namcos23: Push the zclip a little to avoid poly.c issues for now. [O. Galibert]
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@ -2074,7 +2074,7 @@ static void render_one_model(running_machine *machine, const namcos23_render_ent
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namcos23_poly_entry *p = render_polys + render_poly_count;
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p->vertex_count = poly_zclip_if_less(ne, pv, p->pv, 4, 0.0001);
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p->vertex_count = poly_zclip_if_less(ne, pv, p->pv, 4, 0.001);
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if(p->vertex_count >= 3) {
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for(int i=0; i<p->vertex_count; i++) {
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