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https://github.com/holub/mame
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marinedt.cpp: cleanups (nw)
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bc1c5622d4
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@ -7,12 +7,12 @@
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similar to crbaloon.cpp
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TODO:
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- sprites
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- sound
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- inputs
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- colors
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- collision detection
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- Merge devices from crbaloon driver.
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- colors (gameplay borders should be red, ditto for goal stone),
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also unused color 0x10-0x1f (might be a flashing bank)
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- collision detection isn't perfect;
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- ROM writes (irq mask?)
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- Merge devices from crbaloon/bking/grchamp drivers.
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============================================================================
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@ -123,7 +123,7 @@ public:
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uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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DECLARE_PALETTE_INIT(marinedt);
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DECLARE_READ8_MEMBER(trackball_r);
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DECLARE_READ8_MEMBER(collision_compare_r);
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DECLARE_READ8_MEMBER(pc3259_r);
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DECLARE_WRITE8_MEMBER(vram_w);
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DECLARE_WRITE8_MEMBER(obj_0_w);
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DECLARE_WRITE8_MEMBER(obj_1_w);
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@ -164,8 +164,8 @@ private:
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void init_seabitmap();
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void obj_reg_w(uint8_t which,uint8_t reg, uint8_t data);
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bool obj_to_obj_collision();
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bool obj_to_layer_collision();
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uint32_t obj_to_obj_collision();
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uint32_t obj_to_layer_collision();
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};
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TILE_GET_INFO_MEMBER(marinedt_state::get_tile_info)
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@ -303,11 +303,12 @@ WRITE8_MEMBER(marinedt_state::sfx_w)
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WRITE8_MEMBER(marinedt_state::layer_enable_w)
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{
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/*
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---x ---- enabled when shark appears and during scoring system explaination in attract (unknown purpose)
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---- x--- sea layer draw enable (disabled in test mode)
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---- --x- obj 2 draw enable
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---- ---x obj 1 draw enable
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*/
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m_layer_en = data;
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m_layer_en = data & 0xf;
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}
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WRITE8_MEMBER(marinedt_state::output_w)
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@ -326,66 +327,95 @@ WRITE8_MEMBER(marinedt_state::output_w)
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}
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// collision detection
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inline bool marinedt_state::obj_to_obj_collision()
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// we return a value in the form of y<<16|x in case collision occurred
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inline uint32_t marinedt_state::obj_to_obj_collision()
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{
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// bail out if any obj is disabled
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if((m_layer_en & 3) != 3)
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return false;
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return 0;
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for(int y=0;y<32;y++)
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for(int y=31;y>=0;y--)
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{
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for(int x=0;x<32;x++)
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for(int x=31;x>=0;x--)
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{
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int resx,resy;
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resx = m_obj[0].x + x;
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resy = m_obj[0].y + y;
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if(m_obj[0].bitmap.pix16(resy,resx) == 0) // && m_tilemap->pix16(resy,resx) != 0)
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if(m_obj[0].bitmap.pix16(resy,resx) == 0)
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continue;
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if(m_obj[1].bitmap.pix16(resy,resx) != 0)
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return true;
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return (resy << 16) | (resx);
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}
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}
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return false;
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return 0;
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}
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inline bool marinedt_state::obj_to_layer_collision()
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inline uint32_t marinedt_state::obj_to_layer_collision()
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{
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// bail out if obj target is disabled
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if((m_layer_en & 1) == 0)
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return false;
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return 0;
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for(int y=0;y<32;y++)
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for(int y=31;y>=0;y--)
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{
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for(int x=0;x<32;x++)
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for(int x=31;x>=0;x--)
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{
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int resx,resy;
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resx = m_obj[0].x + x;
