mirror of
https://github.com/holub/mame
synced 2025-04-30 11:50:30 +03:00
Added more findings, technical and game notes, changed
some input names and changed the game description to match what the cab says.
This commit is contained in:
parent
140f75ef9c
commit
a01ed26b33
@ -8,9 +8,14 @@
|
|||||||
|
|
||||||
Games running on this hardware:
|
Games running on this hardware:
|
||||||
|
|
||||||
* Jubilee Double-Up Poker, 198?, Jubilee.
|
* Double-Up Poker (Jubilee), 198?, Jubilee.
|
||||||
|
|
||||||
|
|
||||||
|
*****************************************************************************************
|
||||||
|
|
||||||
|
You can find more about this game and the emulation evolution at
|
||||||
|
http://www.robertofresca.com.ar/
|
||||||
|
|
||||||
*****************************************************************************************
|
*****************************************************************************************
|
||||||
|
|
||||||
Hardware Notes:
|
Hardware Notes:
|
||||||
@ -50,21 +55,56 @@
|
|||||||
The crystal seems ok and this clock makes it throught to pin 34 of the MPU.
|
The crystal seems ok and this clock makes it throught to pin 34 of the MPU.
|
||||||
I was expecting that PHASE 03 - pin 22, should be clocking, but it simply sits at 5v.
|
I was expecting that PHASE 03 - pin 22, should be clocking, but it simply sits at 5v.
|
||||||
|
|
||||||
|
|
||||||
*****************************************************************************************
|
*****************************************************************************************
|
||||||
|
|
||||||
*** Game Notes ***
|
*** Game Notes ***
|
||||||
|
|
||||||
Just insert credits, and play. :)
|
Just insert coins, and play. You can win up to 500 credits! :)
|
||||||
|
|
||||||
A default NVRAM is provided. Without it, the game stucks at boot with a memory error
|
A default NVRAM is provided. Without it, the game stucks at boot with a memory error
|
||||||
screen. If this happens, press the key 9 (Attendant). The game will initialize the NVRAM
|
screen. If this happens, press the key 9 (Attendant). The game will initialize the NVRAM
|
||||||
and then boots OK.
|
and then boots OK.
|
||||||
|
|
||||||
The RESET service button (key R) is just for payment purposes.
|
The RESET service button (key R) is just for clean credits purposes.
|
||||||
|
|
||||||
The Supervisor Key (Key 0), brings a menu for bookkeeping, and replay (still can't see
|
The Supervisor Key (Key 0), brings a menu for bookkeeping, and replay (still can't see
|
||||||
the point). The key behaves like a real lock key, with off/on status.
|
the point). The key behaves like a real lock key, with off/on status.
|
||||||
|
|
||||||
|
From the marquee: 'ALL CREDITS REDEEMABLE IN LIQUOR ONLY. NO CASH PAYMENTS'
|
||||||
|
So we can assume that is *exclusive* for amusement.
|
||||||
|
|
||||||
|
From the marquee: 'MINIMUM REDEMPTION: 30 CREDITS' (to redeem LESS THAN 30 CREDITS,
|
||||||
|
Player must insert coins to bring total Credits to 30).
|
||||||
|
|
||||||
|
Ok... you need to have 30 or more credits to redeem. Otherwise you oddly need to insert
|
||||||
|
more coins to reach the minimum of 30 Credits.
|
||||||
|
|
||||||
|
To redeem credits (30 or more!):
|
||||||
|
1) Press the Hand Pay button (key 8). You'll get the 'Call Attendant' blinking message.
|
||||||
|
2) Press the Attendant button (key 9). You'll get a new message at bottom-left of the
|
||||||
|
screen about the amount of credits to pay.
|
||||||
|
3) Turn ON/OFF the Supervisor key (key 0). It will clear the credits, with a new message
|
||||||
|
at bottom-left of the screen about of value paid.
|
||||||
|
|
||||||
|
|
||||||
|
Paytable: Play 1 to 5 coins....
