggle Del and minus Del
Robo-War 714 unknown unknown Robo-War 714 1 then Del and mun+ Del
Excalibur 715 unknown unknown Excalibur 715 1 then hold F4 and hit Del Del
Bad Girls 717 unknown unknown (should be End F2, but not working) Bad Girls 717 1 then hold F2 and X, hit End, get a message End
Hot Shots 718 unknown unknown Hot Shots 718 1 then hold F4 and hit Del Del
Bone Busters Inc 719 unknown unknown Bone Busters Inc 719 1 then num- and num+ num+
Night Moves C103 unknown unknown Night Moves C101 unknown unknown
Master --- mnw Master --- mnw
Top Sound --- no inputs Top Sound --- no inputs
ManilaMatic Games:
- Defender (not dumped)
- Master (not working)
- Out Law (not dumped)
- Pinball Shop (not dumped, unknown hw)
- Star King (not dumped, gts80a)
- Top Sound (not working)
ToDo:
- Electronic sounds
- Most sound boards to be emulated
*****************************************************************************************************************/ *****************************************************************************************************************/
#include "emu.h" #include "emu.h"
@ -364,7 +372,7 @@ u8 gts80b_state::port1a_r()
if ((m_lamprow < 4) && BIT(m_segment, 7)) if ((m_lamprow < 4) && BIT(m_segment, 7))
data = m_io_dips[m_lamprow]->read(); data = m_io_dips[m_lamprow]->read();
for (u8 i = 0; i < 7; i++) for (u8 i = 0; i < 8; i++)
if (!BIT(m_swrow, i)) if (!BIT(m_swrow, i))
data &= m_io_keyboard[i]->read(); data &= m_io_keyboard[i]->read();
@ -436,7 +444,7 @@ void gts80b_state::port3a_w(u8 data)
sndcmd = 0; sndcmd = 0;
sndcmd ^= 15; // inverted again by Z13 on the A3 board sndcmd ^= 15; // inverted again by Z13 on the A3 board
if (m_r0_sound && (sndcmd & 15)) if (m_r0_sound)
m_r0_sound->write(sndcmd); m_r0_sound->write(sndcmd);
else else
if (m_r1_sound) if (m_r1_sound)
@ -1658,7 +1666,8 @@ ROM_START(mntecrlo2)
ROM_END ROM_END
/*------------------------------------------------------------------- /*-------------------------------------------------------------------
/ Night Moves C-103 / Night Moves (#C101)
/ One-sided cocktail designed and built by Gottlieb for International Concepts
/-------------------------------------------------------------------*/ /-------------------------------------------------------------------*/
ROM_START(nmoves) ROM_START(nmoves)
ROM_REGION(0x10000, "maincpu", 0) ROM_REGION(0x10000, "maincpu", 0)