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New working clones
------------------ 1945k III (Promat license, OPCX1 PCB) [System11, The Dumping Union]
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@ -38582,6 +38582,7 @@ positron // 1982 Positron 9000
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1945kiii // (c) 2000 Oriental
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1945kiiin // (c) 2000 Oriental
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1945kiiio // (c) 1999 Oriental
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1945kiiipt // (c) 1999 Promat
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flagrall // ?
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slspirit // (c) 1999 Promat
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@ -6,28 +6,30 @@ what is this HW cloned from? I doubt it's an original design
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Promat / Oriental Soft SPR800E driver
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1945K-III (Newer) 2000 Oriental Soft
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1945K-III (Older) 1999 Oriental Soft
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1945K III (Newer) 2000 Oriental Soft
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1945K III (Older) 1999 Oriental Soft
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1945K III 1999 Promat
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Solite Spirits 1999 Promat
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'96 Flag Rally 1996 Promat???
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NOTES
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-----
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1945K-III is clearly a retooled Solite Spirtis. There are spots in 1945K-III where it shows "SOLITE SPIRITS"
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1945K III is clearly a retooled Solite Spirits. There are spots in 1945K III where it shows "SOLITE SPIRITS"
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such as the ship selection screen's background and after the continue countdown expires, but before the high score table.
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It's unknown if the changes were specifically meant for an Export version or if Promat was trying to capitalized
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on Psikyo's Striker 1945 series and it's name.
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Older version of 1945K-III there's no dipswitches for Demo Sound or Allow Continue - Demo sounds always OFF
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In the olders version of 1945K III there's no dipswitches for Demo Sound or Allow Continue - Demo sounds always OFF
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The Promat license has the same sound test for service mode & P1 graphics error for P2 player select as Solite Spirits
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Solite Spirit:
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Demo loop is extremely short and only shows one area
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The test screen is basically just for sound test (in 1945K-III you get inputs, then press P1 & P2 start to test sounds)
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In 2 player games when selecting ships, "player 2" uses the same "P1" graphic (fixed in 1945K-III)
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The test screen is basically just for sound test (in 1945K III you get inputs, then press P1 & P2 start to test sounds)
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In 2 player games when selecting ships, "player 2" uses the same "P1" graphic (fixed in newer 1945K III sets)
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No "Lives", Demo Sound or Allow Continue dipswitches - Demo sounds always ON
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---------------
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1945K-III
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1945K III
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Oriental, 2000
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This game is a straight rip-off of Psikyo's Strikers 1945 III.
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@ -94,7 +96,7 @@ Other: QuickLogic QL2003-XPL84C, SPR800E
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* denotes unpopulated socket
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SPR800E on the 1945K-III OPCX1 PCB silkscreened ORIENTAL OP-CX1 SPR800E 9937E
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SPR800E on the 1945K III OPCX1 PCB silkscreened ORIENTAL OP-CX1 SPR800E 9937E
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SPR800E on the Solite Spirits PCB silkscreened PROMAT SPR800E ES928
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*/
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@ -514,8 +516,8 @@ static INPUT_PORTS_START( k3old )
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PORT_DIPSETTING( 0x0020, "4" )
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PORT_DIPSETTING( 0x0000, "5" )
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PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
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PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SW2:1" ) // In newer 1945K-III sets this is Demo_Sounds - Demo Sounds always OFF here!
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PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SW2:2" ) // In newer 1945K-III sets this is Allow_Continue - Always Continue
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PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SW2:1" ) // In newer 1945K III sets this is Demo_Sounds - Demo Sounds always OFF here!