|
||||||
|
|
||||||
|
+----------------+--------+--------+--------+--------+--------+
|
||||||
|
| Hand | 1 Coin | 2 Coin | 3 Coin | 4 Coin | 5 Coin |
|
||||||
|
+----------------+--------+--------+--------+--------+--------+
|
||||||
|
| Royal Flush | 100 | 200 | 300 | 400 | 500 |
|
||||||
|
| Straight Flush | 70 | 140 | 210 | 280 | 350 |
|
||||||
|
| 4 of a Kind | 40 | 80 | 120 | 160 | 200 |
|
||||||
|
| Full House | 10 | 20 | 30 | 40 | 50 |
|
||||||
|
| Flush | 7 | 14 | 21 | 28 | 35 |
|
||||||
|
| Straight | 5 | 10 | 15 | 20 | 25 |
|
||||||
|
| 3 of a Kind | 3 | 6 | 9 | 12 | 15 |
|
||||||
|
| 2 Pair | 2 | 4 | 6 | 8 | 10 |
|
||||||
|
| Pair Aces | 1 | 2 | 3 | 4 | 5 |
|
||||||
|
+----------------+--------+--------+--------+--------+--------+
|
||||||
|
|
||||||
|
|
||||||
*****************************************************************************************
|
*****************************************************************************************
|
||||||
|
|
||||||
--------------------
|
--------------------
|
||||||
@ -251,7 +291,7 @@ INTERRUPT_GEN_MEMBER(jubilee_state::jubileep_interrupt)
|
|||||||
/*************************
|
/*************************
|
||||||
* Memory Map Information *
|
* Memory Map Information *
|
||||||
*************************/
|
*************************/
|
||||||
//59a
|
|
||||||
static ADDRESS_MAP_START( jubileep_map, AS_PROGRAM, 8, jubilee_state )
|
static ADDRESS_MAP_START( jubileep_map, AS_PROGRAM, 8, jubilee_state )
|
||||||
ADDRESS_MAP_GLOBAL_MASK(0x3fff)
|
ADDRESS_MAP_GLOBAL_MASK(0x3fff)
|
||||||
AM_RANGE(0x0000, 0x2fff) AM_ROM
|
AM_RANGE(0x0000, 0x2fff) AM_ROM
|
||||||
@ -356,7 +396,7 @@ static INPUT_PORTS_START( jubileep )
|
|||||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_GAMBLE_BET ) PORT_NAME("Bet / Gamble")
|
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_GAMBLE_BET ) PORT_NAME("Bet / Gamble")
|
||||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Half Gamble")
|
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Half Gamble")
|
||||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Red")
|
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Red")
|
||||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Attendant Hand Pay") PORT_CODE(KEYCODE_8)
|
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Hand Pay") PORT_CODE(KEYCODE_8)
|
||||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1 / Black")
|
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1 / Black")
|
||||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2")
|
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2")
|
||||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3")
|
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3")
|
||||||
@ -373,7 +413,7 @@ static INPUT_PORTS_START( jubileep )
|
|||||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Attendant (to pass the memory error and hand pay)")
|
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Attendant (to pass the memory error and hand pay)")
|
||||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Bookkeeping") PORT_TOGGLE
|
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Supervisor Key (Bookkeeping)") PORT_TOGGLE
|
||||||
|
|
||||||
PORT_START("IN2")
|
PORT_START("IN2")
|
||||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset")
|
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset")
|
||||||
@ -496,5 +536,5 @@ ROM_END
|
|||||||
* Game Drivers *
|
* Game Drivers *
|
||||||
*************************/
|
*************************/
|
||||||
|
|
||||||
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
|
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
|
||||||
GAME( 198?, jubileep, 0, jubileep, jubileep, driver_device, 0, ROT0, "Jubilee", "Jubilee Double-Up Poker", GAME_NO_SOUND )
|
GAME( 198?, jubileep, 0, jubileep, jubileep, driver_device, 0, ROT0, "Jubilee", "Double-Up Poker (Jubilee)", GAME_NO_SOUND )
|
||||||
|
Loading…
Reference in New Issue
Block a user