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init palette to black (nw)
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@ -9,9 +9,10 @@ Android (C) 198? Nasco
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*****************************************************************************/
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// Note, another VERY different version of Android also exists, see https://www.youtube.com/watch?v=5rtqZqMBACI (uploaded by Chris Hardy)
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// it is unclear if that version is on the same hardware as this
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// Android uses PCBS MK-P102 and MK-P101 ONLY, there is no MK-P103 (extra sprites used on Himeshikibu)
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// Real hardware video of parent set can be seen at https://www.youtube.com/watch?v=5rtqZqMBACI (uploaded by Chris Hardy)
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// for some reason music fails to play the 2nd attract loop in MAME?
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/*
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@ -449,13 +450,13 @@ static MACHINE_CONFIG_START( himesiki, himesiki_state )
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MCFG_SCREEN_PALETTE("palette")
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MCFG_GFXDECODE_ADD("gfxdecode", "palette", himesiki)
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MCFG_PALETTE_ADD("palette", 1024)
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MCFG_PALETTE_ADD_INIT_BLACK("palette", 1024)
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MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("ym2203", YM2203, MCLK/4)
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MCFG_SOUND_ADD("ym2203", YM2203, CLK2/4) // ??
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MCFG_YM2203_IRQ_HANDLER(INPUTLINE("sub", 0))
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MCFG_SOUND_ROUTE(0, "mono", 0.10)
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MCFG_SOUND_ROUTE(1, "mono", 0.10)
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