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PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SW2:2" ) // In newer 1945K III sets this is Allow_Continue - Always Continue
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PORT_DIPUNKNOWN_DIPLOC( 0x0400, 0x0400, "SW2:3" )
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PORT_DIPUNKNOWN_DIPLOC( 0x0800, 0x0800, "SW2:4" )
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PORT_DIPUNKNOWN_DIPLOC( 0x1000, 0x1000, "SW2:5" )
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@ -566,11 +568,11 @@ static INPUT_PORTS_START( solite )
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PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0018, DEF_STR( Hardest ) )
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PORT_DIPUNKNOWN_DIPLOC( 0x0020, 0x0020, "SW1:6" ) // In 1945K-III sets 6&7 are Lives
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PORT_DIPUNKNOWN_DIPLOC( 0x0040, 0x0040, "SW1:7" ) // In 1945K-III sets 6&7 are Lives
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PORT_DIPUNKNOWN_DIPLOC( 0x0020, 0x0020, "SW1:6" ) // In 1945K III sets 6&7 are Lives
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PORT_DIPUNKNOWN_DIPLOC( 0x0040, 0x0040, "SW1:7" ) // In 1945K III sets 6&7 are Lives
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PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
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PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SW2:1" ) // In newer 1945K-III sets this is Demo_Sounds - Demo Sounds always ON here!
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PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SW2:2" ) // In newer 1945K-III sets this is Allow_Continue - Always Continue
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PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SW2:1" ) // In newer 1945K III sets this is Demo_Sounds - Demo Sounds always ON here!
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PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SW2:2" ) // In newer 1945K III sets this is Allow_Continue - Always Continue
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PORT_DIPUNKNOWN_DIPLOC( 0x0400, 0x0400, "SW2:3" )
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PORT_DIPUNKNOWN_DIPLOC( 0x0800, 0x0800, "SW2:4" )
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PORT_DIPUNKNOWN_DIPLOC( 0x1000, 0x1000, "SW2:5" )
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@ -679,7 +681,7 @@ void k3_state::k3(machine_config &config)
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m_maincpu->set_addrmap(AS_PROGRAM, &k3_state::k3_map);
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OKIM6295(config, m_oki[1], MASTER_CLOCK/16, okim6295_device::PIN7_HIGH); // dividers?
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OKIM6295(config, m_oki[1], MASTER_CLOCK/16, okim6295_device::PIN7_HIGH); // NOTE: OPCX2 PCB is 16.0000MHz / 16 - OPCX1 PCB is 4.000MHz / 4
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m_oki[1]->add_route(ALL_OUTPUTS, "mono", 1.0);
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m_screen->set_raw(XTAL(27'000'000)/4, 432, 0, 320, 262, 0, 224); // ~60Hz
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@ -764,6 +766,38 @@ ROM_START( 1945kiiio )
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ROM_LOAD32_BYTE( "8.u105", 0x000003, 0x80000, CRC(2c3895d5) SHA1(ab5837d996c1bb70071db02f07412c182d7547f8) )
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ROM_END
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ROM_START( 1945kiiipt ) // Promat copyright, 1945K III title, earlier PCB - ROMs had no labels
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ROM_REGION( 0x100000, "maincpu", 0 ) // 68000 Code
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ROM_LOAD16_BYTE( "u34", 0x00001, 0x80000, CRC(d4efcdf4) SHA1(e53ea3a5d8a44d4adf5e58865f99548d3476d1f5) )
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ROM_LOAD16_BYTE( "u35", 0x00000, 0x80000, CRC(4381341d) SHA1(518c1b303d6286a794faf6d5731fbe7c51936b86) )
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ROM_REGION( 0x080000, "oki2", 0 ) // Samples
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ROM_LOAD( "su5", 0x00000, 0x80000, CRC(9d96fd55) SHA1(80025cc2c44e8cd938620818e0b0974026377f5c) ) // Sound data matches other 1945K III sets
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ROM_REGION( 0x080000, "oki1", 0 ) // Samples
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ROM_LOAD( "su4", 0x00000, 0x80000, CRC(d45aec3b) SHA1(fc182a10e19687eb2f2f4a1d2ad976814185f0fc) )