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resy = m_obj[0].y + y;
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if(m_obj[0].bitmap.pix16(resy,resx) == 0) // && m_tilemap->pix16(resy,resx) != 0)
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if(m_obj[0].bitmap.pix16(resy,resx) == 0)
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continue;
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// TODO: doesn't work with flipscreen
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if(m_tilemap->pixmap().pix16(resy,resx) != 0)
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return true;
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return (resy << 16) | (resx);
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}
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}
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return false;
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return 0;
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}
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READ8_MEMBER(marinedt_state::collision_compare_r)
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READ8_MEMBER(marinedt_state::pc3259_r)
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{
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uint8_t res = 0;
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res |= (obj_to_obj_collision()<<7);
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res |= (obj_to_layer_collision()<<3);
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uint32_t rest,reso;
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uint8_t reg = offset >> 2;
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uint8_t xt,xo,yt,yo;
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rest = obj_to_layer_collision();
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reso = obj_to_obj_collision();
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switch(reg)
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{
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case 0:
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xt = ((rest & 0xffff) % 128) / 8;
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xo = ((reso & 0xffff) % 128) / 8;
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return xt|(xo<<4);
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case 1:
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yt = (((rest >> 16) / 8) % 64) << 1;
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xt = (rest & 0x80) >> 7;
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yo = (((reso >> 16) / 8) % 64) << 1;
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xo = (reso & 0x80) >> 7;
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return (yt|xt)|((yo|xo)<<4);
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case 2:
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yt = (rest >> 16) / 64;
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yo = (reso >> 16) / 64;
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return yt|(yo<<4);
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case 3:
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{
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uint8_t res = 0;
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res |= ((reso != 0)<<7);
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res |= ((rest != 0)<<3);
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return res;
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}
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}
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return res;
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return 0;
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}
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static ADDRESS_MAP_START( marinedt_map, AS_PROGRAM, 8, marinedt_state )
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@ -399,14 +429,15 @@ static ADDRESS_MAP_START( marinedt_io, AS_IO, 8, marinedt_state )
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ADDRESS_MAP_GLOBAL_MASK(0x0f)
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AM_RANGE(0x00, 0x00) AM_READ_PORT("DSW1")
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AM_RANGE(0x01, 0x01) AM_READ(trackball_r)
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AM_RANGE(0x02, 0x02) AM_SELECT(0xc) AM_READ(pc3259_r)
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AM_RANGE(0x02, 0x04) AM_WRITE(obj_0_w)
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AM_RANGE(0x03, 0x03) AM_READ_PORT("SYSTEM")
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AM_RANGE(0x04, 0x04) AM_READ_PORT("DSW2")
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AM_RANGE(0x05, 0x05) AM_WRITE(bgm_w)
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AM_RANGE(0x06, 0x06) AM_WRITE(sfx_w)
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AM_RANGE(0x08, 0x0b) AM_WRITE(obj_1_w)
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AM_RANGE(0x08, 0x0b) AM_WRITE(obj_1_w)
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AM_RANGE(0x0d, 0x0d) AM_WRITE(layer_enable_w)
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AM_RANGE(0x0e, 0x0e) AM_READ(collision_compare_r) AM_WRITENOP // watchdog
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AM_RANGE(0x0e, 0x0e) AM_WRITENOP // watchdog
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AM_RANGE(0x0f, 0x0f) AM_WRITE(output_w)
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ADDRESS_MAP_END
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@ -462,11 +493,11 @@ static INPUT_PORTS_START( marinedt )
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PORT_DIPNAME( 0x01, 0x00, "DSWB" ) PORT_DIPLOCATION("SWB:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWB:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, "Disable Collision Detection (Cheat)" ) PORT_DIPLOCATION("SWB:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, "SWB:3")
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:4")
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PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x10, 0x10, "Number of Coin Chutes") PORT_DIPLOCATION("SWB:5")
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@ -517,7 +548,7 @@ static const gfx_layout objlayout =
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};
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static GFXDECODE_START( marinedt )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 )
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GFXDECODE_ENTRY( "gfx2", 0, objlayout, 48, 4 )
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GFXDECODE_ENTRY( "gfx3", 0, objlayout, 32, 4 )
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GFXDECODE_END
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@ -631,4 +662,4 @@ ROM_START( marinedt )
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ROM_LOAD( "mg17.bpr", 0x0060, 0x0020, CRC(13261a02) SHA1(050edd18e4f79d19d5206f55f329340432fd4099) ) // sea bitmap colors
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ROM_END
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GAME( 1981, marinedt, 0, marinedt, marinedt, marinedt_state, 0, ROT90, "Taito", "Marine Date", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_COLORS | MACHINE_NO_SOUND )
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GAME( 1981, marinedt, 0, marinedt, marinedt, marinedt_state, 0, ROT270, "Taito", "Marine Date", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_COLORS | MACHINE_NO_SOUND )
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