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Yet more OS X PPC compile fixes (still no whatsnew)
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@ -654,7 +654,7 @@ static void print_game_chips(FILE *out, const game_driver *game, const machine_c
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}
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/* iterate over sound chips */
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const device_config_sound_interface *sound;
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const device_config_sound_interface *sound = NULL;
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for (bool gotone = config->devicelist.first(sound); gotone; gotone = sound->next(sound))
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{
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fprintf(out, "\t\t<chip");
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@ -762,7 +762,7 @@ static void print_game_sound(FILE *out, const game_driver *game, const machine_c
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int speakers = speaker_output_count(config);
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/* if we have no sound, zero out the speaker count */
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const device_config_sound_interface *sound;
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const device_config_sound_interface *sound = NULL;
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if (!config->devicelist.first(sound))
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speakers = 0;
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