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ROM_REGION( 0x400000, "sprites", 0 )
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ROM_LOAD32_BYTE( "u5", 0x000000, 0x080000, CRC(4742aa38) SHA1(6e8d53afe7a6a5d60c135dd6a283d5bb47821f48) ) // these 4 match Solite Spirit
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ROM_LOAD32_BYTE( "u6", 0x000001, 0x080000, CRC(c137fb33) SHA1(6798bc4569bdcab02c2b16315c8827268e5674eb) )
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ROM_LOAD32_BYTE( "u7", 0x000002, 0x080000, CRC(d0593a03) SHA1(544e345e0849239b8156df8c50568bb2e2685bd3) )
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ROM_LOAD32_BYTE( "u8", 0x000003, 0x080000, CRC(baa9eeb1) SHA1(12d905143c707bc0ff6997b89816b7bce40bd9aa) )
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ROM_LOAD32_BYTE( "u58", 0x200000, 0x080000, CRC(eb586bd6) SHA1(1050021a663421be455c215cb9e724463e1fc425) ) // first 3 match Solite Spirit
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ROM_LOAD32_BYTE( "u59", 0x200001, 0x080000, CRC(abc8b869) SHA1(aea3e2bb447b6b9ac0dd19cac7922cc9bee6afb8) )
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ROM_LOAD32_BYTE( "u60", 0x200002, 0x080000, CRC(31f9b034) SHA1(d3224d9f11236fcaa65d477b87c46bea8a69db01) )
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ROM_LOAD32_BYTE( "u61", 0x200003, 0x080000, CRC(f13e609b) SHA1(03ab2ee368d086a927d2b6412db5f6dfd066b08f) ) // this one is VERY different
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ROM_REGION( 0x200000, "tiles", 0 )
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ROM_LOAD32_BYTE( "u102", 0x000000, 0x80000, CRC(ddca369b) SHA1(66c3daf55cbe5d5f73482eff566c52fe1e509164) ) // These 4 are unique to this set
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ROM_LOAD32_BYTE( "u103", 0x000001, 0x80000, CRC(32f58186) SHA1(9eab278ce69387e04c90b660686e93e3d7c80439) )
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ROM_LOAD32_BYTE( "u104", 0x000002, 0x80000, CRC(2031c42e) SHA1(f7132862ac0b908da298d67802266b96f809ff49) )
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ROM_LOAD32_BYTE( "u105", 0x000003, 0x80000, CRC(8428b693) SHA1(ee9d1a295159c5bbf5c0a59cf3cd23889aa293f7) )
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ROM_REGION( 0x117, "plds", 0 )
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ROM_LOAD( "gal16v8.u22", 0x000, 0x117, NO_DUMP ) // a dump done via 020 dumper exists, but needs to be reduced
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ROM_END
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ROM_START( slspirit )
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ROM_REGION( 0x100000, "maincpu", 0 ) // 68000 Code
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ROM_LOAD16_BYTE( "3.u34", 0x00001, 0x40000, CRC(b5ac3272) SHA1(da223ef3b006be03a11559e00ae9d7bbd2d06ee5) )
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@ -823,9 +857,10 @@ ROM_END
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} // anonymous namespace
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GAME( 2000, 1945kiii, 0, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX2 PCB)", MACHINE_SUPPORTS_SAVE )
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GAME( 2000, 1945kiiin, 1945kiii, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, 1945kiiio, 1945kiii, k3, k3old, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (older, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, slspirit, 0, k3, solite, k3_state, empty_init, ROT270, "Promat", "Solite Spirits", MACHINE_SUPPORTS_SAVE )
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GAME( 2000, 1945kiii, 0, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX2 PCB)", MACHINE_SUPPORTS_SAVE )
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GAME( 2000, 1945kiiin, 1945kiii, k3, k3, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (newer, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, 1945kiiio, 1945kiii, k3, k3old, k3_state, empty_init, ROT270, "Oriental Soft", "1945k III (older, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, 1945kiiipt, 1945kiii, k3, solite, k3_state, empty_init, ROT270, "Promat", "1945k III (Promat license, OPCX1 PCB)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, slspirit, 0, k3, solite, k3_state, empty_init, ROT270, "Promat", "Solite Spirits", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, flagrall, 0, flagrall, flagrall, k3_state, empty_init, ROT0, "Promat?", "'96 Flag Rally", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, flagrall, 0, flagrall, flagrall, k3_state, empty_init, ROT0, "Promat?", "'96 Flag Rally", MACHINE_SUPPORTS_SAVE )
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