diff --git a/src/mame/drivers/gunpey.c b/src/mame/drivers/gunpey.c index a11d2916aab..ce89577bcc1 100644 --- a/src/mame/drivers/gunpey.c +++ b/src/mame/drivers/gunpey.c @@ -43,6 +43,34 @@ Notes: GP_ROM4.525 / SOP44 32M MASK, Graphics GP_ROM5.622 SOP44 32M MASK, OKI samples + + +AX51101 gfx chip: + +Axell Corporation is a Japanese company that specialises in Sound and Graphics (Amusement Graphics) LSI. +The AG-1 is a sprite system controller meant for the amusement industry, such as pachi-slot machines, +it has reached end-of-life in about 2005. +These are the specifications of the Axell AG-1 AX51102A, it should be very similar to the AX51101. +(excuse the strange grammar, it is a JP->EN translation) + +Drawing technique: Sprite system +Buffer drawing method: Double frame buffer +Configuration of the character: Configured from 2 or more cells, a cell can be set in units of each dot a horizontal, vertical from 1 to 256 dots +Maximum character size: 4096 × 4096 dot +Display the number of sprite: Up to 127 sheets (register 2KB) +Maximum drawing speed: Dot sec / 2500-35000000 highest +Color depth: 32,768 colors (5 bits for each RGB) +Color scheme: Cell character unit can be specified in 256 colors of palettes, and 16 colors +Scaling: 256 times the resolution of 1/64 to 4 cell character unit +Semi-transparent processing: Gradation in the unit cell or 32 character +Intensity modulation: Gradation in the unit cell or 32 character +Other Features: Rotation, DMA, BitBLT, Built-in flip +Display resolution: 100 to 600 dots horizontal, 120 to 800 dots vertical +Virtual screen size: Up to 4096 × 4096 dot +CGRAM space: 4M-bit minimum, 32M-bit maximum +Operating frequency: Up to 76MHz +Release: November 1999 + */ #include "emu.h"