init palette to black (nw)

This commit is contained in:
David Haywood 2016-04-04 01:16:25 +01:00
parent 716ef20000
commit a05af7500f

View File

@ -9,9 +9,10 @@ Android (C) 198? Nasco
*****************************************************************************/
// Note, another VERY different version of Android also exists, see https://www.youtube.com/watch?v=5rtqZqMBACI (uploaded by Chris Hardy)
// it is unclear if that version is on the same hardware as this
// Android uses PCBS MK-P102 and MK-P101 ONLY, there is no MK-P103 (extra sprites used on Himeshikibu)
// Real hardware video of parent set can be seen at https://www.youtube.com/watch?v=5rtqZqMBACI (uploaded by Chris Hardy)
// for some reason music fails to play the 2nd attract loop in MAME?
/*
@ -449,13 +450,13 @@ static MACHINE_CONFIG_START( himesiki, himesiki_state )
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", himesiki)
MCFG_PALETTE_ADD("palette", 1024)
MCFG_PALETTE_ADD_INIT_BLACK("palette", 1024)
MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("ym2203", YM2203, MCLK/4)
MCFG_SOUND_ADD("ym2203", YM2203, CLK2/4) // ??
MCFG_YM2203_IRQ_HANDLER(INPUTLINE("sub", 0))
MCFG_SOUND_ROUTE(0, "mono", 0.10)
MCFG_SOUND_ROUTE(1, "mono", 0.10)